Zool (1992)(Gremlin)[cr CSL][t +1 DC] - 68020, kick31, agnus, chipmemsize 2mb, jit=0, fast=0
Zool (1992)(Gremlin)[cr Ministry][f AGA] - same as above, except AGA
Zool 2 (1993)(Gremlin)(AGA)[cr CLS](Disk 1 of 2) - same as zool aga
Zool 2 (1993)(Gremlin)[cr CLS][t +12 ZNT](Disk 1 of 3) -same as zool non-aga
Body Blows - same as non-aga zools
All of the above worked without any problems that I could see.
I did not check cannon fodder because I suspect whatever problem you're having is the same as your configuration as the others noted above.
re: fastram 0MB vs 1MB - yes this is a display error. When you select 0MB it's actually adding 1MB of fastram and vice versa. This has been fixed.
fract504 : that's a strange one. I'll look into it as best I can (given that I do not have a PAL TV)
fcorbier - Yes, you are right about the screen tearing. I forgot to change something the last time. This is fixed now and will be included in v3.
Furthermore, to get the Andromeda demo to play, you need to set the following:
kickstart 3.0
68020
cpu speed 100/0
chipset AGA
JIT - 2MB
Chipmem size - 2MB
FastRam - 1MB (set it to 0MB on v2 because of the bug)
Collision level - sprites only
Sound quality - good/faster
This will get it working so that it plays to the very end of the demo. However, during the bouncing sphere there is some stutter and the shade cluster is very choppy. I've added some more fine-grade options in v3 and now Andromeda goes full speed through the bouncing sphere and everything else except for the shade cluster and plasma zoom which are still choppy. When testing this on UAEX, however, it wouldn't go past the disco ball stage. I was using the "aga" configuration. You must be using a different configuration file.
I certainly hope you don't feel like I stepped on your toes with this port. It looked like you were done doing anything with UAEX.
XDelusion - If you read what I wrote closely, you'll see that I did not say that anything running on the PC version will run just as well as on the XBox version. For one thing, your typical PC has a much faster CPU than the XBox. Perhaps you can PM me a place where I can find this HD version of Damage so I can see for myself because I have not been able to locate it for testing.
re: fuzzy screen in workbench with right mouse button. I tried workbench 1.0 and 3.1 - I don't see it. As I said, if you want to complain about something, you need to provide all the specifics.
Danjuro - re flicker filter - I realized that about 3 minutes after I posted news about v2. It's fixed for v3.
re: selectable pal50/60 - OK