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Author Topic: Surreal64 Compatibility List  (Read 1286 times)

Darkknight550

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Surreal64 Compatibility List
« Reply #30 on: January 18, 2004, 08:53:00 PM »

Delete this post, Server errors.
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GaijinPunch

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Surreal64 Compatibility List
« Reply #31 on: January 18, 2004, 10:15:00 PM »

QUOTE

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Zyyke

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Surreal64 Compatibility List
« Reply #32 on: January 18, 2004, 10:38:00 PM »

QUOTE (Darkknight550 @ Jan 19 2004, 06:51 AM)
What do you think about purple?

Personally, I feel that purple is to close to black to be used. My opinion: use orange.
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depl0y

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« Reply #33 on: January 19, 2004, 01:33:00 AM »

tongue.gif. Then I will convert them to the new format.

If xbox-scene or any other big site has interest in the final script, I am willing to donate it. Also handy for upcomming emulators and stuff.
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Zyyke

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« Reply #34 on: January 19, 2004, 03:47:00 AM »

QUOTE (depl0y @ Jan 19 2004, 11:33 AM)
How about adding them in a nice table, so it all is nice and clean ?

http://www.depl0y.com/surreal64/

ppl can add games through the queue system (which is put online today) : http://www.depl0y.co...dd_to_queue.php, be sure to register before that, because then credits can go to the right ppl.

Put your memory settings in the comments, an option therefor will be added tonight (CET + 2) tongue.gif. Then I will convert them to the new format.

If xbox-scene or any other big site has interest in the final script, I am willing to donate it. Also handy for upcomming emulators and stuff.

For what my opinion is worth, I believe that Darkknight550 and depl0y should collaborate on a compability-list. Darkknight550 has the information and the drive to keep the list updated, while depl0y has a superior table-format that can better organize the compability information.
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Zyyke

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« Reply #35 on: January 19, 2004, 03:58:00 AM »

Checked a couple of more games:

NFL Blitz
Emulator Version: Surreal 1.0
Rom Version: (U)[!]
Rom Settings: default
Comments: invisible tactics-selection cursor in 1964. Near-perfect in PJ64
1964, Playable with minor Glitches or Texture Errors.
Project 64, playable with no glitches or texture problems.
UltraHLE, Not Tested

Milo's Astro Lanes
Emulator Version: Surreal 1.0
Rom Version: (U)[!]
Rom Settings: default
Comments: Plays a little slow on PJ64.
1964, Works with no major glitches or texture problems.
Project 64, Works with no major glitches or texture problems.

UltraHLE, Not Tested
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Darkknight550

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« Reply #36 on: January 19, 2004, 05:12:00 AM »

Sounds good depl0y, Do you have any IM's so we could talk about it?
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XTracer

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« Reply #37 on: January 19, 2004, 08:02:00 AM »

smile.gif

Hope to hear from ya soon.
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neverwill

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Surreal64 Compatibility List
« Reply #38 on: January 19, 2004, 08:03:00 AM »

Banjo-Tooie
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Opi_TeKK

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« Reply #39 on: January 19, 2004, 08:37:00 AM »

I really like that List in Table format! It's slick, You guys really should get soething going together.

Suggestion - Add The Emu Version at the Top of Page

(With each version every game is going to need to be tested again for updates)

Question - Why is Conkers Pocket Tales on that list? isn't that a GBC game?

Need to Delete??? - DKC 64, Gex, NBA Courtside on there twice

Needs a little fixing but it is damn cool!
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Antipop

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« Reply #40 on: January 19, 2004, 10:05:00 AM »

sad.gif sad.gif

will surreal64 be updated often? or will it be like project 64 x - 1 release only...?

My suggestion for next (possible) version: make the buttons more sensitive!!! Personally, i think it's very frustrating that u have to squeeze the buttons in order to get a reaction... in racing games (mario kart64 for example) it really tires your finger, squeezing A trough race after race sad.gif so if it's possible, i hope u would make perhaps so that u could decide how sensitive the buttons are....or just make them MORE sensitive! smile.gif GREAT WORK ON THE EMU
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chilin_dude

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« Reply #41 on: January 19, 2004, 10:11:00 AM »

Great work guys, the table website is looking snazzy and the info here is great... if you do join heres an idea:
A  printer compatible page. E.g. it lists only the settings needed if it is not the default!
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notserbamma

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« Reply #42 on: January 19, 2004, 12:03:00 PM »

Mischief Makers
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Zyyke

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« Reply #43 on: January 19, 2004, 12:25:00 PM »

Tested a couple of more games this evening:

Monster Truck Madness 64
Emulator Version: Surreal 1.0
Rom Version: (U) [!]
Rom Settings: Default
Comments: fps is low, making the game run slow/sluggish. Unenjoyable (therefore orange)
1964, Playable with no Glitches or Texture Errors.
Project 64, Playable with no Glitches or Texture Errors.

UltraHLE, Not Tested

S.C.A.R.S
Emulator Version: Surreal 1.0
Rom Version: (U)[!]
Rom Settings: Default
Comments: playable, but wrong texture colors and missing sound on both emulators.
1964, Works with glitches or texture problems.
Project 64, Works with glitches or texture problems.

UltraHLE, locks Xbox

Starshot - Space Circus Fever
Emulator Version: Surreal 1.0
Rom Version: (U)[!]
Rom Settings: default
Comments: None
1964, Works with no major glitches or texture problems. fps = 30
Project 64, Works with no major glitches or texture problems. fps = 15-20.

UltraHLE, Not Tested

Polaris SnoCross
Emulator Version: Surreal 1.0
Rom Version: (U)[!]
Rom Settings: Default
Comments: None
1964, locks Xbox
Project 64, locks Xbox
UltraHLE, locks Xbox


Supercross 2000
Emulator Version: Surreal 1.0
Rom Version: (U)[!]
Rom Settings: default
Comments: short test. Menu OK, but in-game has missing textures. Playable, but unenjoyable.
1964, Works with major glitches or texture problems.
Project 64, Works with major glitches or texture problems.

UltraHLE, Not Tested
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Iriez

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Surreal64 Compatibility List
« Reply #44 on: January 19, 2004, 12:35:00 PM »

QUOTE (Antipop @ Jan 19 2004, 01:05 PM)
Thou it says in the list that majora's mask runs well, when i play it fps is only like 15, and after meeting the mask seller for the first time and entering trough the big door, it crashes my xbox...

ocarina of time (v1.0) USA .v64 locks up after nintendo logo... i was disappointed since these were the 2 games i most wanted to play sad.gif sad.gif

will surreal64 be updated often? or will it be like project 64 x - 1 release only...?

My suggestion for next (possible) version: make the buttons more sensitive!!! Personally, i think it's very frustrating that u have to squeeze the buttons in order to get a reaction... in racing games (mario kart64 for example) it really tires your finger, squeezing A trough race after race sad.gif so if it's possible, i hope u would make perhaps so that u could decide how sensitive the buttons are....or just make them MORE sensitive! smile.gif GREAT WORK ON THE EMU

Both play fine.

Sensitivity of buttons is not bad on my end. Check your controllers.
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