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Author Topic: New. Xsnes9x Is Released.  (Read 746 times)

Koitsu

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New. Xsnes9x Is Released.
« Reply #30 on: June 17, 2004, 12:29:00 PM »

i just got 'here' and i have to go, so i won't be able to try this out for about...10 hours (DAMN!). i just wanted to say that i'm an SNES freak who's happy with good sound. i care about these filters probably less than even lantus, and all i want is normal sound. sound glitches in ogre battle and FFIV, and sped-up music in F-Zero aren't a step up. love the gui, of course. i'll shut up now until i actually try the new version.
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VampX

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New. Xsnes9x Is Released.
« Reply #31 on: June 17, 2004, 12:41:00 PM »

QUOTE (deathx88 @ Jun 17 2004, 11:21 PM)
ive been wondering how you use the not equal and equal to value commands

and for what you said in what i quoted have you done this before, have you got to change mario a turtle or have you changed characters in any other games
how would you completely change the apperance of a character

well i dont remember the exact names, but i did it all with the Code searcher in NeoGenesis,
and i have not done anything like what you quoted, cause i dont have a Snes emu on xbox that allows for code searching,
ofcourse i could download snes9x for windows but i prefer to just sit on my couch
while searching for stuff.

i did change characters in the japanese version of Streets of Rage 3 (made Shiva Selectable in the menu (but the code was very buggy)
and i made Ash selectable with his ingame portret included, Here's some info about ash
and ofcourse i made Victy (roo) selectable with his portret, (without the need to use the special buttons cheat at the menu screen)

and i made the boss selectable in Eternal Champions, and like always you find out someone allready did it before mad.gif

and i did a little hack that made knuckles apear selectable in Sonic 3 without the sonic & knuckles addon.
i think the game crashed when i selected him though, but i got his portret to apear in the select screen.
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deathx88

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New. Xsnes9x Is Released.
« Reply #32 on: June 17, 2004, 01:06:00 PM »

i just went to your links vamp
and so i could play as enemies for some games like in golden axe 3
thats awesome, ill have to experiment with this sometime
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Likklebaer

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New. Xsnes9x Is Released.
« Reply #33 on: June 17, 2004, 01:22:00 PM »

No sale.

Call me old-fashioned if you like but I'd much rather just play games than waste time arsing about with them. Surely for people who really want to do the sort of thing you're describing there must be alot of PC-based utilities that make the process far less arduous than an emu's built-in code generator.
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devlkore

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New. Xsnes9x Is Released.
« Reply #34 on: June 17, 2004, 01:27:00 PM »

QUOTE (Likklebaer @ Jun 17 2004, 09:22 PM)
No sale.

Call me old-fashioned if you like but I'd much rather just play games than waste time arsing about with them. Surely for people who really want to do the sort of thing you're describing there must be alot of PC-based utilities that make the process far less arduous than an emu's built-in code generator.

There is actually a utility to embed action replay (game genie, gameshark) codes into SNES (and maybe other system's) ROMs.

I don't have a link, but I saw it ages and ages ago, so it's probably still around.

And LikkleBaer, I thought I was the only one who liked Sailor Moon puzzle games.
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devlkore

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New. Xsnes9x Is Released.
« Reply #35 on: June 17, 2004, 01:54:00 PM »

QUOTE (lantus @ Jun 17 2004, 09:50 PM)
its my favorite game, so im really anal about these things smile.gif

there always used to be one scanline that used to flicker near the top where the map was.

alas its no more

Priorities, LOL!  rotfl.gif

Any chance of a cross hair on/off option?

Anyway, have a cyber-cookie on me.

pop.gif
beerchug.gif
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tisurame

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New. Xsnes9x Is Released.
« Reply #36 on: June 17, 2004, 02:04:00 PM »

sad.gif
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VampX

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New. Xsnes9x Is Released.
« Reply #37 on: June 17, 2004, 02:15:00 PM »

QUOTE (Likklebaer @ Jun 18 2004, 12:22 AM)
No sale.

Call me old-fashioned if you like but I'd much rather just play games than waste time arsing about with them. Surely for people who really want to do the sort of thing you're describing there must be alot of PC-based utilities that make the process far less arduous than an emu's built-in code generator.


As far as pc based utilities you dont find much other then the standard
Hex editor / couple save state editors for specific games / text editing programs.

I just meant to show how much more you can do then
just search for infinite hearts in zelda.

Not too mention its so much easier to edit stuff with a big screen tv in front of you
and a soft couch under teh butt!

And sure i like playing games, but its the curiousity inside of me,
what happens when i get that high amount of coins that this guy is asking for in this certain rpg,
damn thats a cool boss, i wonder if i can play as him..
what would happen if i hacked out a certain time limit..

Thats how they found the hidden maps in Legend of Zelda : The Wind Waker

Thats how they found out that Sonic, Knuckles, Tails are selectable secret characters in Phantasy Star Online

Thats how they found out about the secret TEST stage in mario world, and the NO YOSHI art that was never used, and the never used floating sprites on the map.

Thats how they found out about the Super Metroid Debug room

Thats how they found out that Hulk Hogan's Moves & Portrait that are still in WWE Smackdown 5

Thats how they found out about Jeff Hardy & The Ultimate Warrior stuff that they tried to delete from the game.

Thats how they found out about the unused songs in Chrono Trigger

Thats how they found out about the Unfinished level in Super Smash Bros
Thats how they found out about the unused sprites and level select screen and odd levels in Mario 3

I love games, i love playing beta versions to see how the game progressed,
I love reading interviews with game creators (especially gamepro's mk2 stuff)
I love seeing stuff that we were supposed to never see (earthbound 0, seiken densetsu 3, starfox 2)

i'm a gamer, these are the things i enjoy, knowing these things makes me enjoy
them so much more, and i love to have the power to discover these things myself.

then again maybe i'm just not an average gamer, but these are the things i enjoy besides playing a regular game.

who cares about getting the most out of your game..
I mean who goes to gamefaqs and rejoices when he finds out that his favorite game
contains so much more hidden deep inside? is that just me?

then again maybe we should all stop wanting to get more out of our games,
afterall we all remember Nintendo's policy of hating everything that was the Game-Genie. dry.gif
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rob1309

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New. Xsnes9x Is Released.
« Reply #38 on: June 17, 2004, 03:30:00 PM »

ok it's been long time since i've played an emu on xbox and i have vga box now
well my question is, does xsnes9x have anything higher than 480i? cuz my monitor doesn't display that like most monitors
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Likklebaer

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New. Xsnes9x Is Released.
« Reply #39 on: June 17, 2004, 03:34:00 PM »

biggrin.gif
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rob1309

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New. Xsnes9x Is Released.
« Reply #40 on: June 17, 2004, 04:13:00 PM »

nvm got sniperkilla to help me with it, did manual edit of save file ini
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VampX

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New. Xsnes9x Is Released.
« Reply #41 on: June 17, 2004, 04:23:00 PM »

QUOTE (Likklebaer @ Jun 18 2004, 02:34 AM)
Never did get a decent code to play as the bosses in SFII did we?
I'd have killed for that back in the day.
As I recall there was a Game Genie code that came close but the colours were wrong
and it was buggy as hell.


Actually i remember this one code that would give you the bosses with correct colors,
i even used it when i got my snes,
(which was muuuch later since i was a sega boy, so it must have been an updated code cause i also remember using the code you mentioned.)

but it was still buggy as hell when it came to using their moves though..
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deathx88

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New. Xsnes9x Is Released.
« Reply #42 on: June 17, 2004, 06:07:00 PM »

QUOTE (yodanut @ Jun 18 2004, 02:02 AM)
And BTW, did you abandon the ZSNES port you were once attempting? I always did look forward to that.

he probably did
and then he moved on to xsnes9x which was better from the pc so it would turn out to be a better xbox emulator
just forget about zsnes
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XaRaNn

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New. Xsnes9x Is Released.
« Reply #43 on: June 17, 2004, 08:55:00 PM »

lantus never tryed to port zsnes, it was some other dev using his SDLx librairies

and zsnes would be overall very hard to port, because the emulation cores are codded in ASM, wich makes it a little faster but xsnes9x on xbox already runs all games at full speed so whats the point?
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Smashingblue

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New. Xsnes9x Is Released.
« Reply #44 on: June 17, 2004, 10:06:00 PM »

QUOTE (XaRaNn @ Jun 18 2004, 05:55 AM)
lantus never tryed to port zsnes, it was some other dev using his SDLx librairies

and zsnes would be overall very hard to port, because the emulation cores are codded in ASM, wich makes it a little faster but xsnes9x on xbox already runs all games at full speed so whats the point?

Certain games I just won't play using SNES9X because of the odd sound emulation. (Mainly Final Fantasy VI) It would be nice to see a ZSNES port or even a rewrite of the sound emulation core. Of course both would entail a ton of work, but I've seen amazing things happen in a small amount of time on the Zodiac.
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