Update:
I figured out my problem. Having two xbox's handy i opened up the sega cd dashboard on both systems via neogenesis, and compared the tracks of lunar songs off the hdd, with the ones off the original sega cd. Song number 36 in lunar, on my hdd that i extracted, was different then what song number 36 was on the original sega cd. After fixing this i was able to play lunar with out anything hanging up.
But.........I have another problem. The tracks that i extracted from off the original lunar sega cd all have about a 2 sec. delay before any music is heard, when i press play to play the song off of the original lunar cd, the music starts up immediately. This effects the game, because since there is a delay in the music and speech, they don't match up with what is going on in the game to well.
I used cdrwin to extract the files into .bin and .cue (I had to check "auto" or "disable" the "subcode analyisis", instead of selecting "full", like sanafan's tutorial said, because my cd rom would accept it, if that could have anything to do with it. I then used fireburner to extract the wave file from the .cue. Then to make them into mp3's i used music match jukebox at 192kbs.
Edit: just used alcohol 120%, but now the mp3 music and voices start too soon; first sec or two of the song is cut. And some of the music that is supposed to be on lunar04.mp3 start at the end of lunar03.mp3, for example.
Anyone have any ideas, or other programs that would work better?
Thanks again,
Foe-
This post has been edited by Foe-hammer: Jan 8 2004, 02:48 AM