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Author Topic: Why Are There All These Emu Ports?  (Read 257 times)

ZASADAR

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Why Are There All These Emu Ports?
« on: September 08, 2003, 08:47:00 AM »

I think all of you people are wasting your time all you need is a good wince port or something that can run windows games all these emus are on the pc and supports all of these games
or this cant be done?
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Xeero

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Why Are There All These Emu Ports?
« Reply #1 on: September 08, 2003, 08:50:00 AM »

An Xbox emulating Windows which will in turn run an emulator that will emulate another console that will play a game.  Seems horribly wasteful.  Instead, the Xbox emulates the other console directly.
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ZASADAR

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Why Are There All These Emu Ports?
« Reply #2 on: September 08, 2003, 09:50:00 AM »

no it boots into it
i thought it could act as a os for the xbox then run the emus i ran all the emulators that is out for xbox on a pentium 2

i dont think wince comes with any kind of gui so it shouldnt load anything other then drivers

this is just a gues but isnt this how pcsx was emulated on dc
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Xeero

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Why Are There All These Emu Ports?
« Reply #3 on: September 08, 2003, 09:56:00 AM »

I remember Bleemcast, which was a PSX emulator that ran on the DC - it ran directly on the DC, similar to how PCSXbox runs directly on the Xbox.  The DC did not run Windows which ran an emulator which emulated another console which played a game.  Do you see the difference?
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ZASADAR

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Why Are There All These Emu Ports?
« Reply #4 on: September 08, 2003, 09:57:00 AM »

no pcsx was portd to dreamcast im not talking about bleemcast if you want i can show you the website http://www.pcsx.net/
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feflicker

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Why Are There All These Emu Ports?
« Reply #5 on: September 08, 2003, 09:57:00 AM »

Emulating the system directly is not only cleaner, it just makes more sense. Unlike the PC arena, all xboxes are pretty much the same, meaning you have a stable platform to code on... That is why some of the best emu's ever released are on xbox  biggrin.gif
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Large Dopant white

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Why Are There All These Emu Ports?
« Reply #6 on: September 08, 2003, 09:57:00 AM »

No, PCSX for the DC is a direct port.
Wine emulation on the XBox would be horribly, horribly slow. Remember, at the end of the day the XBox is still only a 700MHz(around there) Celeron Coppermine with 64MB of RAM. How many games you think that can run?
Or are you another kid who cannot understand that or the point of classic emulation (with the mindset of no 3D = crappy game)?
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ZASADAR

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Why Are There All These Emu Ports?
« Reply #7 on: September 08, 2003, 10:01:00 AM »

oh ok i saw that some of the snes was emulated this way on the dreamcast you do have a point 64 meg of ram i did have 128 on my p2
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Large Dopant white

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Why Are There All These Emu Ports?
« Reply #8 on: September 08, 2003, 10:03:00 AM »

I'm afraid you're mistaken. There is no Dreamcast emulator that emulates the OS, THEN the console. The poor DC isn't that powerful to begin with.....
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ZASADAR

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Why Are There All These Emu Ports?
« Reply #9 on: September 08, 2003, 10:04:00 AM »

well it did run wince if you look here most of these games run with wince http://www.zophar.ne.../dreamcast.html
and if you read the dreamcast it comes with wince support just thought you could make some small changes and run it on xbox thinkn that both of these console use directx
http://boards1.melod...=emumamee&msg=4 read here you will see what im talking about
HOW DO YOU LIKE THAT mauahHHAHAHAHA
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Xeero

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Why Are There All These Emu Ports?
« Reply #10 on: September 08, 2003, 10:09:00 AM »

Sure, you may be able to emulate the WinCE kernel that the DC uses, but you'd still have to emulate all the hardware.  Software emulation of hardware generally requires a significant margin for the games to run well, and I don't think the gap between the Xbox and the DC is wide enough.
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ZASADAR

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Why Are There All These Emu Ports?
« Reply #11 on: September 08, 2003, 10:09:00 AM »

this is the dreamcast specs and it still ran wince then ran emus

Sega Dreamcast

Dreamcast Basic Specifications and Features
CPU:
128bit Hitachi SH4 RISC
200MHz clock rate
360 MIPS (millions of instructions per second)
1.4 billion floating-point operations per second
3D calculations
800+ MBytes/second bus bandwidth

Graphics Core:
NEC PowerVR Second Generation
3 million polygons/second peak rendering rate
Perspective-Correct Texture Mapping
Point, Bilinear, Trilinear and Anisotropic Mip-map filtering
Gouraud shading
Z-buffer
Colored light sourcing
Full scene anti-aliasing
Hardware-based Fog
Bump mapping
16.77 million colors
Hardware-based texture compression
Shadow and Light volumes
Super sampling

Memory:
16 MB main RAM
8 MB video RAM
2 MB sound RAM

Operating Systems:
Customized Sega OS. Dreamcast is also designed to run a custom flavor of MS Windows CE, and will display the official WinCE logo at startup if the game that's running utilizes it.

Sound:
Yamaha Sound Core
RISC CPU
DSP for real-time effects
64 sound channels
Full 3D sound support
Hardware-based audio compression

Storage Media:
GD-Rom
1 Gbyte data storage
12x speed Constant Angular Velocity drive
Visual Memory System data save unit

Control Pad:
Digital and analog directional controls
Dual analog triggers
Visual Memory System data save unit (see below)

Expansion Options:
Modem
33.6Kbytes per second transfer rate
Upgradable
Dimensions: 190mm (W) x 195mm (H) x 78mm (D)


Weight: 2.1 kg (4 lbs. 10 oz.)



Visual Memory System Specs (Sold Separately)

CPU - Energy saving 8-bit

Memory - 128K byte

Display (LCD) - 48 (W) x 32 (H) dot monochrome

Size - 47mm (W) x 80mm (H) x 16mm (D)

Power - Button battery x 2, auto-off function

Sound - PWM 1-channel sound source

Weight - 45g
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ZASADAR

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Why Are There All These Emu Ports?
« Reply #12 on: September 08, 2003, 10:10:00 AM »

oh ok man thats to bad
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Xeero

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Why Are There All These Emu Ports?
« Reply #13 on: September 08, 2003, 10:11:00 AM »

You're not following, are you?  The kernel of the DC was based on WinCE.  It is designed to run that, and that layer is inherent - it does not have to emulate it.  The Xbox does NOT run on WinCE, so it would have to emulate WinCE.
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djoye

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Why Are There All These Emu Ports?
« Reply #14 on: September 08, 2003, 10:13:00 AM »

I'd actually like to be able to run the ol' WIN95 version of Pitfall: The Mayan Adventure on XBOX.  It's got the best graphics and best sound of all the ports made.

I think being able to run old WIN95 titles on XBOX would be cool.
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