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Author Topic: Using *.n64 Game Save Files With Surreal 64  (Read 150 times)

bgrill27

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Using *.n64 Game Save Files With Surreal 64
« on: February 07, 2004, 08:04:00 AM »

I've been playing around with Surreal for a little bit and was able to transfer a game save in the *.mpk format and the *.eep format. I just put the files in the respective TDATA folder. The only problem is, these game saves are extremely hard to find online- I can only find gmae saves with the *.n64 extension. There are plenty of them here:  http://www.cheatplan...m/n64saves.html and http://www.cheatcc.c.../sgf/index.html Does anyone know how to convert the *.n64 files (used w/ Dexdrive and Gameshark- the files that go on the actual physical memory card) to *.mpk and *.eep files? Or is here any way to impliment the *.n64 game save file with Surreal? Any help would be appreciated.
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snake3k1

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Using *.n64 Game Save Files With Surreal 64
« Reply #1 on: July 21, 2004, 03:36:00 PM »

i just ran into this problem. any1 kno a fix?
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evilnick

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Using *.n64 Game Save Files With Surreal 64
« Reply #2 on: July 21, 2004, 04:03:00 PM »

.n64 is NOT a valid format used by the hardware N64...

How big are these files? They could be savestates, in which case it'd depend which emulator was used to capture them.

Off the top of my head (i.e. probably hopelessly wrong!) the formats used by the N64 were:

1Kb = EEPROM (*.eep)
4 or is it 16Kb = 4xEEPROM (*.eep)
32Kb = Mempack save (*.mpk)
64Kb = SRAM (*.ram)
1Mb = FlashRAM (possibly also *.ram)

Been a while since I did anything N64 related, sorry for any mistakes.
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snake3k1

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Using *.n64 Game Save Files With Surreal 64
« Reply #3 on: July 21, 2004, 06:28:00 PM »

to get the game save out of the mem cards, there was a program and hardware that converted it to .n64. in surreal, mpk and eep are used. but there needs to b a way to convert them
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Bocaj22

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Using *.n64 Game Save Files With Surreal 64
« Reply #4 on: July 21, 2004, 06:43:00 PM »

ohh, i had the same problem forever, just though i was being stupid though, not that .n64 wasnt compatible.  man i hope sum1 knows a way through this <_<  
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crewde

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Using *.n64 Game Save Files With Surreal 64
« Reply #5 on: July 21, 2004, 07:43:00 PM »

1. get a PC emulator ... 1964 or PJ64 preferred.. (i will describe how in 1964)
2. download the most recent n-rage input plugin and place into the emus plugin folder
3. open emu, goto plugins menu, goto change plugins
4. set n-rage as the default input plugin
5. press ok and then goto plugins menu again and goto input settings
6. goto the fourth tab under controller 1 configuration called "controller pak"
7. check rawdata and then to the side select Mem Pak
8. goto new mempak / browse
9. files of type should say "dexdrive save (.n64)"
10. locate and open the .n64 save you want to convert
11. in MemPak content there will be at least one game note, select the game note you want to use and goto "save note" to save it
12. goto "new mempak / browse" again and type in a name for a new mempak (ex. NewMemPak.mpk) and goto open
13. goto insert note and find the note you saved from the .n64 file.

that's it

now someone plese help me wit this! ...
http://forums.xbox-scene.com/index.php?act=ST&f=38&t=246824

This post has been edited by crewde: Jul 22 2004, 03:27 AM
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snake3k1

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Using *.n64 Game Save Files With Surreal 64
« Reply #6 on: July 21, 2004, 07:49:00 PM »

okay, i'll give this a shot

edit: that did just about nothing. i want to convert .n64 files into .mpk. all this does is let u use the n64 files on the pc. i'm lookin to convert it for surreal use.

is there somethin i'm missin?

This post has been edited by snake3k1: Jul 22 2004, 03:05 AM
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Lukenatme

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Using *.n64 Game Save Files With Surreal 64
« Reply #7 on: July 21, 2004, 08:16:00 PM »

Which Tdata folder is the correct one?

I'll answer that question:

E/TDATA/a64fea57

This post has been edited by Lukenatme: Jul 22 2004, 04:00 AM
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crewde

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Using *.n64 Game Save Files With Surreal 64
« Reply #8 on: July 21, 2004, 08:28:00 PM »

snake, i edited my post to be more specific
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snake3k1

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Using *.n64 Game Save Files With Surreal 64
« Reply #9 on: July 21, 2004, 08:53:00 PM »

ok, i'll go ahead with this, thx

This post has been edited by snake3k1: Jul 22 2004, 03:54 AM
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Lukenatme

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Using *.n64 Game Save Files With Surreal 64
« Reply #10 on: July 21, 2004, 09:27:00 PM »

I can't believe I got this to work!  Thanks Crewde for outlining the steps to solving this.  I now have all of my original WWF No Mercy Created Wrestlers!  It's like my junior year of college all over again...woo hoo!   beerchug.gif  beerchug.gif  beerchug.gif
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crewde

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Using *.n64 Game Save Files With Surreal 64
« Reply #11 on: July 22, 2004, 12:39:00 AM »

have fun :) the n-rage plugin is open source so maybe the surreal developers can incorporate the features of this tool right into the emu....
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snake3k1

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Using *.n64 Game Save Files With Surreal 64
« Reply #12 on: July 22, 2004, 11:18:00 AM »

some games require .m0 saves. is that the same as .mpk?
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snake3k1

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Using *.n64 Game Save Files With Surreal 64
« Reply #13 on: July 22, 2004, 02:19:00 PM »

bump
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crewde

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Using *.n64 Game Save Files With Surreal 64
« Reply #14 on: July 22, 2004, 04:49:00 PM »

i believe they are just mempak files... they aren't neccessarily REQUIRED. the emu just creates them for your convenience.
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