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Author Topic: Xboyadvance V11  (Read 202 times)

XPort

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Xboyadvance V11
« on: July 05, 2004, 07:31:00 PM »

XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v11

What's new :

- GB/GBC System-Link - Select "Dual Gameboys" from the game configuration screen
  * THIS DOES NOT WORK WITH GBA - ONLY GBMono/GBColor *

- Rumble support for GBC-Rumble carts - select "Rumble Force" from game
  configuration screen

- Performed some optimizations to get an average of 5 FPS more on GBA emulation

- Option to select your own flicker filter level 0-5 (default is 5 - max enabled)

- Added 720x480 and 720x576 modes to Video Configuration menu

- Added "Force PAL50" option to Video Configuration menu

- Added option to hide filename extensions - find it on General Settings menu

- Added option to always bring up save/load state menu on General Settings menu
  If this option is turned on, then whenever you press the in-game button-combo
  to save/load a state it will display the load/save state menu from which you
  can select the state.  
  If the option is off, then the normal default behavior of immediately
  loading/saving the current state slot will occur.

- Screenshot saved with each save state

- Added option to configure text screen size/position for viewing text files

- Added default text-viewing dir.  Set it via the default directories section.

- If you select the same text file to view you will be placed back at the position
  you left it.

- Added Controller -> Joypad Mappings -> UI Mappings option for "Text Browser"
  Assign a key-combo to this function and when invoked, it will take you back
  to the last text file you were browsing at the position you left it.  
  This makes it much easier to jump back and forth from game <-> doc.
  Note - you must first manually select a file to browse from the "Game Utilities"
  menu off of the "In Game Options" menu.

- When you go up a directory, the cursor is positioned over the directory you just
  exited.

===============
Important Notes
===============

For system-link games, You can either play the same cart (e.g. Top Gear Pocket) or
different carts (e.g. Pokemon Blue and Pokemon Red).  If you want to play two different
carts, press X on the first game which will bring up the game configuration menu.
From there, select "Dual Gameboys", then select "Other Gameboy Filename" to select
the second cart image.

Throttle/Fast forward is somewhat jumpy in system-link mode.  This is normal.

Please bear in mind that some system link games (like Pokemon Red/Blue) are a little
flaky when it comes to establishing a connection.  Sometimes if the timing is off
during the initiation, one of the gameboys will freeze on the connection menu.  This
happens with real gameboys, too, so it's actually behaving correctly.  You just need
to be sure to initiate the connection at the same time on both ends.

If you want to try out the new features, Top Gear Pocket supports both rumble and
system link.  


Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X,
Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX,
PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX,
PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX
what's next?

Enjoy!
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deathx88

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Xboyadvance V11
« Reply #1 on: July 05, 2004, 07:48:00 PM »

good show xport

your the king again  jester.gif
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-x-

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Xboyadvance V11
« Reply #2 on: July 05, 2004, 08:11:00 PM »

Excellent.

Thank you very much Xport.
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-x-

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Xboyadvance V11
« Reply #3 on: July 05, 2004, 08:14:00 PM »

BTW. I would also like to thank you for the optimization. That is an excellent thing for thise emu.
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aerofx

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Xboyadvance V11
« Reply #4 on: July 05, 2004, 11:01:00 PM »

Great work Xport but would you happen to know why the V10's save states don't work with the V11 of Xboyadvance?  Whenever I start any of my games with the autoload savestate feature, the emu just locks up.  Not sure if it's only me but just reporting back after trying it out.  beerchug.gif
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devlkore

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Xboyadvance V11
« Reply #5 on: July 06, 2004, 01:03:00 AM »

ThanX a lot XPort, I can't wait to try this, the rumble feature sounds great, PokeMon pinball, here I come!

biggrin.gif
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pelago

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Xboyadvance V11
« Reply #6 on: July 06, 2004, 03:09:00 AM »

Excellent. Why is this not on Xbox-Scene main news page?
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Iriez

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Xboyadvance V11
« Reply #7 on: July 06, 2004, 03:27:00 AM »

QUOTE (pelago @ Jul 6 2004, 05:02 AM)
Excellent. Why is this not on Xbox-Scene main news page?

Because believe it or not, me and xantium actually do sleep.

Yes, i know its far fetched and unseeming, but bear in mind that our cpu cores need to cool down often.
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cainedna

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Xboyadvance V11
« Reply #8 on: July 06, 2004, 03:36:00 AM »

Rock on, Xport.  beerchug.gif
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corkinator

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Xboyadvance V11
« Reply #9 on: July 06, 2004, 04:02:00 AM »

Thanks XPort!! smile.gif
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freakdave

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Xboyadvance V11
« Reply #10 on: July 06, 2004, 04:42:00 AM »

great work !
by the way : i can confirm the bug mentioned above.autoloading savestates from v10 locks the box up.if you load them manually,they work though...

This post has been edited by freakdave: Jul 6 2004, 12:07 PM
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Retroplay

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Xboyadvance V11
« Reply #11 on: July 06, 2004, 05:42:00 AM »

Mario vs Donkey Kong (U) locks up in new v11, worked fine in v10.
Anybody else have the same problem?
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freakdave

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Xboyadvance V11
« Reply #12 on: July 06, 2004, 05:49:00 AM »

nope, Mario vs Donkey Kong (U) works for me.
it locks up because the emu tries to load the recent savestate automatically(it's definately a bug).you can change this in the configuration menu...
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Retroplay

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Xboyadvance V11
« Reply #13 on: July 06, 2004, 06:15:00 AM »

Aahh I completely forgot I've been using savestates for that game.  rolleyes.gif
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asher

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Xboyadvance V11
« Reply #14 on: July 06, 2004, 06:10:00 AM »

every day i love you more xport

love.gif
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