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« Reply #32 on: January 18, 2004, 10:38:00 PM »
| QUOTE (Darkknight550 @ Jan 19 2004, 06:51 AM) | | What do you think about purple? | Personally, I feel that purple is to close to black to be used. My opinion: use orange.

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« Reply #33 on: January 19, 2004, 01:33:00 AM »
 . Then I will convert them to the new format. If xbox-scene or any other big site has interest in the final script, I am willing to donate it. Also handy for upcomming emulators and stuff.

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« Reply #34 on: January 19, 2004, 03:47:00 AM »
| QUOTE (depl0y @ Jan 19 2004, 11:33 AM) | How about adding them in a nice table, so it all is nice and clean ?
http://www.depl0y.com/surreal64/
ppl can add games through the queue system (which is put online today) : http://www.depl0y.co...dd_to_queue.php, be sure to register before that, because then credits can go to the right ppl.
Put your memory settings in the comments, an option therefor will be added tonight (CET + 2) . Then I will convert them to the new format.
If xbox-scene or any other big site has interest in the final script, I am willing to donate it. Also handy for upcomming emulators and stuff. |
For what my opinion is worth, I believe that Darkknight550 and depl0y should collaborate on a compability-list. Darkknight550 has the information and the drive to keep the list updated, while depl0y has a superior table-format that can better organize the compability information.

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« Reply #35 on: January 19, 2004, 03:58:00 AM »
Checked a couple of more games:
NFL Blitz Emulator Version: Surreal 1.0 Rom Version: (U)[!] Rom Settings: default Comments: invisible tactics-selection cursor in 1964. Near-perfect in PJ64 1964, Playable with minor Glitches or Texture Errors. Project 64, playable with no glitches or texture problems. UltraHLE, Not Tested
Milo's Astro Lanes Emulator Version: Surreal 1.0 Rom Version: (U)[!] Rom Settings: default Comments: Plays a little slow on PJ64. 1964, Works with no major glitches or texture problems. Project 64, Works with no major glitches or texture problems. UltraHLE, Not Tested

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« Reply #36 on: January 19, 2004, 05:12:00 AM »
Sounds good depl0y, Do you have any IM's so we could talk about it?

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« Reply #37 on: January 19, 2004, 08:02:00 AM »
 Hope to hear from ya soon.

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« Reply #38 on: January 19, 2004, 08:03:00 AM »

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« Reply #39 on: January 19, 2004, 08:37:00 AM »
I really like that List in Table format! It's slick, You guys really should get soething going together.
Suggestion - Add The Emu Version at the Top of Page
(With each version every game is going to need to be tested again for updates)
Question - Why is Conkers Pocket Tales on that list? isn't that a GBC game?
Need to Delete??? - DKC 64, Gex, NBA Courtside on there twice
Needs a little fixing but it is damn cool!

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« Reply #40 on: January 19, 2004, 10:05:00 AM »
 will surreal64 be updated often? or will it be like project 64 x - 1 release only...? My suggestion for next (possible) version: make the buttons more sensitive!!! Personally, i think it's very frustrating that u have to squeeze the buttons in order to get a reaction... in racing games (mario kart64 for example) it really tires your finger, squeezing A trough race after race  so if it's possible, i hope u would make perhaps so that u could decide how sensitive the buttons are....or just make them MORE sensitive!  GREAT WORK ON THE EMU

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« Reply #41 on: January 19, 2004, 10:11:00 AM »
Great work guys, the table website is looking snazzy and the info here is great... if you do join heres an idea: A printer compatible page. E.g. it lists only the settings needed if it is not the default!

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« Reply #42 on: January 19, 2004, 12:03:00 PM »

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« Reply #43 on: January 19, 2004, 12:25:00 PM »
Tested a couple of more games this evening:
Monster Truck Madness 64 Emulator Version: Surreal 1.0 Rom Version: (U) [!] Rom Settings: Default Comments: fps is low, making the game run slow/sluggish. Unenjoyable (therefore orange) 1964, Playable with no Glitches or Texture Errors. Project 64, Playable with no Glitches or Texture Errors. UltraHLE, Not Tested
S.C.A.R.S Emulator Version: Surreal 1.0 Rom Version: (U)[!] Rom Settings: Default Comments: playable, but wrong texture colors and missing sound on both emulators. 1964, Works with glitches or texture problems. Project 64, Works with glitches or texture problems. UltraHLE, locks Xbox
Starshot - Space Circus Fever Emulator Version: Surreal 1.0 Rom Version: (U)[!] Rom Settings: default Comments: None 1964, Works with no major glitches or texture problems. fps = 30 Project 64, Works with no major glitches or texture problems. fps = 15-20. UltraHLE, Not Tested
Polaris SnoCross Emulator Version: Surreal 1.0 Rom Version: (U)[!] Rom Settings: Default Comments: None 1964, locks Xbox Project 64, locks Xbox UltraHLE, locks Xbox
Supercross 2000 Emulator Version: Surreal 1.0 Rom Version: (U)[!] Rom Settings: default Comments: short test. Menu OK, but in-game has missing textures. Playable, but unenjoyable. 1964, Works with major glitches or texture problems. Project 64, Works with major glitches or texture problems. UltraHLE, Not Tested

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