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Author Topic: Using *.n64 Game Save Files With Surreal 64  (Read 149 times)

snake3k1

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Using *.n64 Game Save Files With Surreal 64
« Reply #15 on: July 22, 2004, 04:58:00 PM »

in diddy kong racing when i save something (in surreal) it creates 2 files. one is a m0 file, and the other is an eep. the m0 file is what contains the save information. amybe i can load the save via a mem pak (in the emu) and then  it will searchfor a mpk file
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snake3k1

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Using *.n64 Game Save Files With Surreal 64
« Reply #16 on: July 23, 2004, 07:45:00 AM »

really? maybe i'll just rename the mpk file to eep and see if it works
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General.chaos

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Using *.n64 Game Save Files With Surreal 64
« Reply #17 on: February 27, 2005, 07:09:00 PM »

i still cannot see how i can convert a gamesave.. say in SRA format, as that is what 1964 is defalting to, can be ported to surreal...

I am trying to use the gameshark on my pc, and copy the save file to my xbox so all my SSB players are unlocked....


any advice?
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Lukenatme

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Using *.n64 Game Save Files With Surreal 64
« Reply #18 on: November 20, 2005, 10:36:00 PM »

I used to be able to use this tutorial but now when I follow the steps, the end file is only 32 kilobytes; when it worked it was always 256 kb.  Did something change with Surreal along the way?  Instead of using a .mpk file, I just now used a .fla file that works.  The .fla file I imported into my Surreal save file for no mercy had some created wrestlers and game progress stored on it.  I thought that that's what the .mpk files used to have.  Maybe someone can help me understand all of this again.  The old routine just isn't working.
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