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New Gfx-plugin For N64-emus
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Topic: New Gfx-plugin For N64-emus (Read 981 times)
pcween
Archived User
Full Member
Posts: 138
New Gfx-plugin For N64-emus
«
on:
January 07, 2004, 11:57:00 AM »
Rice's Daedalus 5.3.0 out! (
download
)
Is it possible to integrate this in surreal64? Can we do this on our own?
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Iriez
Administrator
Hero Member
Posts: 1238
New Gfx-plugin For N64-emus
«
Reply #1 on:
January 07, 2004, 12:03:00 PM »
Hush hush.
Lantus keeps in touch and is well aware of the changes to his plugin. He will integrate it as soon as he gets ahold of the source.
And on another note - Thats the plugin, not the source.
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pcween
Archived User
Full Member
Posts: 138
New Gfx-plugin For N64-emus
«
Reply #2 on:
January 07, 2004, 12:19:00 PM »
QUOTE
(Iriez @ Jan 7 2004, 10:03 PM)
Hush hush.
Lantus keeps in touch and is well aware of the changes to his plugin. He will integrate it as soon as he gets ahold of the source.
that's good news.
i originally intended to ask if it is possible for us users to update the plugin ourselves (by simply changing the DLL and INI for example), but i guess the plugin is embedded in the xbe-file and there is no "windows plugin-wrapper" included.
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Iriez
Administrator
Hero Member
Posts: 1238
New Gfx-plugin For N64-emus
«
Reply #3 on:
January 07, 2004, 12:31:00 PM »
QUOTE
(pcween @ Jan 7 2004, 03:19 PM)
i originally intended to ask if it is possible for us users to update the plugin ourselves (by simply changing the DLL and INI for example), but i guess the plugin is embedded in the xbe-file and there is no "windows plugin-wrapper" included.
Correct.
the lib's in the xbe's have to be statically linked. It cant be utilized by dynamic link libraries like in windows (with the exception of XBMP and audio)
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heinrich
Archived User
Hero Member
Posts: 2274
New Gfx-plugin For N64-emus
«
Reply #4 on:
January 07, 2004, 01:05:00 PM »
Can't wait for it to be incorporated into surreal, Dr. Mario owns
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desertboy
Archived User
Hero Member
Posts: 523
New Gfx-plugin For N64-emus
«
Reply #5 on:
January 07, 2004, 02:47:00 PM »
Rice's new plugin is awesome it seems to solve the bleed problem rice's plugin has been plagued by. It got a lot better from 4.6 to 5.0 but this seems to cure it completely.
QUOTE
Changes over 5.2.0:
- Improved 2-stage combiner with manually configurated combiner settings. It is working not bad on my GF2 MX400 with the latest driver. You don't have to downgrade your driver in order to use TNT combiner for you TNT, GF2 MX cards any more. This combiner should also work fine on other older video cards.
- The manually configurated combiner settings also helps 3-stage, 4-stage and high-end combiners. (If you still have combiner problems, try the 2-stage combiner)
Fixes:
- Conker, almost
- Dr. Mario
- Super Bowling: the splitted screen problem
- Zelda: Japanese character problem
- N64 frame buffer setting: with emulator
Getting better:
- Mario Tennis player shadow for non-TNT combiners
- Many games are getting much less combiner problems:
Zeldas, Goldeneye, PD, Mario Tennis, Conker, Kirby, JFG
Tooie, Paper Mario, RR64, Castlevania 1/2, DOUBUTSUNOMORI
DKR, F-Zero, ROCKETROBOTONWHEELS, POKEMONs,
MULTI RACING, KING HILL 64, Grand Prix, HSV ADVENTURE RACING
G.A.S.P, GAUNTLET LEGENDS
This is a shot of conkers on the pc using 1964 & rice 5.3.0
It's best if you all leave Rice in peace rather than badgering him with PM's.
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Zero
Archived User
Hero Member
Posts: 595
New Gfx-plugin For N64-emus
«
Reply #6 on:
January 07, 2004, 02:56:00 PM »
Hmm I tried Conker's Bad Fur Day (U) [!] with 1964 0.9.9 and Rice 5.3.0 and still get the horrible texture problems.
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desertboy
Archived User
Hero Member
Posts: 523
New Gfx-plugin For N64-emus
«
Reply #7 on:
January 07, 2004, 03:16:00 PM »
QUOTE
(Zero @ Jan 8 2004, 12:56 AM)
Hmm I tried Conker's Bad Fur Day (U) [!] with 1964 0.9.9 and Rice 5.3.0 and still get the horrible texture problems.
Did you mess with the settings or did you just try with standard settings, Rice's plugin is very nice but it takes some love & care to get the best out of it which makes this emu all the more impressive. Grab rice 5.1.0d and see how games run with standard settings then look at surreal64 and you'll see how well they've got rice's plugin running. I often find I can get similar resluts to Rice but it takes me a while any maybe a quick visit to an N64 emu forum.
I suspect .99 and 5.3.0 may sort out 50% of issues people are having with this emulator (Excluding naivity).
Edit: Just tried conkers bad fur day and it has no missing texture problems here, latest detonator drivers and a fx5200 default settings
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desertboy
Archived User
Hero Member
Posts: 523
New Gfx-plugin For N64-emus
«
Reply #8 on:
January 07, 2004, 04:19:00 PM »
QUOTE
(lantus @ Jan 8 2004, 02:11 AM)
QUOTE
(Zero @ Jan 7 2004, 11:56 PM)
Hmm I tried Conker's Bad Fur Day (U) [!] with 1964 0.9.9 and Rice 5.3.0 and still get the horrible texture problems.
rice uses a low end GF MX card..i suggest you disable Hardware Transform and Lighting
Standard options for rice 5.3.0 is software T&L maybe he's using an ATI, I believe some people have had luck using 3danalyse and setting software T&L.
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Zero
Archived User
Hero Member
Posts: 595
New Gfx-plugin For N64-emus
«
Reply #9 on:
January 07, 2004, 06:33:00 PM »
Nah im using a GeForce 2 GTS.
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XDelusion
Archived User
Hero Member
Posts: 970
New Gfx-plugin For N64-emus
«
Reply #10 on:
January 07, 2004, 06:49:00 PM »
This is going to be a good year.
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Ces2k3
Archived User
Sr. Member
Posts: 462
New Gfx-plugin For N64-emus
«
Reply #11 on:
January 07, 2004, 07:00:00 PM »
yep
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Bender_Unit_1
Archived User
Sr. Member
Posts: 263
New Gfx-plugin For N64-emus
«
Reply #12 on:
January 07, 2004, 08:02:00 PM »
Why else would they keep adding more buttons on those things?!
-Bender
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XDelusion
Archived User
Hero Member
Posts: 970
New Gfx-plugin For N64-emus
«
Reply #13 on:
January 07, 2004, 08:50:00 PM »
I'm still working out the bugs in the Microwave Oven port, for some reason I can't get it to compile under turbo basic, maybe you could look at the code sometime?
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sil247
Archived User
Newbie
Posts: 18
New Gfx-plugin For N64-emus
«
Reply #14 on:
January 07, 2004, 09:29:00 PM »
Thanks oDD and Lantus Also big thanks to the original authors
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