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Author Topic: Surreal Compatibility List  (Read 2104 times)

Methius

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« Reply #60 on: January 06, 2004, 12:10:00 PM »

sad.gif ph34r.gif
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fezzman

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« Reply #61 on: January 06, 2004, 12:24:00 PM »

smile.gif
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Iriez

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« Reply #62 on: January 06, 2004, 12:31:00 PM »

On another note...
To those of you using super smash brothers, and you are finding that your hand to chose the players is invisible...

Super Smash Bros. (U) [h1] (AGS intro).usa  = the problem

Use the (U) [!] or (E) [!] version and theres no problems.
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TrOjAn04

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« Reply #63 on: January 06, 2004, 12:38:00 PM »

QUOTE (SoupNazi @ Jan 6 2004, 09:54 PM)
Banjo Tooie, doesn't seem to work for me on any of the emus, however 1964 does do this...

the rom loads, and I see a grassy area, and some of the water is animated, part of it is missing, I can hear music start to play but its kinda choppy sounding at first then seems to straighten out, and sounds good, but never leaves that scene, no buttons will get past it or anything...  sad.gif  perhaps a bad rom image, as I see other ppl saying it plays good?

i have got banjo-tooie working full speed on 1964 only on the leaked version. On v1.0 it freezes at the "jinjo village" while in the cutscene (going through a jiggie) This aso happens when you start a new games, the cutscene works and evry is ok till you get to the jiggie part again and it freezes up again! I am up to "witchyworld" on the leaked version and only small gfx probs happen on it
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mamajo

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« Reply #64 on: January 06, 2004, 01:41:00 PM »

QUOTE (Iriez @ Jan 6 2004, 05:31 PM)
On another note...
To those of you using super smash brothers, and you are finding that your hand to chose the players is invisible...

Super Smash Bros. (U) [h1] (AGS intro).usa  = the problem

Use the (U) [!] or (E) [!] version and theres no problems.

I have the U [!] version and the hand is invisible only in multiplayer using the 1964 core. It is visible in Project64 but the game runs much slower than in 1964. I also noticed when you beat up to I think the tenth stage (after the strange hand boss) you get to a selection screen with a red cursor and a black background with no visible text. What are you suppose to select at this screen?

I think this thread should be pinned and the PJ64-X should be removed.
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tlc

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« Reply #65 on: January 06, 2004, 02:27:00 PM »

QUOTE (Beerman00 @ Jan 6 2004, 10:42 PM)
I could not get any of these games to work with Surreal 64. All the other ones from what ive tested is working somewhat.
Killer Instinct Gold

I might have some bad roms though im not sure.

My KI Gold works, but the graphics are screwed.
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yodanut

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« Reply #66 on: January 06, 2004, 02:32:00 PM »

QUOTE (Beerman00 @ Jan 6 2004, 05:42 PM)
I could not get any of these games to work with Surreal 64. All the other ones from what ive tested is working somewhat.

Just a black screen with these:


Indiana Jones and the infernal machine


I might have some bad roms though im not sure.

Check them out on their PC iterations before reporting them here. Some of those (I know Indy for sure, probably others) are simply unsupported as of yet on all those emulators. It's not Surreal's fault per se.
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openwindow

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« Reply #67 on: January 06, 2004, 02:46:00 PM »

QUOTE (mamajo @ Jan 6 2004, 11:41 PM)
QUOTE (Iriez @ Jan 6 2004, 05:31 PM)
On another note...
To those of you using super smash brothers, and you are finding that your hand to chose the players is invisible...

Super Smash Bros. (U) [h1] (AGS intro).usa  = the problem

Use the (U) [!] or (E) [!] version and theres no problems.

I have the U [!] version and the hand is invisible only in multiplayer using the 1964 core. It is visible in Project64 but the game runs much slower than in 1964. I also noticed when you beat up to I think the tenth stage (after the strange hand boss) you get to a selection screen with a red cursor and a black background with no visible text. What are you suppose to select at this screen?

I think this thread should be pinned and the PJ64-X should be removed.

I get the same: Visible hand in single player, invisible hands in multi.

At the end of the game you are supposed to shoot the credits... it's kinda cool, but it's not emulated correctly yet. Just hit start and it should disappear in a few seconds.
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openwindow

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« Reply #68 on: January 06, 2004, 02:47:00 PM »

QUOTE (Iriez @ Jan 6 2004, 07:11 PM)
QUOTE (puddytay @ Jan 6 2004, 09:20 AM)
Can anyone explain why this version doesn't work as well as the leaked version on alot of games?

also buy the way F-zero has major issues with missing textures.

F-Zero works perfectly on my end.

And that is a prime example as to why i will not take your leak comment seriously.

This build *increases* compatibility, not decreases.

Iriez, which version do you have? I have (U) (!) and the game is fine but cars don't have textures.
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baracus2k

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« Reply #69 on: January 06, 2004, 03:05:00 PM »

ok this is as good as i could get perfect dark to run with the regular 64mb xbox...
1964....azimer's audio....max video = 3....dynarec = 8....pagefile = 6...smooth fps but stutters quite a bit in some areas....needs more memory....
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0123456

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« Reply #70 on: January 06, 2004, 03:41:00 PM »

QUOTE (Duo Maxwell @ Jan 6 2004, 09:54 PM)
QUOTE (0123456 @ Jan 6 2004, 01:54 PM)
adding to benjeremys idea - wouldn't it be better to include the rom settings (dynarec, pagefile) and the achieved fps as well? that would create a thorough and comprehensive list. something along the lines of:


game----------emu-----audio----video---dyna---paging---notes

paper mario--1964----azimer--10-------11-----7-----------slight texture problem on cut scenes


edited because the forum wouldn't line it up correctly hence the dashes. maybe it would be better to host this somewhere else using a database type structure and data entry.

I'm working on a database at minute, bored, thought I might as well, my mates playing on my box, so can't do owt with it at minute, never should have told them I had the Mario Kart rom. I really should get another controller.

Ill post links/shots later, won't be fancy, doesn't need to be, if liked it could be slotted into the upcoming official site, would save my lowly bandwidth, probably find out the devs are doing one already, ah well, will carry on and if they're not, this one could be put forward.

Current fields:

romid+gameid - so I can have pages dedicated to games and the the individual romsets, saves having one huge page
rom -   name obviously with region (I'm only doing posts that have the region on at minute, I don't see the point of saying one of a few roms works when there are US, Japanese and Euro releases and differnet versions/sizes etc
1964/p64/uhe - Status, i.e. Perfect/Glitches/Won't run
Fields for settings for test - audio/video etc
Average FPS - Obvious
Notes - Obvious
Contributor - Credit to tester

For this version assuming Version 1.0, ignoring leak, will add a version field once testing done as new versions are assumed.

My test version is very simple at minute, in the full one, you'll click on the core in the game page and see settings for that particualr one if any were submitted
Just did record deletion, onto editing next, then once I know everything works, splitting it up into main and game and cores.
I can't beleive I find PHP coding fun, why can't I find C++ fun, would have got a better grade last year if I had.

Very Simple Overview: Main Page -> Game Page -> Core Status Page

Does anyone have a list of every N64 rom? Or at least a high majority, then I can assign gameids, so you can have a nice pulldown list of games and romsets to choose from, otherwise its me wandering around sites and constantly changing ids as I find a game with a higher place alphabetically.

Any input is nice, unless I fall asleep, will be working for a few more hours tonight, so will be checking here, see what people think. Oh anyone that cares using MySQL and PHP.

Be nice to do something that isn't just for me or a mate who needs a site.

sounds good - gets my thumbs up  beerchug.gif
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Iriez

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« Reply #71 on: January 06, 2004, 03:48:00 PM »

QUOTE (Beerman00 @ Jan 6 2004, 03:42 PM)
I could not get any of these games to work with Surreal 64. All the other ones from what ive tested is working somewhat.

Just a black screen with these:

<long list here>

I might have some bad roms though im not sure.

Bad roms, or your using 4977, or <insert other problem here>.

Lots of those games work for me.
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XDAWG

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« Reply #72 on: January 06, 2004, 04:21:00 PM »

wink.gif Keep all the info in one spot.
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Be Absentminded

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« Reply #73 on: January 06, 2004, 04:21:00 PM »

QUOTE
Bad roms, or your using 4977, or <insert other problem here>


What problem does the 4977 bios cause?

-Jameson
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Duo Maxwell

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« Reply #74 on: January 06, 2004, 04:40:00 PM »

v.small update on db, edit page works, delete page works and adding fully works - compiling a list of N64 games with the help of fezzman so will be able to create main page that links to the individual games soon, may do a test with a few tomorrow. Once thats done can move on to individual setups that people have tested. Its nothing at all to look at currently, but anyone who cares can look at: http://www.cortana.co.uk/surreal, imagine that as being not shit and being a page about one game, e.g. all the posts about Perfect Dark and how well it runs on A and B and why not on C etc...
As you can see, GameID is 0 for all, as its not been setup yet and you wouldnt see RomID normally, itd be there so I can link to individual setups.

Have decided to add non-region specific tests as the setup may help someone else's version.
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