Ok since a lot of people are asking about which setting s a game runs best with and not getting a response, I've started this topic. To those of you that have games running beautifully under Surreal64 or as good as you can get them, please share you settings here. I'm sure It will help out a lot of people

.
Ok first off, what do some of these settings mean? What is Dynarec memory? Well over in the
Official Surreal64 Help Thread, Iriez does an EXCELLENT job of explaining the proper way to fine tune your settings. Keep in mind, though, that that thread is for helping people to get the emulator to work for them, not making games run as optimal as possible.
Also, through trial and error, I've found that UltraHLE DOES NOT support the Memory Pak. Any game that requires a memory pack will say the memory pack is either damaged or not present when run under UltaHLE.
Last Updated September 9th, 2005ALL GAMES ARE (U) (!) MEANING THEY ARE PERFECT AMERICAN RIPS UNLESS OTHERWISE NOTEDALSO THIS SETTINGS THREAD WILL BECOME OBSOLETE AS SOON AS I GET MY NEW HARDDRIVE! I PLAN ON PUTTING A COMPLETE SET OF ROMS ON IT, SETTING UP ALL THE GAMES AND THEN POSTING MY INI FILE FOR OTHERS TO DOWNLOAD!Well, here is my list of optimal settings and a description on how each game runs:
Blue=Runs near perfect or pretty good
Red=Runs but has some sort of problem
1080 SnowboardingEmulator - 1964
Settings - 4mb Video Memory, 10mb Dynarec, 5mb Paging
Glitches so extremely minor I don't bother to post them.
AeroGaugeEmulator - Project 64
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Default settings make this game run excellent.
BattleTanxEmulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Videos can run kind of slow but gameplay seems alright.
Conker's Bad Fur DayEmulator - 1964
Settings - 6mb Video Memory, 8mb Dynarec, 4mb Paging
These settings seem to work best. Gives you the impression conker has a beard. Lags at some points but runs PLAYABLE throughout most of the game.
Cruis'n USAEmulator - 1964
Settings - 4mb Video Memory, 12mb Dynarec, 6mb Paging
Runs very smoothly under this emulator. Only problem is that there is an EXTREMELY MINOR glitch where balloons show up in the sparkles near a doorway.
Cruis'n WorldEmulator - 1964
Settings - 4mb Video Memory, 10mb Dynarec, 5mb Paging
Runs and playable but a bit slow.
Diddy Kong RacingEmulator - 1964
Settings - 4mb Video Memory, 10mb Dynarec, 4mb Paging
Same as Cruis'n World, runs a bit slow but still playable.
Doom 64Emulator - UltraHLE
Settings - 10mb Video Memory
Runs almost perfect, but the controls are a bit too sensitive, but it's still playable.
Extreme-GEmulator - 1964
Settings - 4mb Video Memory, 10mb Dynarec, 4mb Paging
Runs really good.
Forsaken 64Emulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Glitches so extremely minor I don't bother to post them.
F-Zero XEmulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Runs REALLY well but textures don't show up on cars. Big deal, so you lose a little bit of eye candy.
Gex: Deep Cover GeckoEmulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Runs fine, just personally can't stand the controls...
GloverEmulator - 1964
Settings - 6mb Video Memory, 8mb Dynarec, 4mb Paging
Runs excellent. No glitches as far as I can see.
GoldenEye 007Emulator - UltraHLE
Settings - 2mb Video Memory
The best way I've found so far to run this game. Controls are WAY too sensitive but it runs fairly smooth. As for texture glitches, the Train Depot's ground is some weird sort of blue and the black reflective glass is transparent. Also, the Save Game select screen lags for some reason or another but once you select a game, it runs Ok.
Harvest Moon 64Emulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Runs perfect.
Jet Force GeminiEmulator - 1964
Settings - 6mb Video Memory, 8mb Dynarec, 4mb Paging
Has a few glitches; most are minor but the most annoying one is the big black square that replaces your shadow

.
Kirby 64 - The Crystal ShardsEmulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
I'm going to have to make this blue because although most enemies are missing their textures, the game is still playable.
Mario Kart 64Emulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 6mb Paging
Runs great.
Mario Party 1Emulator - 1964
Settings - 4mb Video Memory, 10mb Dynarec, 5mb Paging
Seems to run fine.
Mario Party 2Emulator - 1964
Settings - 4mb Video Memory, 10mb Dynarec, 5mb Paging
Slight texture glitches here and their.
Mario Party 3Emulator - 1964
Settings - 4mb Video Memory, 10mb Dynarec, 5mb Paging
Same settings as Mario Party 2, same minor problems

.
Mortal Combat TrilogyEmulator - 1964
Settings - 3mb Video Memory, 10mb Dynarec, 5mb Paging
Game runs with full eye candy but I still can't get it to run at full speed. Playable, but just a tad too slow.
Paper MarioEmulator - 1964
Settings - 2mb Video Memory, 8mb Dynarec, 4mb Paging
There are a few parts where you think it's freezing but it's loading. There don't seem to be any serious glitches.
Rampage World TourEmulator - 1964
Settings - 6mb Video Memory, 8mb Dynarec, 4mb Paging
Runs excellent (but I mean come on, it's not very graphics intensive

). The only issue this game has is that the music makes *popping* sounds from time to time. No biggy really.
Rampage 2 - Universal TourEmulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Runs perfect.
Rush 2 - Extreme RacingEmulator - 1964
Settings - 5mb Video Memory, 10mb Dynarec, 5mb Paging
Runs very well but on the stunt track, some floor textures are missing.
San Francisco RushEmulator - 1964
Settings - 4mb Video Memory, 10mb Dynarec, 4mb Paging
Game runs EXCELLENT! The only issue is that on the title screen, the graphics are SLIGHTLY messed up.
South ParkEmulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Runs very well. Don't forget to add Use Basic Audio=1 into the games entry in the Surreal.ini in your TDATA folder.
Star Fox 64Emulator - 1964
Settings - 6mb Video Memory, 10mb Dynarec, 4mb Paging
This game runs perfect. I don't believe the N64 could have done a better job

)
Super Mario 64Emulator - UltraHLE
Settings - 10mb Video Memory
Runs Excellent on this emulator. The only problem I've seen is that in the very beginning of the game when you can move mario face around, the textures don't show up. NOTE:When getting the star "Pole Jumping For 8 Red Coins", sometimes the poles don't show up, leaving you with nothing to grab. To fix this just turn off the Xbox and resume gameplay.
Super Smash BrothersEmulator - 1964
Settings - 8mb Video Memory, 6mb Dynarec, 2mb Paging
I don't recommend messing with these settings as they are OPTIMAL. Trust me, I spent some time getting the game to work this good.
TetrisphereEmulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Runs fine.
The Legend Of Zelda - Majora's MaskEmulator - 1964
Settings - 2mb Video Memory, 10mb Dynarec, 4mb Paging
This game runs OK I guess but there are quite a few annoyances. The biggest problem is it likes to slow down A LOT when loading a new area and you think it's about to freeze. Also, you can't see what time of day it is by looking at the thing at the bottom of the screen. Also, it has an issue where the last heart that you have doesn't show up.
The Legend Of Zelda - Ocarina Of TimeEmulator - 1964
Settings - 4mb Max Video, 8mb Dynarec, 4mb Paging
My god did this game take me forever to figure out that the default settings are the best! You can take your Dynarec as high as 12 but I don't recommend it as you could run out of memory and have your box freeze. The game run smooth, but there are a few textures that are messed up, especially some spiderwebs and lets just say Red Mountain looks actually kind of cool

. This game also has the last heart not showing up issue.
Turok 2 - Seeds Of EvilEmulator - Project 64
Settings - 4mb Video Memory, 14mb Dynarec, 7mb Paging
Slight lag and sound doesn't sync up very good, probobly because the videos are on crack. Don't forget to add Use Basic Audio=1 into the games entry in the Surreal.ini in your TDATA folder.
Turok 3 - Shadow Of OblivionEmulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Same problems as Turok 2. Don't forget to add Use Basic Audio=1 into the games entry in the Surreal.ini in your TDATA folder.
Quest 64Emulator - Project 64
Settings - 6mb Video Memory, 8mb Dynarec, 4mb Paging
This game runs excellent with these settings. These are optimised and going any higher could be risky.
Wave Race 64Emulator - 1964
Settings - 4mb Video Memory, 8mb Dynarec, 4mb Paging
Game runs excellent on default settings.