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Author Topic: Surreal64 Suggestion List  (Read 971 times)

Iriez

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Surreal64 Suggestion List
« on: January 06, 2004, 05:56:00 AM »

This thread is for you users out there to offer your opinions as to what you would like to see in the next release canidate.

Please note that i will not accept any negative attitude, whinning, bitching or moaning over anything, and it will be deleted immediately. Post constructive opinions only.

Also keep in mind that using the latest souces has obviously already been considered, so you need not offer that suggestion.
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Favonius

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« Reply #1 on: January 06, 2004, 06:16:00 AM »

an option to adjust the analog stick sensitivity would be nice
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Iriez

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« Reply #2 on: January 06, 2004, 06:17:00 AM »

It was going to be in the first public version but oDD did not want to delay the release any further.
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StormyEmotions

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« Reply #3 on: January 06, 2004, 06:18:00 AM »

Save game manager is probably the only big thing really needed with controller senstivitly asking for anything else like the abilty to download game saves or Xlink support is just pushing it i feel. You could also add headset support for Hey you pikachu i guess aswell its not really that important.
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puddytay

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« Reply #4 on: January 06, 2004, 06:22:00 AM »

get the controller config to actually work in game. I cant get it to work. It saves and then wont use that config.

that and more compatibility is all I want.
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Dahak

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« Reply #5 on: January 06, 2004, 06:22:00 AM »

Two things I'd like to see:

1) Support for multiple Mempacks, so I could rebuild my WWE No Mercy roster to the heights of it's glory. biggrin.gif

2) Make the in-game menu (right thumb menu) less graphic intensive *if* it will cut down on memory usage to do so. It eats about half a meg or more now when you access it,  and this can be enough to crash a game.  If there's nothing that can be done here, I understand.
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Jagosix

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« Reply #6 on: January 06, 2004, 06:26:00 AM »

Hello smile.gif, Surreal is way kool. I would like 2 c an option for the screen size adjustment. Also like the other emus the resolution/pixel frame option also would be nice. Hey while u're @ it network option would be the bomb. Online play with other people using the n64 games that'll be awesome.
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XDAWG

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« Reply #7 on: January 06, 2004, 06:30:00 AM »

Ok maybe just a question. The stars that show what emu runs the game the best. How can you set this say for example "GAME A" runs on 1964 the best is there anyway you can manually put the star on that emu it runs on the best?
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Arius

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« Reply #8 on: January 06, 2004, 06:35:00 AM »

On the whole I think it is amazingly good and have no real complaints or moans (how could I)

the only thing on a wish list would be maybe a few more video plugins if it would help some of the graphical glitch's in some games.

But I know so little about that type of thng I dont know if it would make a diffrence.
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fezzman

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« Reply #9 on: January 06, 2004, 06:36:00 AM »

QUOTE
get the controller config to actually work in game. I cant get it to work. It saves and then wont use that config.


I'll second that.  that will make it easier to fine tune the controller to my particular likings.
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shorty

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« Reply #10 on: January 06, 2004, 06:44:00 AM »

You know how some games have the star thingy on the most suitable emulator, how about once we have a more complete compatability list that we get that on for most/all games that work..... thats not relly a suggestion i know,

But once that is implemented, we could have an option to do away with the core selection screen and let the emulator choose which core is best for each game.... (But the star thing is good enough for me)

EDIT:: Just saw the post about hitting Y, top stuff!!

Another thought - the save/load state thing.... maybe its just me being a dumbass, but its been an ongoing thing with me and emulators, when i get really far in a game and go to save state, i've lost count of how many times i have mistakenly chosen to load instead and lost all my hard work, same works in reverse, i screw up and then go to load my last good save, but i overwrite it by mistake......lol... so we could have and "are you sure" type dialogue come up?..... (Just noticed that mempaks and eeproms are supported, so this doesnt really make much difference any more smile.gif)

Most important one.... can you make it do my housework?

rotfl.gif  rotfl.gif
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WilliamDecker

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« Reply #11 on: January 06, 2004, 06:46:00 AM »

I'm just getting picky, but would zip support (haven't downloaded it yet, or read the readme's, so it may be supported) or System Link support be hard to impliment?

#xlink-messenger and talk to Jmel if you're looking for some info on how to add it.  Jmel will forward you to the appropriate parties.

Hell...just talk to Lantus...I think he's already spoke with the correct people on how to impliment System Link into xSNES9x...
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rastareaper

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« Reply #12 on: January 06, 2004, 07:09:00 AM »

QUOTE (WilliamDecker @ Jan 6 2004, 04:46 PM)
I'm just getting picky, but would zip support (haven't downloaded it yet, or read the readme's, so it may be supported)

yeah i tried surreal and it has zip support biggrin.gif
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chilin_dude

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« Reply #13 on: January 06, 2004, 07:27:00 AM »

Great emu imho! Congrats everyone!
Suggestions:

1. Autoload last save made... i know its picky but this is one of the greatest features of xports emus and would be very handy!

2. Option to change controll volume in the emu... Some games play very quite for some reason!

3. When you select a rom from the main menu have it autoload with the emu that has the Star in it!

4. As said: Analogoue sensitivity!

5. Ability to save states without using the menu (e.g. both triggers and black to save and both triggers and white to load.)


Thanks for this release again, they're my suggestions!
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fezzman

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« Reply #14 on: January 06, 2004, 08:07:00 AM »

QUOTE
5. Ability to save states without using the menu (e.g. both triggers and black to save and both triggers and white to load.)


But how would it know which save slot to save the game to?
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