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Author Topic: Surreal Compatibility List  (Read 2098 times)

bigdawg3683

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Surreal Compatibility List
« Reply #150 on: January 11, 2004, 12:36:00 PM »

This is just a suggestion, maybe as a toggle based menu option down the road, but to let surreal pick the core to use (pj64/1964/hle) based on a compatibility list.  Doing this would take time, and require every rom tested, but would be something that should be fairly simple to implement.
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Zyyke

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« Reply #151 on: January 11, 2004, 12:40:00 PM »

QUOTE (freakdave @ Jan 11 2004, 07:29 PM)
QUOTE (Zyyke @ Jan 11 2004, 12:21 PM)
Justed tested some roms, with these results:

Cyber Tiger (U)[!] [1964] [PJ64] [UHLE] couldn't tee off with 1964. Worked ok otherwise.
Donald Duck: Goin' Quakers (U)[!] [1964] [PJ64] [UHLE] just cycles the demo both on 1964 and PJ64.
Ready 2 Rumble Boxing (U)[!] [1964] [PJ64] [UHLE] menu gfx problem. In-game ok.

Disney's Donald Duck - Goin' Quackers (U) [!].z64[1964][PJ64][UHLE]

works awesome,very few gfx glitches in the game

Hmm ... strange. Never got the actual game to start. Just running the in-game demo no matter what I did. What's your settings and rom details?
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Icelight

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« Reply #152 on: January 11, 2004, 05:23:00 PM »

Quick question regarding compatability of Mega Man 64.
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Zero

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« Reply #153 on: January 11, 2004, 06:38:00 PM »

QUOTE (Icelight @ Jan 12 2004, 02:23 AM)
Quick question regarding compatability of Mega Man 64.
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simbot82

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« Reply #154 on: January 11, 2004, 08:29:00 PM »

HEy all, What are the best settings for Quake II?
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yozuri82

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« Reply #155 on: January 12, 2004, 04:49:00 PM »

NFL Blitz Special Edition (U)- Near perfect with pj64, crashes with 1964.
Monster Truck Madness 64 (E)[!] - A little slow but very playable in 1964.
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ninja friend

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« Reply #156 on: January 12, 2004, 05:40:00 PM »

ph34r.gif

 I'm probably going to get flak for saying this (about a great idea), but this list is nearly worthless in it's present state. I've seen at least a half-dozen comments that I disagreed with, few people are listing the rom name (and not just the name of the game) or the settings they're using, and there is far too much use of the word "perfect" (apparently a "perfect" rom can run with gfx glitches, low speeds, and a whole slew of other problems).

I think this list should be trashed, and restarted. I don't even know about the colors, since it seems to tempt people into putting something in a category it should not be in.

Not wanting to completely piss on everyone's parade, I'm going to post a little bit of information on my experience with Surreal 64, which is largely inspired by inaccurate posts (or posts lacking in information) I've seen about games I've played myself:

Beetle Adventure Racing! (U) [!] (verified through Good N64)

I did fairly extensive testing with all of emulators and settings, but only on two of the game's tracks. I also did not test multiplayer. I found optimal settings to be:


Project 64
Azimer Audio Plug-in
Max Video Memory = 4
Dynarec Memory = 20
Paging Memory = 8



The game runs the intro video choppy. Once in-game, I played with a full grid of CPU racers. The framerate would hover around the 15-20fps range. I ran into some stuttering occasionally, especially when colliding with other vehicles. The game runs at a significantly slow rate (easily noticed, since the lap time did not sync with real time), but I did not run into any crashes. There were a few glitched/missing texture problems (see: the castle area on every lap of "Coventry Cove"), but nothing rampant. As far as I can tell, there were no audio issues.
That's about as far as I got with the game since, in my opinion, the game did not run fast enough for it to be worth playing.

I'm not going to add anything else yet, since I prefer to do some thorough testing before submitting anything here. But I will add, for now, that I have played a bit of Blast Corps (U) (V1.1) [!] with Project 64, several times. It does zip through the intro, but with different settings it will not lock up (Max Video Memory = 4, Dynarec Memory = 16, Paging Memory = 4). The analog sensitivity makes it difficult to start a game, and once you do start everything is moving way too fast (accompanied by some absurdly high framerates), but it does work. Just not very well.
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GaijinPunch

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« Reply #157 on: January 12, 2004, 07:23:00 PM »

I think we need someone that's committed to keeping the list updated, and for scolding people for not using the proper ROM name.

If we had mods nuking the posts that don't follow the rules, that'd be great, but I hate to bother them -- they've got enough shit to wade through.
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Beelzebud

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« Reply #158 on: January 12, 2004, 07:35:00 PM »

I kind of agree about the list becoming inaccurate.  It lists Turok Dinosaur Hunter 1.2 E to be playing "perfect".  I looked for this version of the rom for days.  But like one other person in this thread noted:  You can only get it to play up to the first key and then it crashes.  Thats not exactly perfect...
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nelo

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« Reply #159 on: January 12, 2004, 08:53:00 PM »

Hybrid Heaven (E) [1964][PJ64][UHLE]
South Park Rally [1964] [PJ64][UHLE]
fighter destiny (f) [1964] [PJ64][UHLE]
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MaxKool

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« Reply #160 on: January 12, 2004, 11:52:00 PM »

bump
might i sugest adding this to the sticky list untill somthin changes...
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GaijinPunch

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« Reply #161 on: January 13, 2004, 01:55:00 AM »

Hasn't been updated in ages... not worth sticking.
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Mr. Chips

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« Reply #162 on: January 13, 2004, 10:29:00 AM »

dry.gif  .  Also I get that snow on every version of Zelda in 1964.  I used (v1.0) [!] and (v1.2) [!].
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Iriez

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« Reply #163 on: January 13, 2004, 10:30:00 AM »

As its been stated about 5 times in this thread, turn on PJ RSP audio to fix the snow.
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Mr. Chips

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« Reply #164 on: January 13, 2004, 10:40:00 AM »

biggrin.gif
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