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Author Topic: Super Smash Bros. Issue  (Read 260 times)

notserbamma

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Super Smash Bros. Issue
« Reply #15 on: January 16, 2004, 07:47:00 PM »

So Lantus and Iriez, I guarantee you if I were to send you my (U)[!] you will have the same problems I'm having using 1964.

Are yall using xbox's with 64mb of ram?
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Iriez

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Super Smash Bros. Issue
« Reply #16 on: January 16, 2004, 09:35:00 PM »

RAM has nothing to do with invisible textures. Its a problem with interpreting certian aspects of the native n64 graphics code on a x86

It must be a issue with Rice's plugin. We'll see if its fixed in the latest version.
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oDD_

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Super Smash Bros. Issue
« Reply #17 on: January 16, 2004, 10:54:00 PM »

The problems in Super Smash Brothers with 1964 is related to 1964 0.85's dynarec. Its simply a bug in the cpu emulation, it has nothing to do with the graphics plugin or RAM (lol). Try it on the pc and you'll see that you get the same results.
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Reaper527

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Super Smash Bros. Issue
« Reply #18 on: January 17, 2004, 07:33:00 AM »

QUOTE (oDD_ @ Jan 17 2004, 08:54 AM)
The problems in Super Smash Brothers with 1964 is related to 1964 0.85's dynarec. Its simply a bug in the cpu emulation, it has nothing to do with the graphics plugin or RAM (lol). Try it on the pc and you'll see that you get the same results.

if any one is wondering i just tested on 1964 .99 on the pc and it ran perfect, so i would assume that after the new 1964 and rice sources comeout, whenever the next version of surreal comes out with those sources and graphics plugins incorperated the problem will be solved.
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