I check the Xbox-Scene in hope of seeing this every day. "Surreal 64 V2 released."
Darn I'm getting excited just writing this message.
Oh Oh, and Conker's Bad Fur Day. Ahhhh Eeeee, I'm so happy.

I just wish I could help in some shape, way, or form. I know 0 programming though.Heck, I tried making a Evox trainer front-end and didn't know where to start. (However, I did get the poke command correct.) Look at these guys. Lantus. Look at all he has done. Xsnes9x, Quake 2, Quake 1, Surreal 64, Duke Nukem, and on and on.
I don't know how you do it? Oh, yeah, and these aren't huge productions.(I'm sure they take a lot of time and effort, I'm not denying that, but in terms of people involved.) Look at Surreal 64. 2 Man team. WOW!.
I want to learn how to do that. I wonder how hard it is? If I could ever be able to do stuff like that? Lantus, how do you know all your stuff? How would you recommend somebody get started on the road to Xbox coding? I'm sure it's much harder than it looks, but if I learned a little it would help in the next generation of Xbox as well.What language to learn? What programs to learn? I'm serious. I would really like to know.
Not to offend, but remember the music-less Doom? How about the non-inverted Duke Nukem aiming. If I learned I could help fix little things like this. If more people knew, the scene could be more productive as a whole. I reall hope people don't think my idea is retarded.I would just really like to be more helpful, and not so dependent on such generous people like Odd and Lantus, for these wonderful wonderful programs and ports.
Oh yeah, Lantus and Odd do this for free. I think this sums it up>>>>
