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Author Topic: Surreal 64 V1.0 Released  (Read 1586 times)

XDAWG

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Surreal 64 V1.0 Released
« Reply #75 on: January 06, 2004, 07:25:00 PM »

beerchug.gif Thanks man!!!!
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guyincognito

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Surreal 64 V1.0 Released
« Reply #76 on: January 06, 2004, 07:34:00 PM »

..
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skabio

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Surreal 64 V1.0 Released
« Reply #77 on: January 06, 2004, 08:19:00 PM »

Props to all involved.  Great GUI and compatability.

One question.  Is anyone else having problems with Mario Tennis?  It plays fine besides some gfx glitches but it seems to run out of memory after about 3 sets.  I tried messing with the memory settings but it still locks up.  Any help would be great.

Also it sounds like this is going to be implemented soon but I also would like to see a controler sensativity setting as it is very difficult to use the sniper rifle in 007.

Thanks again ODD and Lantus!
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gamarsedge

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Surreal 64 V1.0 Released
« Reply #78 on: January 06, 2004, 09:24:00 PM »

just wanted to say good job on the emulator, your work is respected by me and many othes out there
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feflicker

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Surreal 64 V1.0 Released
« Reply #79 on: January 06, 2004, 09:26:00 PM »

beerchug.gif

I love the pictures of the boxes. Out of all my roms, only 5 are not displaying right now. That is pretty nice to have right out of the rar archive  biggrin.gif

I can finally play Automobili Lamborghini as well. It runs better on my xbox than my PC! Just need a way to slow down the analog stick, but I am sure that will be in a future release  tongue.gif

What more can I say that hasn't already been said 100 times today  jester.gif
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feflicker

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Surreal 64 V1.0 Released
« Reply #80 on: January 06, 2004, 09:28:00 PM »

QUOTE
I also edited the default.xbe to "Nintendo 64", so that might have cause a conflict as well


Yeah, not a good idea, but unrelated to your problem (which you now know). After you launch a game it will not make it back to the menu when you exit... "D:default.xbe" is hardcoded into each plugin  blink.gif
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ninja friend

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Surreal 64 V1.0 Released
« Reply #81 on: January 06, 2004, 09:33:00 PM »

Eh, what I meant was that I edited the name embedded into the default.xbe program to read "Nintendo 64", instead of "Surreal 64". Not that I renamed the default.xbe to something else. If that's what you were talking about.

I confuse... myself.
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Shadowland

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Surreal 64 V1.0 Released
« Reply #82 on: January 07, 2004, 02:06:00 AM »

pop.gif
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Rodstorm

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Surreal 64 V1.0 Released
« Reply #83 on: January 07, 2004, 02:32:00 AM »

OK..well sorry to put a damper on all this but the SourceForge url you mentioned just says coming soon with no files, so I used the search engine on the SourceForge site and found the Surreal64 source file but as luck would have it there is no default.xbe file.
So can someone please steer me in the right direction so I can download the emulator, it sounds great but I just cant get it.
Thnaks.
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guile

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Surreal 64 V1.0 Released
« Reply #84 on: January 07, 2004, 03:12:00 AM »

QUOTE (dmb062082 @ Jan 6 2004, 07:52 PM)
QUOTE (Ces2k3 @ Jan 6 2004, 03:25 PM)
hmm why thanks when u got the leak version dmb062082 im sure there still record of the post stating u dl the leak version cause u couldnt wait. well enough of the negetivity, i can't wait to get home from work and dl it . great jobs guys beerchug.gif

wtf r u mumbling about, yeah i downloaded the leaked version i dont give a fuck i wanted to play zelda....... its like someone dropping a 50 dollar bill in front of me, and me picking it up and giving it back to them, yeah right.....

You are SUCH a douche! Sorry to crap on this thread but I just can't stand shit like this.
Can't wait to try this!! I wouldn't even consider downloading the "LEAKED" version out
of respect for the dev's. It just sucks that you have idiot's like this posting about it.

Yeah, he REALLY needed to play Zelda SOOOO bad that he had to download a leaked
emu.

g
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Troed

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Surreal 64 V1.0 Released
« Reply #85 on: January 07, 2004, 03:13:00 AM »

To those with problems with the rom-path, just enter d:roms

D: is mapped to the directory where Surrela64 is, so that would translate to f:emulatorssurreal64roms if that's the path to your Surreal64 ..

Excellent emulator - great work.
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StAmAtIs

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Surreal 64 V1.0 Released
« Reply #86 on: January 07, 2004, 03:45:00 AM »

blink.gif  blink.gif  blink.gif  blink.gif  blink.gif  blink.gif


oh and by the way this emulator kicks some serious ass i mean i reckon its better than the pc versions.
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Shadowland

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Surreal 64 V1.0 Released
« Reply #87 on: January 07, 2004, 03:49:00 AM »

QUOTE (StAmAtIs @ Jan 7 2004, 01:45 PM)
sorry to sound like i know nothing but what do u mean by 'leaked' ive seen this word for months now and i still dont understand????


blink.gif  blink.gif  blink.gif  blink.gif  blink.gif  blink.gif


oh and by the way this emulator kicks some serious ass i mean i reckon its better than the pc versions.

Websters

leaked - To disclose without authorization or official sanction: leaked classified information to a reporter.
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xahur

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Surreal 64 V1.0 Released
« Reply #88 on: January 07, 2004, 10:03:00 AM »

QUOTE (RadiatedAnt @ Jan 6 2004, 09:42 PM)
grr.gif Hang the asshole who leaked your emu by the balls and shame on the others who dl it, Im going to try it out for the first time right now. beerchug.gif

This is allso the first time i try out this great emu... And twas really worth the wait..

Even so... I cant get the 2 roms my neighbours kids wana play working...

Pokemon Stadium 1 and 2...



Ne1 know nething about this?
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feflicker

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Surreal 64 V1.0 Released
« Reply #89 on: January 07, 2004, 10:08:00 AM »

QUOTE
Pokemon Stadium 1 and 2...


I think those are intense games, like 512mbit streams... Even if they do work, my guess is they will be very slow (in terms of fps)... Iriez, am I talking out my arse here?
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