this is the dreamcast specs and it still ran wince then ran emus
Sega Dreamcast
Dreamcast Basic Specifications and Features
CPU:
128bit Hitachi SH4 RISC
200MHz clock rate
360 MIPS (millions of instructions per second)
1.4 billion floating-point operations per second
3D calculations
800+ MBytes/second bus bandwidth
Graphics Core:
NEC PowerVR Second Generation
3 million polygons/second peak rendering rate
Perspective-Correct Texture Mapping
Point, Bilinear, Trilinear and Anisotropic Mip-map filtering
Gouraud shading
Z-buffer
Colored light sourcing
Full scene anti-aliasing
Hardware-based Fog
Bump mapping
16.77 million colors
Hardware-based texture compression
Shadow and Light volumes
Super sampling
Memory:
16 MB main RAM
8 MB video RAM
2 MB sound RAM
Operating Systems:
Customized Sega OS. Dreamcast is also designed to run a custom flavor of MS Windows CE, and will display the official WinCE logo at startup if the game that's running utilizes it.
Sound:
Yamaha Sound Core
RISC CPU
DSP for real-time effects
64 sound channels
Full 3D sound support
Hardware-based audio compression
Storage Media:
GD-Rom
1 Gbyte data storage
12x speed Constant Angular Velocity drive
Visual Memory System data save unit
Control Pad:
Digital and analog directional controls
Dual analog triggers
Visual Memory System data save unit (see below)
Expansion Options:
Modem
33.6Kbytes per second transfer rate
Upgradable
Dimensions: 190mm (W) x 195mm (H) x 78mm (D)
Weight: 2.1 kg (4 lbs. 10 oz.)
Visual Memory System Specs (Sold Separately)
CPU - Energy saving 8-bit
Memory - 128K byte
Display (LCD) - 48 (W) x 32 (H) dot monochrome
Size - 47mm (W) x 80mm (H) x 16mm (D)
Power - Button battery x 2, auto-off function
Sound - PWM 1-channel sound source
Weight - 45g