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Author Topic: Surreal 64 V1.0 Released  (Read 1587 times)

dmb062082

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Surreal 64 V1.0 Released
« Reply #45 on: January 06, 2004, 09:52:00 AM »

QUOTE (Ces2k3 @ Jan 6 2004, 03:25 PM)
hmm why thanks when u got the leak version dmb062082 im sure there still record of the post stating u dl the leak version cause u couldnt wait. well enough of the negetivity, i can't wait to get home from work and dl it . great jobs guys beerchug.gif

wtf r u mumbling about, yeah i downloaded the leaked version i dont give a fuck i wanted to play zelda....... its like someone dropping a 50 dollar bill in front of me, and me picking it up and giving it back to them, yeah right.....
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Bender_Unit_1

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Surreal 64 V1.0 Released
« Reply #46 on: January 06, 2004, 09:58:00 AM »

This is one amazing emulator. More than worth the wait. It runs and looks great. I've been testing some games, and it is VERY impresssive. Thank you so much oDD_ and lantus! And I also want to thank all those who contributed to the program like Iriez. This is running at a very good speed, and few glitches. Definitely more than upto par with N64 emulation. Also; I'll have it right in time for my birthday tomorrow! Can't wait until I have a little more time to try out all my roms! This weekend baby, this weekend!

-Bender
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jC!

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Surreal 64 V1.0 Released
« Reply #47 on: January 06, 2004, 10:02:00 AM »

I'm having a small Screen Size issue with the Menu in Surreal. The right side gets cut off and the All/Fav/Refresh buttons are almost completely cut off.
Is there away to resize the sceen?
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lettuce

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Surreal 64 V1.0 Released
« Reply #48 on: January 06, 2004, 11:06:00 AM »

Why are a few of my box art images 'grayed' out? when i look in the boxart folder the pic is there but doesnt show up at a box? i have try changing the name of the rom to what it is in the surrea ini file but it still doesnt show up! the pic in question is diddy kong racing, also there is not comment, should there be??
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rehab

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Surreal 64 V1.0 Released
« Reply #49 on: January 06, 2004, 11:12:00 AM »

wink.gif
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brinwe

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Surreal 64 V1.0 Released
« Reply #50 on: January 06, 2004, 11:14:00 AM »

laugh.gif
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openwindow

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Surreal 64 V1.0 Released
« Reply #51 on: January 06, 2004, 11:24:00 AM »

QUOTE (Iriez @ Jan 6 2004, 03:18 PM)
QUOTE (openwindow @ Jan 6 2004, 08:01 AM)
Don't know if this is the correct thread for feedback, but the analog sticks are a bit oversensitive on some games. Can the next version have a sensitivity "thing"?

It was considered to be put in the first public release, but odd didnt want to delay it any further.

Great news Iriez! Thanks again!
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nObedienz

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Surreal 64 V1.0 Released
« Reply #52 on: January 06, 2004, 11:25:00 AM »

biggrin.gif

beerchug.gif
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Methius

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Surreal 64 V1.0 Released
« Reply #53 on: January 06, 2004, 11:36:00 AM »

smile.gif  beerchug.gif

This thing rocks... thank you...
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RadiatedAnt

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Surreal 64 V1.0 Released
« Reply #54 on: January 06, 2004, 11:42:00 AM »

grr.gif Hang the asshole who leaked your emu by the balls and shame on the others who dl it, Im going to try it out for the first time right now. beerchug.gif
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gasclown

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Surreal 64 V1.0 Released
« Reply #55 on: January 06, 2004, 11:46:00 AM »

laugh.gif  congrats to all involved and Boooooooooo! to the leakers.
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shavedrat

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Surreal 64 V1.0 Released
« Reply #56 on: January 06, 2004, 11:56:00 AM »

definitely worth the wait
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Mars10

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Surreal 64 V1.0 Released
« Reply #57 on: January 06, 2004, 11:57:00 AM »

You own oDD, nuf said
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gasclown

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Surreal 64 V1.0 Released
« Reply #58 on: January 06, 2004, 12:10:00 PM »

Perfect Dark runs near (hmm) perfect on my v1, d6 eject fix, booted from msdash.


oh and on default settings
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c-2

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Surreal 64 V1.0 Released
« Reply #59 on: January 06, 2004, 12:22:00 PM »

QUOTE
i can finally play tetrisphere on my xbox, you guys rock
 :]


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