xboxscene.org forums

Pages: 1 [2] 3

Author Topic: Spextrum V0.2 Beta  (Read 289 times)

GrigOrig

  • Archived User
  • Newbie
  • *
  • Posts: 2
Spextrum V0.2 Beta
« Reply #15 on: June 26, 2004, 05:08:00 AM »

Is there a way i can redefine the keys for Chuckie egg?
Logged

pike-old

  • Archived User
  • Jr. Member
  • *
  • Posts: 52
Spextrum V0.2 Beta
« Reply #16 on: June 26, 2004, 05:41:00 AM »


That game never had joystick options as I recall, so you can't even chose keys that mimic Kempston/Cursor/Sinclair

Hope that the main man adds a the ability for the xbox joystick to be recognised when redefining keys. Thus when the game asks 'key for Up?' You just press up on the stick etc. A possible future enhancement?
Logged

Carcharius

  • Archived User
  • Sr. Member
  • *
  • Posts: 304
Spextrum V0.2 Beta
« Reply #17 on: June 26, 2004, 05:55:00 AM »

Select one of the Sinclair joystick types in the menu.

Then try redefining the keys using joystick directions.

Sinclair joystick types correspond to keys 6, 7, 8, 9 and 0 fro Sinclair 1. And 1, 2,  3, 4, 5 for Sinclair 2.

Carch
Logged

Tanas

  • Archived User
  • Jr. Member
  • *
  • Posts: 73
Spextrum V0.2 Beta
« Reply #18 on: June 26, 2004, 08:55:00 AM »

I always remember having problems with Chuckie Egg and redefining the keys to use a Siniclair Interface 1 or 2 on a real spectrum. The problem is that the up doesnt work unless you do diagonal up left or right, which means when you walk past a ladder you will go up it whether  you want to or not, depending on which  diagonal you assigned to up, which makes the game unplayable.
Logged

Carcharius

  • Archived User
  • Sr. Member
  • *
  • Posts: 304
Spextrum V0.2 Beta
« Reply #19 on: June 26, 2004, 10:41:00 AM »

QUOTE (Tanas @ Jun 26 2004, 05:55 PM)
I always remember having problems with Chuckie Egg and redefining the keys to use a Siniclair Interface 1 or 2 on a real spectrum. The problem is that the up doesnt work unless you do diagonal up left or right, which means when you walk past a ladder you will go up it whether  you want to or not, depending on which  diagonal you assigned to up, which makes the game unplayable.

I noticed that with SpeXtrum earlier and thought it was due to misreading of the input. I was about to start trying to debug that!

So thanks Tanas - you've just saved me having to do that! smile.gif

It is possible to change the joypad mapping so that the xbox buttons represent spectrum keys rather than the joystick. At the moment you'll have to edit the mappings.xml file.

At the moment the thumbsticks can only really be mapped to joystick movement (I've forgotten to include mappings for the separate thumbstick directions...DOH!). But it is still possible to have say the left thumbstick mapped to joystick movement, A mapped to joystick fire, the d-pad mapped to (for example) Q,A,O and P, and X, Y, Z, Black or White mapped to other keys.

This way the majority of control options are catered for. If this seems like a good idea to people then I will make this the default setup in future versions, so comments please!

Ultimately the controls will be definable from within the UI, I just haven't gotten round to that yet!

Carch
Logged

frakman

  • Archived User
  • Newbie
  • *
  • Posts: 2
Spextrum V0.2 Beta
« Reply #20 on: June 26, 2004, 04:35:00 PM »

biggrin.gif

Half of the kids wishing to play emulated N64 games all the time don't know what they're missing. Speccy & C64 emulation still provides the best retro gaming experience on the xbox!

One thing that would look very cool in the future (if it's possible) is to incorporate GamebaseZX. Xport incorporated the amazing Gamebase64 into vice64X and although the Speccy version of the database only contains info on 500 of the most popular titles, having it would really make the whole Spextrum package shine.
Of course, you have enough on your plate right now but I didn't think it'd hurt to suggest it wink.gif
Logged

Dahak

  • Archived User
  • Full Member
  • *
  • Posts: 133
Spextrum V0.2 Beta
« Reply #21 on: June 26, 2004, 08:37:00 PM »

Absolutely the best implementation of a virtual keyboard I've ever seen. Great work Carcharius.
Logged

Carcharius

  • Archived User
  • Sr. Member
  • *
  • Posts: 304
Spextrum V0.2 Beta
« Reply #22 on: June 27, 2004, 12:14:00 AM »

smile.gif

There's still plenty more to come from the GUI in future versions.

Carch
Logged

Carcharius

  • Archived User
  • Sr. Member
  • *
  • Posts: 304
Spextrum V0.2 Beta
« Reply #23 on: June 27, 2004, 01:46:00 AM »

I'm guessing you've (accidentally) selected a drive/folder that doesn't have any compatible files in it.

Try pressing B to go back up a level.
Or quit and restart the emulator.


On another note - has anyone noticed the cunning time limit feature?????

ok, ok - it's not a time limit, there's a memory leak.

It takes a good while to cause any problems though, so most people probably won't notice.
I'm pretty sure I know where it is, so I'll be sure to fix that for the next release.

Carch
Logged

Tazmanian_Devil

  • Archived User
  • Jr. Member
  • *
  • Posts: 69
Spextrum V0.2 Beta
« Reply #24 on: June 27, 2004, 05:13:00 AM »

blink.gif
Logged

Carcharius

  • Archived User
  • Sr. Member
  • *
  • Posts: 304
Spextrum V0.2 Beta
« Reply #25 on: June 27, 2004, 09:09:00 AM »

QUOTE

It's also quite unstable, I have had it freeze on me in both the menues, when trying to launch a .z80 & freeze ingame for no apparent reason.


This is most likely due to the memory leak I mentioned earlier. I'm pretty sure I've fixed it already. The one when loading the .z80 might be specific to that particular file though - can you send me that particular file by e-mail? (addy is in the readme).

QUOTE

I would be nice if you could consistently use the RED xbox button to move backwards in directories in both the options menu and the filebrowser menus.


You can if you want - it's just a case of changing the mapping in the mappings.xml file.

Beware though - if you have both directory up and previous menu as the same button then you will get some funky behaviour in the file browser! You'll probably find that you won't be able to go back a screen unless you go all the way to the root of the browser first (might not even go back then, can't remember how exactly I've got that working off hand).

Other things will most likely make it in over time.

Carch
Logged

Tazmanian_Devil

  • Archived User
  • Jr. Member
  • *
  • Posts: 69
Spextrum V0.2 Beta
« Reply #26 on: June 27, 2004, 10:50:00 AM »

tongue.gif , but will use the emu for easyness of loading games.

Nice one for the most excellent work ur doing.
Logged

Pytzamarama

  • Archived User
  • Newbie
  • *
  • Posts: 31
Spextrum V0.2 Beta
« Reply #27 on: June 28, 2004, 01:59:00 AM »

Carchacius your work is cool!!
Some suggestions
1)It would be nice to have the filebrowser "remember" the last game that it was loaded.Imagine u have 1000 games and you load them all in sequence.It will be nicer to give one down press to the dpad rather than begin from the first game.
2)Some games (especially the ones that are split into sections eg way of the tiger,karnov but also some regular games like way of the exploding fist) give an error
3)Screenhots would be a nice addition too
4)Save of the emulator configuration (I think u have already mentioned it)

Keep up the good work!!!!!!!!
Thanx
Logged

Carcharius

  • Archived User
  • Sr. Member
  • *
  • Posts: 304
Spextrum V0.2 Beta
« Reply #28 on: June 28, 2004, 02:16:00 AM »

wink.gif

4) you already can save the emulator configuration - when you use the 'Quit SpeXtrum' option you get asked if you want to save settings. Just choose yes to save them!

Carch
Logged

Tanas

  • Archived User
  • Jr. Member
  • *
  • Posts: 73
Spextrum V0.2 Beta
« Reply #29 on: June 28, 2004, 03:03:00 AM »

yadster, I've found that Bruce lee doesnt work when its .sna, but it works fine  when in .tap. This also may apply to other games, you never know.
Logged
Pages: 1 [2] 3