xboxscene.org forums

Pages: 1 [2] 3 4 ... 7

Author Topic: Xsnes9x 141-1  (Read 1114 times)

Iriez

  • Administrator
  • Hero Member
  • *****
  • Posts: 1238
Xsnes9x 141-1
« Reply #15 on: November 17, 2003, 05:38:00 AM »

No, this does not happen for me. I played that game alot too = )
Logged

Beelzebud

  • Archived User
  • Full Member
  • *
  • Posts: 124
Xsnes9x 141-1
« Reply #16 on: November 17, 2003, 06:00:00 AM »

Is there any way to get the screenshots to show up in the Favorites Browser?

I'm loving the new version.
Logged

j666

  • Archived User
  • Newbie
  • *
  • Posts: 13
Xsnes9x 141-1
« Reply #17 on: November 17, 2003, 06:24:00 AM »

has anyone teted  the lightgun  games  is it fully working or is it in a early stage
Logged

Cutriss

  • Archived User
  • Jr. Member
  • *
  • Posts: 61
Xsnes9x 141-1
« Reply #18 on: November 17, 2003, 06:47:00 AM »

I'm curious of this myself. I was so excited when ZSNES finally supported Metal Combat: Falcon's Revenge, but then I found out how broken the light gun support had gotten...

Speaking of which, has anyone tried Metal Combat in XSNES9x? I forget which chip exactly it used, but it had a special texture compression processor onboard. I think it was called the OBC-1.
Logged

Perplexer

  • Recovered User
  • Hero Member
  • *
  • Posts: 1096
Xsnes9x 141-1
« Reply #19 on: November 17, 2003, 08:06:00 AM »

biggrin.gif  Haven't tested it personally though.
Logged

lantus

  • Archived User
  • Sr. Member
  • *
  • Posts: 297
Xsnes9x 141-1
« Reply #20 on: November 17, 2003, 10:13:00 AM »

yes metal combat works fine.

however the goodsnes rom of metal combat has a bad header. you will know when you load it on xSnes9x it will claim its a Super-FX rom. You can correct this by running the rom using NSRT or some other tool.

the end result being you want 'OBC-1' displayed on the rom information, otherwise the rom wont work correctly.

i think Cowering does a great job with the Good tools, however he is very anal about removing things from the database that are wrong.
Logged

lantus

  • Archived User
  • Sr. Member
  • *
  • Posts: 297
Xsnes9x 141-1
« Reply #21 on: November 17, 2003, 10:15:00 AM »

some other roms that support Nintendo mouse:

Megalomania
Powermonger
Sgt Saunders Combat
Logged

Koitsu

  • Archived User
  • Full Member
  • *
  • Posts: 202
Xsnes9x 141-1
« Reply #22 on: November 17, 2003, 11:28:00 AM »

damn dial-up....just a few more minutes.....

haven't uploaded to xbox yet, but the 'Phantasia' skin is still not phantasia, but terranigma. maybe you're not naming that folder after 'Tales of Phantasia,' but it's misleading, don't you think?

now i'm off to actually play something.
Logged

XDelusion

  • Archived User
  • Hero Member
  • *
  • Posts: 970
Xsnes9x 141-1
« Reply #23 on: November 17, 2003, 11:39:00 AM »

As you can see in my other post, the HOTD3 Light Gun is working Great, aside of that, Tales Of Phantasia does not seem to have sound issues any longer.

Good job Lantus.
Logged

-x-

  • Archived User
  • Jr. Member
  • *
  • Posts: 90
Xsnes9x 141-1
« Reply #24 on: November 17, 2003, 11:47:00 AM »

Yup there is a bar at the bottom.

Wonder why I don’t remember that. I know it has been a few years, but I thought I would have remembered something like that.

Excellent work Lantus.
Logged

infidelity

  • Archived User
  • Sr. Member
  • *
  • Posts: 320
Xsnes9x 141-1
« Reply #25 on: November 17, 2003, 11:57:00 AM »

Street Fighter Alpha 2 does not work for me. I have three different rom versions of that game, and all of them are graphic related problems. Plus the Megaman X games, bart's nightmare, mortal kombat 2, all have really bad sound, backround sound problems. And it's funny, i remember seeing a screenshot of SFA2 for xsnes9x somewhere on the internet? curious.
Logged

pCeSlAyEr

  • Archived User
  • Sr. Member
  • *
  • Posts: 331
Xsnes9x 141-1
« Reply #26 on: November 17, 2003, 12:24:00 PM »

infidelity the sfa2 problem is because this version of snes9x cannot uncompress the graphics of that rom... actually no Emu can do it yet atleast I don't think so.. I know they recently found a way to do it but I don't think it has been implemented as of yet..

you will need uncompressed graphics packs for sfa2 and a few other games to work correctly...

as for the other games u mentioned... emulation isn't perfect... some titles won't play correctly or whatever.. as time goes on im sure the sound will be fixed in updates..
Logged

djoye

  • Archived User
  • Jr. Member
  • *
  • Posts: 52
Xsnes9x 141-1
« Reply #27 on: November 17, 2003, 12:49:00 PM »

Is there a reason that the sound is stuttery?  I'm using a regular NTSC TV with I guess the 2X filter that makes the game look original, none of that blur crap.  Everything seems good except the sound stuttering.
Logged

lantus

  • Archived User
  • Sr. Member
  • *
  • Posts: 297
Xsnes9x 141-1
« Reply #28 on: November 17, 2003, 12:56:00 PM »

QUOTE (djoye @ Nov 17 2003, 09:49 PM)
Is there a reason that the sound is stuttery?  .

more information needed. Which rom? what kind of Xbox..PAL or NTSC..What region rom?

were you using filters? Which?

you need to be more detailed than "the sound it stuttery".

personally i havent noticed any sound stutter at all.
Logged

Koitsu

  • Archived User
  • Full Member
  • *
  • Posts: 202
Xsnes9x 141-1
« Reply #29 on: November 17, 2003, 01:05:00 PM »

i was going through the SRAM browser menu, i selected a .srm, it gave me the option to delete it or press X to cancel, but it only canceled with B.
Logged
Pages: 1 [2] 3 4 ... 7