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Author Topic: Winuaex V2  (Read 1108 times)

0123456

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Winuaex V2
« Reply #45 on: June 22, 2004, 03:11:00 AM »

QUOTE (desertboy @ Jun 22 2004, 11:24 AM)
You could have the pad vibrate whenever a "disc" access occurs.

That is a great idea, Xport would you be able to implement this feature?
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sensible

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Winuaex V2
« Reply #46 on: June 22, 2004, 03:31:00 AM »

smile.gif thanks
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gonkle

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« Reply #47 on: June 22, 2004, 03:32:00 AM »

blink.gif

(i would like it, i turn the led on to see if something happens)
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Wiggly

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« Reply #48 on: June 22, 2004, 03:47:00 AM »

QUOTE (sensible @ Jun 22 2004, 12:31 PM)
could somone with a good knowledge of amiga setting post a compatability list and what settings they used it would be a great help to people who are just used to sticking a disk in and watching the game come on smile.gif thanks

OK: (where there is a /, try either option to get game working)

For older games:

Kick 1.2/1.3
68000
Graphics Agnus/Denise
Chipmem 512K/1Meg
Fastmem 0/1

For a basic A500+/A600

Kick 2.0
68000
Grahphics Full ECS
Chipmem 1 Meg
Fastmem 1(i.e. no fastram)

For a basic A1200

Kick3.0/3.1
68020
Graphics AGA
Chipmem 2Meg
No fastram


Hope this helps.
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Likklebaer

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Winuaex V2
« Reply #49 on: June 22, 2004, 03:58:00 AM »

QUOTE
You could have the pad vibrate whenever a "disc" access occurs.

Well to me that sounds horribly annoying, but if it is viable then perhaps the solution is to have 3 settings to choose from: LEDs, Sound, or Vibration. Hows about it XPort? happy.gif

QUOTE
Another suggestion: I'd like to save the screen calibration config per game, because most Amiga games doesn't use the entire screen and if I calibrate a game for fullscreen, those settings are general and must be changed for other games.

That's a great idea I hadn't thought of that.

QUOTE
could somone with a good knowledge of amiga settings post a compatability thread and what settings they used it would be a great help to people who are just used to sticking a disk in and watching the game come on  thanks

Just post which games you're trying to get working and I'll tell you the best settings for them. happy.gif
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XPort

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Winuaex V2
« Reply #50 on: June 22, 2004, 06:00:00 AM »

QUOTE

Oh! Xport, I downloaded your version of Work Bench, got the same error at 30%, works fine on the PC, same settings.


Do you realize that it takes about 2 seconds for the Amiga to realize that a new disk has been inserted?  If you're clicking "proceed" immediately after inserting a new disk, then it's going to tell you to "insert the correct disk".  If you wait a couple seconds (or fast forward) it'll go just fine.  Anyway, even when that error occurs, it's not fatal - you just keep pressing proceed until it sees the disk.  

Furthermore, this is now the third time I'm explaining that if you want to complain about something not working, then you need to post what settings you're using.  If all you want to do is write about how things don't work (for you) and don't offer any information on your setup, how can anyone possibly point out what you're doing wrong...and I think it's safe to say at this point that you are doing something wrong because everything you've complained about thusfar has worked for me.

Likklebaer - since you seem to be an Amiga enthusiast, have you had any problems with WB or any of the games XDelusion has noted?  I've posted settings for every single game/demo people have put in the threads and they have all run fine for me.

re: emulator definitons being saved.  The settings are saved for each game.  The default get set to whatever settings you last had active. This is very useful because if you want to grab the settings for an AGA game, just boot up one that has already been configured, exit immediately, then go to the new AGA game and you'll have all the options set the way you need them.

re: drive sound emulation - Probably.  Rumble - no.

re: screen position saving - I thought it already was, but apparently not.  It will be in v3.

re: goblins needs numpad keys.  Every single key on the Amiga keyboard can be mapped to an XBox controller button.  Read the General FAQs on my website.

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Diontae18

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Winuaex V2
« Reply #51 on: June 22, 2004, 06:20:00 AM »

XPORT, you think you can implement a reset function & memory hex editor in your next release. I'm talking about the ability use the game memory addresses strings to search for codes.

Also, can you make a default directory for the feature view text file. because while playing the game, I'll have to open up the view text file feature then search through the harddrive just to view the files I'm looking for. Also, after I leave and choose another file, it already stays on the text file instead of the rom directory. Then I make a mistake and choose the text file then the game freezes. So a default directory for text files would be awesome.
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XPort

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« Reply #52 on: June 22, 2004, 07:05:00 AM »

re: reset - ok ; There already is a cheat code searcher in WinUAEX

re: default text dir - ok


re: numpad - There will not be a numpad on the onscreen keyboard.  Use the controller configuration to map numpad keys to XBox controller buttons instead.

xdelusion -what options are you checking off when installing workbench?
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ScHlAuChi

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Winuaex V2
« Reply #53 on: June 22, 2004, 07:10:00 AM »

not supported in WinUAEX - was removed there
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Michoko

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Winuaex V2
« Reply #54 on: June 22, 2004, 07:18:00 AM »

wink.gif

Something that could be very handy : there are so many games and demos on amiga that you need to organize them in directories and subdirectories. For example, I have all the demos stored in directories named according to the demo makers' name. Even with that, I have pages and pages of entries to scroll through. It's not a big issue, thanks to the dpad shortcuts which allow to jump from letter to letter. But each time I enter a directory (let's say "Fairlight"), then go back using the "B" button, I'm again at the top of the list.
If you could keep the previous list position in memory, so that when we press "Y", we are set back to the position we were before entering the directory, it would just GREAT ! You can't imagine how handy it would be when you explore your whole  collection, trying various games and demos wink.gif

Anyways, thanks again for your fantastic job ! smile.gif

Michoko
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Likklebaer

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Winuaex V2
« Reply #55 on: June 22, 2004, 08:47:00 AM »

QUOTE (XPort @ Jun 22 2004, 03:00 PM)
Likklebaer - since you seem to be an Amiga enthusiast, have you had any problems with WB or any of the games XDelusion has noted?  I've posted settings for every single game/demo people have put in the threads and they have all run fine for me.

Heehee, I think I'm a different kind of Amiga enthusiast to XDel. I haven't tried to install WB (or anything else) to HDD since much prefer running games from disk just like the old days. But the games you list all work fine for me as well using those settings. One little thing that I don't think has been mentioned though. Many games don't like the Turbo drive speed setting. That should always be the first thing you switch off if you're having problems.

QUOTE
re: emulator definitons being saved.  The settings are saved for each game.  The default get set to whatever settings you last had active. This is very useful because if you want to grab the settings for an AGA game, just boot up one that has already been configured, exit immediately, then go to the new AGA game and you'll have all the options set the way you need them.

I understand the benefit of that with the emu config options. But shouldn't the controller settings as defined from the main settings menu be the defaults and any changes made to the in-game config be for that game only. I thought that was the whole point of being able to define a default controller set in the main UI.  huh.gif

QUOTE
re: drive sound emulation - Probably.  Rumble - no.

Hooray on both counts.  biggrin.gif

Once again, excellent work and thankies for this emu. happy.gif
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XPort

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Winuaex V2
« Reply #56 on: June 22, 2004, 09:14:00 AM »

michoko - returning to the position of the previous directory is actually something I've been meaning to do.  

likklebaer - Oh, you're talking specifically about the controller settings.  Well, something like that would kind of be a pain to implement.  You only have to configure a game one time, though, and you can still quickly switch to a predefined setting using the method I mentioned.  

I've finally been able to reproduce the "unable to locate file" error from a Workbench installation.  If you select "expert install", then check English and Francais languages to install, then no printer drivers, then american keyboard, it will fail at the 30% mark shortly after the Locale disk is inserted.  It does not seem to like the French.  However, the exact same thing happens in WinUAE 0.8.27 with the same configuration.  It does not appear to be related to the file name because the cedille character in francais can be used on both NTFS and FATX for filenames and directories.  I don't know what the problem is, but it's not WinUAEX related.  If you're hard up for workbench, then I suggest doing an expert install and only checking off English language and American keyboard.



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gonkle

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Winuaex V2
« Reply #57 on: June 22, 2004, 09:42:00 AM »

ipf are from the caps project, they are dumps of original disk, no cracks or hacks,
the driver for the ipf files isnt implemented in winuaex, now.
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Danjuro

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Winuaex V2
« Reply #58 on: June 22, 2004, 11:39:00 AM »

wink.gif
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XDelusion

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Winuaex V2
« Reply #59 on: June 22, 2004, 11:49:00 AM »

wink.gif
Fast Copper No
Blits NO
Collision Level Sprites and Playfield
Floppy Turbo (also tried normal)
Sound Interpolation Disabled
Sound Filter Off
Sound Quality Good

It always screws up right after I put in the Locals disk and it begins to copy files, says there is a missing drawer no matter what!

Will give Citadel another go tonight, I'm off to work, good luck.


P.S. I expect to see Geneitc Species and OS 3.9 running when I get home. smile.gif he he
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