xboxscene.org forums

Pages: [1] 2 3 ... 7

Author Topic: New Gfx-plugin For N64-emus  (Read 982 times)

pcween

  • Archived User
  • Full Member
  • *
  • Posts: 138
New Gfx-plugin For N64-emus
« on: January 07, 2004, 11:57:00 AM »

Rice's Daedalus 5.3.0 out! (download)
Is it possible to integrate this in surreal64? Can we do this on our own?
Logged

Iriez

  • Administrator
  • Hero Member
  • *****
  • Posts: 1238
New Gfx-plugin For N64-emus
« Reply #1 on: January 07, 2004, 12:03:00 PM »

Hush hush.

Lantus keeps in touch and is well aware of the changes to his plugin. He will integrate it as soon as he gets ahold of the source.

And on another note - Thats the plugin, not the source.
Logged

pcween

  • Archived User
  • Full Member
  • *
  • Posts: 138
New Gfx-plugin For N64-emus
« Reply #2 on: January 07, 2004, 12:19:00 PM »

QUOTE (Iriez @ Jan 7 2004, 10:03 PM)
Hush hush.

Lantus keeps in touch and is well aware of the changes to his plugin. He will integrate it as soon as he gets ahold of the source.

that's good news.

i originally intended to ask if it is possible for us users to update the plugin ourselves (by simply changing the DLL and INI for example), but i guess the plugin is embedded in the xbe-file and there is no "windows plugin-wrapper" included.
Logged

Iriez

  • Administrator
  • Hero Member
  • *****
  • Posts: 1238
New Gfx-plugin For N64-emus
« Reply #3 on: January 07, 2004, 12:31:00 PM »

QUOTE (pcween @ Jan 7 2004, 03:19 PM)
i originally intended to ask if it is possible for us users to update the plugin ourselves (by simply changing the DLL and INI for example), but i guess the plugin is embedded in the xbe-file and there is no "windows plugin-wrapper" included.

Correct.

the lib's in the xbe's have to be statically linked. It cant be utilized by dynamic link libraries like in windows (with the exception of XBMP and audio)
Logged

heinrich

  • Archived User
  • Hero Member
  • *
  • Posts: 2274
New Gfx-plugin For N64-emus
« Reply #4 on: January 07, 2004, 01:05:00 PM »

Can't wait for it to be incorporated into surreal, Dr. Mario owns smile.gif
Logged

desertboy

  • Archived User
  • Hero Member
  • *
  • Posts: 523
New Gfx-plugin For N64-emus
« Reply #5 on: January 07, 2004, 02:47:00 PM »

Rice's new plugin is awesome it seems to solve the bleed problem rice's plugin has been plagued by. It got a lot better from 4.6 to 5.0 but this seems to cure it completely.

QUOTE
Changes over 5.2.0:

- Improved 2-stage combiner with manually configurated combiner settings. It is working not bad on my GF2 MX400 with the latest driver. You don't have to downgrade your driver in order to use TNT combiner for you TNT, GF2 MX cards any more. This combiner should also work fine on other older video cards.
- The manually configurated combiner settings also helps 3-stage, 4-stage and high-end combiners. (If you still have combiner problems, try the 2-stage combiner)

Fixes:
- Conker, almost
- Dr. Mario
- Super Bowling: the splitted screen problem
- Zelda: Japanese character problem
- N64 frame buffer setting: with emulator

Getting better:
- Mario Tennis player shadow for non-TNT combiners
- Many games are getting much less combiner problems:
Zeldas, Goldeneye, PD, Mario Tennis, Conker, Kirby, JFG
Tooie, Paper Mario, RR64, Castlevania 1/2, DOUBUTSUNOMORI
DKR, F-Zero, ROCKETROBOTONWHEELS, POKEMONs,
MULTI RACING, KING HILL 64, Grand Prix, HSV ADVENTURE RACING
G.A.S.P, GAUNTLET LEGENDS



This is a shot of conkers on the pc using 1964 & rice 5.3.0

user posted image

It's best if you all leave Rice in peace rather than badgering him with PM's.
Logged

Zero

  • Archived User
  • Hero Member
  • *
  • Posts: 595
New Gfx-plugin For N64-emus
« Reply #6 on: January 07, 2004, 02:56:00 PM »

Hmm I tried Conker's Bad Fur Day (U) [!] with 1964 0.9.9 and Rice 5.3.0 and still get the horrible texture problems.
Logged

desertboy

  • Archived User
  • Hero Member
  • *
  • Posts: 523
New Gfx-plugin For N64-emus
« Reply #7 on: January 07, 2004, 03:16:00 PM »

QUOTE (Zero @ Jan 8 2004, 12:56 AM)
Hmm I tried Conker's Bad Fur Day (U) [!] with 1964 0.9.9 and Rice 5.3.0 and still get the horrible texture problems.

Did you mess with the settings or did you just try with standard settings, Rice's plugin is very nice but it takes some love & care to get the best out of it which makes this emu all the more impressive. Grab rice 5.1.0d and see how games run with standard settings then look at surreal64 and you'll see how well they've got rice's plugin running. I often find I can get similar resluts to Rice but it takes me a while any maybe a quick visit to an N64 emu forum.

I suspect .99 and 5.3.0 may sort out 50% of issues people are having with this emulator (Excluding naivity).

Edit: Just tried conkers bad fur day and it has no missing texture problems here, latest detonator drivers and a fx5200 default settings
Logged

desertboy

  • Archived User
  • Hero Member
  • *
  • Posts: 523
New Gfx-plugin For N64-emus
« Reply #8 on: January 07, 2004, 04:19:00 PM »

QUOTE (lantus @ Jan 8 2004, 02:11 AM)
QUOTE (Zero @ Jan 7 2004, 11:56 PM)
Hmm I tried Conker's Bad Fur Day (U) [!] with 1964 0.9.9 and Rice 5.3.0 and still get the horrible texture problems.

rice uses a low end GF MX card..i suggest you disable Hardware Transform and Lighting

Standard options for rice 5.3.0 is software T&L maybe he's using an ATI, I believe some people have had luck using 3danalyse and setting software T&L.
Logged

Zero

  • Archived User
  • Hero Member
  • *
  • Posts: 595
New Gfx-plugin For N64-emus
« Reply #9 on: January 07, 2004, 06:33:00 PM »

Nah im using a GeForce 2 GTS.
Logged

XDelusion

  • Archived User
  • Hero Member
  • *
  • Posts: 970
New Gfx-plugin For N64-emus
« Reply #10 on: January 07, 2004, 06:49:00 PM »

This is going to be a good year.
Logged

Ces2k3

  • Archived User
  • Sr. Member
  • *
  • Posts: 462
New Gfx-plugin For N64-emus
« Reply #11 on: January 07, 2004, 07:00:00 PM »

yep
Logged

Bender_Unit_1

  • Archived User
  • Sr. Member
  • *
  • Posts: 263
New Gfx-plugin For N64-emus
« Reply #12 on: January 07, 2004, 08:02:00 PM »

Why else would they keep adding more buttons on those things?!

-Bender
Logged

XDelusion

  • Archived User
  • Hero Member
  • *
  • Posts: 970
New Gfx-plugin For N64-emus
« Reply #13 on: January 07, 2004, 08:50:00 PM »

I'm still working out the bugs in the Microwave Oven port, for some reason I can't get it to compile under turbo basic, maybe you could look at the code sometime?
Logged

sil247

  • Archived User
  • Newbie
  • *
  • Posts: 18
New Gfx-plugin For N64-emus
« Reply #14 on: January 07, 2004, 09:29:00 PM »

wink.gif  wink.gif
Thanks oDD and Lantus Also big thanks to the original authors smile.gif  smile.gif  smile.gif
Logged
Pages: [1] 2 3 ... 7