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Author Topic: The N64 Hybrid Emu  (Read 186 times)

chilin_dude

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The N64 Hybrid Emu
« Reply #15 on: November 12, 2003, 07:16:00 AM »

QUOTE (Gillian_Seed @ Nov 12 2003, 08:23 AM)
QUOTE (johnmiceter @ Nov 12 2003, 06:03 AM)
Other then the games I posted above, are there any other really good games on the N64 that we can't already play atm ?

Pilotwings.  It's playable to a degree in the latest PJ64x release, but there's a lot of graphical errors that detract from one enjoying the game.  I wonder if the 1964 release will address those issues.

And perfect dark!!!!!!
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mamajo

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The N64 Hybrid Emu
« Reply #16 on: November 12, 2003, 11:10:00 AM »

QUOTE
Iriez -> Give 'em a finger and they want the whole hand, eh?

I don't want to know what WILL work. I want to be taken by surprise...

gj!


EXACTLY!!!
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Lukenatme

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The N64 Hybrid Emu
« Reply #17 on: November 12, 2003, 03:27:00 PM »

love.gif
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Heet

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The N64 Hybrid Emu
« Reply #18 on: November 12, 2003, 04:00:00 PM »

Ditto TomisH.
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GaijinPunch

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The N64 Hybrid Emu
« Reply #19 on: November 12, 2003, 05:13:00 PM »

I'm a bit lost here.
I've not been following N64 emulation so much.  

There will eventually be TWO emulators?
1964 and then all the others rolled up in one?
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Bender_Unit_1

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The N64 Hybrid Emu
« Reply #20 on: November 12, 2003, 07:47:00 PM »

It's all one; meaning 1964 is just among the blend going into the unnamed hybrid emulator. It's just mentioned so much, because of the 1964 update (.99 beta) on the way. That upcoming update is important, because we're hoping all the improvements that come from .99 beta will someday be included into the hybrid emulator.
At least that's my understanding. I'm very sure it's correct.

-Bender
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GaijinPunch

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The N64 Hybrid Emu
« Reply #21 on: November 12, 2003, 11:26:00 PM »

I've not played enough emus lately... a lot of real games, but no emus.  Need to try that again.
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Iriez

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The N64 Hybrid Emu
« Reply #22 on: November 13, 2003, 12:34:00 AM »

QUOTE (Gillian_Seed @ Nov 12 2003, 01:23 AM)
Pilotwings.  It's playable to a degree in the latest PJ64x release, but there's a lot of graphical errors that detract from one enjoying the game.  I wonder if the 1964 release will address those issues.

Rice's latest OS plugin adresses some issues, and its noticibly better, although not perfect. The majority of that annoying 'shadow' issue is resolved aswell as some texture errors.

QUOTE
: is Goldeneye still prone to crashing?


I dont believe it is. I have not tested extensivly as im not a big 007 fan.

QUOTE
paper mario

can the new emu play it iriez?


You'll have to wait and see ; )

Fun game btw.

QUOTE
And perfect dark!!!!!!


Which recommended by 1964/pj64 is to be used with atleast a 1.4 ghz computer with 128mb ram (it uses a 40mb for the recompiler by default)

To say the least, it doesnt play perfectly smooth. I've heard people saying PD on the new .99 1964 private beta is very very smooth. Lets hope the core emulation has been optimized and speed up enough that it will run nicely on the xbox when its released.

No Mercy?... sorry...havnt tried it. Dont play wrestling games.

For those of you not understanding how 3 emulators can be rolled into one, you can just take the public version of pj64-x .70 for example

You have a 16mb and a 32MB option yes? Those are both different xbe's. The launcher just executes the xbe specified. Each emulator is compiled into its own xbe, and then launched from within the launcher. Its comparible to a dashboard.
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