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Author Topic: New Gfx-plugin For N64-emus  (Read 985 times)

Zero

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New Gfx-plugin For N64-emus
« Reply #15 on: January 07, 2004, 09:35:00 PM »

Where did you find that?

Edit: Nevermind found it on zophar.net
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desertboy

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New Gfx-plugin For N64-emus
« Reply #16 on: January 08, 2004, 02:31:00 AM »

user posted image

Another taster of rice's new plugin (Well it's 5.2.0 but it didn't work with my fx5200 then 5.3.0 it works fine, this screenshot is from 1964 took by Rice himself)
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Iriez

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New Gfx-plugin For N64-emus
« Reply #17 on: January 08, 2004, 05:20:00 AM »

Oh man its awesome to see mario tennis looking so good = )
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andreab

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New Gfx-plugin For N64-emus
« Reply #18 on: January 08, 2004, 08:45:00 AM »

application updates make people drool more than porn.....
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Likklebaer

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« Reply #19 on: January 08, 2004, 10:31:00 AM »

happy.gif
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mamajo

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« Reply #20 on: January 08, 2004, 10:34:00 AM »

QUOTE (Likklebaer @ Jan 8 2004, 03:31 PM)
Well, I finally got around to trying 1964 0.9.9 and this new plugin and wow! The difference on my slower-than-an-xbox PC between this and 0.8.5+Rice 5.1.0 in terms of graphics, speed, and compatibility is amazing.

I was going to try out Surreal tomorrow but I don't think I'll bother now. To avoid inevitable disappointment I'm just going to wait until these new sources are implemented. I think it's safe to say that this is going to make those other two cores pretty redundant before long. So tear up those compatibility lists and look forward to great things in the future! happy.gif

This girl takes being a Non-Conformist to the next level!
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Dahak

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« Reply #21 on: January 08, 2004, 11:05:00 AM »

QUOTE (lantus @ Jan 8 2004, 05:52 AM)

did someone port Doom for microwave ovens or something? =p

Yes. Unfortunately, you need a 750 watt or higher oven though to get full frames. Alas my poor 500w artifact from the '80s won't cut it.  unsure.gif
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Iriez

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New Gfx-plugin For N64-emus
« Reply #22 on: January 08, 2004, 11:09:00 AM »

btw, incase anyone didnt see, 5.3.1 was released.
Changes between it and 5.3.0 ..

- Reported GUI problem fix
- Improved OGL 1.2/1.3 combiner. (Still not good enough yet)
- Bettle Adv. Racing texture fix
- All-Star Baseball games field texture problem fix
- All-Star Baseball menu text
- More manual combiner setting for Zelda and Pokemon 2
- Source code is cleaned for release

Rice mentioned that this will probably be the last release for a while. So it looks like after the latest 1964 src is added (if odd/lantus can even get ahold of it) and rice's latest, that there wont be any emulation related enhancments for quite a long time.
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lantus

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New Gfx-plugin For N64-emus
« Reply #23 on: January 08, 2004, 12:43:00 PM »

i know everyone is eager to see 5.3.1 in action on the xbox , but please we just released V1.0 and havent even thought about when the next release will be out yet.

ive just started porting 5.3.1 over, it could take days or weeks to get done...so please dont expect a new version out in a few days
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Lightsier

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New Gfx-plugin For N64-emus
« Reply #24 on: January 08, 2004, 12:49:00 PM »

Code, lantus!  Code!

*cracks whip*

*has drums in background*
DUM!
DUM!
DUM!
DUM!
DUM!
DUM!
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Iriez

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New Gfx-plugin For N64-emus
« Reply #25 on: January 08, 2004, 12:52:00 PM »

QUOTE (Call_of_Duty @ Jan 8 2004, 02:39 PM)
RiceDaedalus531src.rar (405746 bytes)

Maybe we could see a surreal update with the 5.3.1 implemented within the next few days, or do they feel the need to wait till the 1964 0.9.9 source is out?

It took 6 months to get the first release out.

Dont expect another release in days time. Perhaps people understand now why it took so long...it wasnt a rush job. It was well worth the wait.

No need to rush a essential part of the emulators.
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XDelusion

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New Gfx-plugin For N64-emus
« Reply #26 on: January 08, 2004, 01:51:00 PM »

At least now with one version of Rice ported over, the next version "shouldn't" take quite as long, I would assume.

Dahak: I finally got JDOOM to compile under Turbo Basic, it will infact now run on low end ovens with little or no skips in the frame rate, and that's running full screen on the LCD panel!!!
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Dahak

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« Reply #27 on: January 08, 2004, 02:19:00 PM »

QUOTE (XDelusion @ Jan 8 2004, 11:51 PM)

Dahak: I finally got JDOOM to compile under Turbo Basic, it will infact now run on low end ovens with little or no skips in the frame rate, and that's running full screen on the LCD panel!!!

Damn, thanks for the beta! Now I can really feel the heat from those fireballs! Make sure you put that radiation warning label on the final release.
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XDelusion

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New Gfx-plugin For N64-emus
« Reply #28 on: January 08, 2004, 02:23:00 PM »

smile.gif

PuddyTay: Surreal 64 is amazing even as it is. I don't see how you can say that it is not a major advancement over what we had early last year, infact it is a major jump in comparison with many of the PC based N64 emus. Once the core and Plug In is updated, I think the XBOX will have the best port out there!


6 months... well ya they have been working on other projects too, I.E. Quake for instance, which I am VERY greatful to be able to play MODS and all on my XBOX.
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skabio

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« Reply #29 on: January 08, 2004, 02:42:00 PM »

dry.gif
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