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Author Topic: Why Are There All These Emu Ports?  (Read 285 times)

ZASADAR

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Why Are There All These Emu Ports?
« Reply #15 on: September 08, 2003, 10:13:00 AM »

well you think any thing like wince for the dc will happen for the xbox in the future?
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Large Dopant white

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Why Are There All These Emu Ports?
« Reply #16 on: September 08, 2003, 10:13:00 AM »

smile.gif
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Xeero

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Why Are There All These Emu Ports?
« Reply #17 on: September 08, 2003, 10:14:00 AM »

QUOTE (Jadius @ Sep 8 2003, 02:09 PM)
QUOTE (Large Dopant white @ Sep 8 2003, 07:03 PM)
I'm afraid you're mistaken. There is no Dreamcast emulator that emulates the OS, THEN the console. The poor DC isn't that powerful to begin with.....

No, you're mistaken. The Dreamcast was WinCE compatible from the factory. Porting something that's already on wince for say a PDA to the DC version would result in no extra overhead, unlike running a port of WinCE on the Xbox running an emulator.

I think Dopant was saying that there is no software that emulates the DC in that manner.  I don't believe he was referring to software coded for the DC.
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Large Dopant white

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Why Are There All These Emu Ports?
« Reply #18 on: September 08, 2003, 10:15:00 AM »

QUOTE (Xeero @ Sep 8 2003, 07:14 PM)
QUOTE (Jadius @ Sep 8 2003, 02:09 PM)
QUOTE (Large Dopant white @ Sep 8 2003, 07:03 PM)
I'm afraid you're mistaken. There is no Dreamcast emulator that emulates the OS, THEN the console. The poor DC isn't that powerful to begin with.....

No, you're mistaken. The Dreamcast was WinCE compatible from the factory. Porting something that's already on wince for say a PDA to the DC version would result in no extra overhead, unlike running a port of WinCE on the Xbox running an emulator.

I think Dopant was saying that there is no software that emulates the DC in that manner.  I don't believe he was referring to software coded for the DC.

No, I meant emulators and software coded for the DC, not a DC emulator. Should've been more clear. smile.gif
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ZASADAR

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Why Are There All These Emu Ports?
« Reply #19 on: September 08, 2003, 10:16:00 AM »

sad.gif
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Xeero

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Why Are There All These Emu Ports?
« Reply #20 on: September 08, 2003, 10:19:00 AM »

My head is now officially spinning...
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ZASADAR

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Why Are There All These Emu Ports?
« Reply #21 on: September 08, 2003, 10:36:00 AM »

QUOTE (ZASADAR @ Sep 8 2003, 12:13 PM)
well you think any thing like wince for the dc will happen for the xbox in the future?

but still?
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Large Dopant white

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Why Are There All These Emu Ports?
« Reply #22 on: September 08, 2003, 10:38:00 AM »

QUOTE (ZASADAR @ Sep 8 2003, 07:36 PM)
QUOTE (ZASADAR @ Sep 8 2003, 12:13 PM)
well you think any thing like wince for the dc will happen for the xbox in the future?

but still?

I wouldn't count on it.
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Ces2k3

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Why Are There All These Emu Ports?
« Reply #23 on: September 08, 2003, 10:44:00 AM »

ok so u want to have the xbox  emulate wince just so it can run the emulator direcly from pc?not the  ported verison s  that the xbox uses? well if u do pll that off good luck and good job but i know im not the only one in here  that wont even bother looking  at it whats really the point in that?reall im not trying to get on you but i need to know whats the point
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Large Dopant white

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Why Are There All These Emu Ports?
« Reply #24 on: September 08, 2003, 10:47:00 AM »

QUOTE (Ces2k3 @ Sep 8 2003, 07:44 PM)
ok so u want to have the xbox  emulate wince just so it can run the emulator direcly from pc?not the  ported verison s  that the xbox uses? well if u do pll that off good luck and good job but i know im not the only one in here  that wont even bother looking  at it whats really the point in that?reall im not trying to get on you but i need to know whats the point

I'm assuming for ease of porting (read: none required). If an OS is ported, then you could run the programs natively without touching a line of code. However, I don't see this as a viable solution, as the XBox isn't too powerful when compared to a conventional computer, and most emulators or apps worth their weight in gold have already been ported.
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ZASADAR

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Why Are There All These Emu Ports?
« Reply #25 on: September 08, 2003, 10:48:00 AM »

not just to get all the emus roms support but for other pc programs why do you think id even bother posting
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Ces2k3

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Why Are There All These Emu Ports?
« Reply #26 on: September 08, 2003, 12:28:00 PM »

that what i mean
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mr jones

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Why Are There All These Emu Ports?
« Reply #27 on: September 08, 2003, 08:18:00 PM »

smile.gif

PS:  Zasadar, when are you going to take those non-functional pics out of your sig?  huh.gif
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Kubik

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Why Are There All These Emu Ports?
« Reply #28 on: September 08, 2003, 09:34:00 PM »

WinCE on Dreamcast was a highly optimized and cut-down version specifically written for the Dreamcast hardware. In fact a lot of it was rewritten in SH4 assembly by MS. It was not a simple port or recompile of the PC version. As stated earlier, the games that run using the WinCE API on Dreamcast were vastly inferior to anything coded to use the hardware directly. Using Kamui (Sega's API) was a LOT more efficient, direct coding of the PowerVR was even more so.

-Kubik
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