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Update Pj64 Or Other N64 Emu?
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Topic: Update Pj64 Or Other N64 Emu? (Read 1335 times)
Methius
Archived User
Full Member
Posts: 147
Update Pj64 Or Other N64 Emu?
«
Reply #45 on:
September 09, 2003, 11:03:00 AM »
sit down and wait, THEN critize/yell all ya want
..
Just so ya know, I'm not gonna
I've tangled with C++ b4 and know how crap it can be...
So all of you dev teams out there for Emulation, Bios & Dashboard and etc
Respect.....
Logged
Ces2k3
Archived User
Sr. Member
Posts: 462
Update Pj64 Or Other N64 Emu?
«
Reply #46 on:
September 09, 2003, 11:51:00 AM »
THIS IS WHAT HAPPENS WHEN U GIVE PEOPLE INFO THERE NOT READY FOR , EVRYONES START DEMANDING MORE INFO JUST WAIT TILL IT COMES OUT
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Krill123
Archived User
Full Member
Posts: 224
Update Pj64 Or Other N64 Emu?
«
Reply #47 on:
September 09, 2003, 01:18:00 PM »
The point IS... The future looks good..
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cninja
Archived User
Newbie
Posts: 17
Update Pj64 Or Other N64 Emu?
«
Reply #48 on:
September 09, 2003, 03:47:00 PM »
QUOTE
Its already done. Any n64 button can be assigned to any xbox button or axis direction and any n64 axis direction can be assigned to any xbox button or axis direction! eg. The n64 button A could be assigned to the right thumbstick x axis in the + direction.
A global controller setting will be changeable under the settings menu and each game can have its own custom configuration if necessary.
BTW. Any other suggestions are welcome.
just what i was hoping for, controls adjusted for each game. sweet!
oh, and here is a few ideas/suggestions I had that may or may not have already been mentioned.
1) analaog sensitivity settings. my analog sticks have been used extensively
, so it causes problems in some games, especially in pj64-x. oh, and in goldeneye on ultraxle, aiming would be quite jumpy (too sensitive).
2) if it's not too hard/doesn't effect performence too badly, mayble a nice graphics filter option such as advancemame2x.
3) settings for each individual game, if it's not a pain in the ass to do.
4) anything that you can steal from xport's emus
, jk! screenshots and being able to play my mp3s while playing mario would be awesome though *hint*
anyways, the important thing is to enjoy your amazing progress.
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Large Dopant white
Archived User
Hero Member
Posts: 500
Update Pj64 Or Other N64 Emu?
«
Reply #49 on:
September 09, 2003, 05:55:00 PM »
QUOTE
(lantus @ Sep 10 2003, 01:04 AM)
glitch, let me assure you its not bullshit.....
That's even more proof. If you absolutely cannot trust anyone else, trust Lantus.... he's done a few ports, and if he says it's real, then it's as close to released without it actually being in your hands.
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GLiTcH
Archived User
Hero Member
Posts: 744
Update Pj64 Or Other N64 Emu?
«
Reply #50 on:
September 09, 2003, 05:57:00 PM »
QUOTE
(Large Dopant white @ Sep 10 2003, 02:55 AM)
QUOTE
(lantus @ Sep 10 2003, 01:04 AM)
glitch, let me assure you its not bullshit.....
That's even more proof. If you absolutely cannot trust anyone else, trust Lantus.... he's done a few ports, and if he says it's real, then it's as close to released without it actually being in your hands.
i know... "I gotta believe"
ok.. sounds good....
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Bender_Unit_1
Archived User
Sr. Member
Posts: 263
Update Pj64 Or Other N64 Emu?
«
Reply #51 on:
September 09, 2003, 06:05:00 PM »
cninja, the current PJ-64x is hardware accelerated. I don't think it can look much better.
-Bender
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NeoCverA
Archived User
Jr. Member
Posts: 51
Update Pj64 Or Other N64 Emu?
«
Reply #52 on:
September 09, 2003, 08:27:00 PM »
QUOTE
(GLiTcH @ Sep 9 2003, 07:20 PM)
QUOTE
(gamemaster14 @ Sep 8 2003, 03:19 AM)
How can the core of 3 emulators be used in one emulator? Just doesnt sound right to me.
smells like
to me
After seeing everyone and their mother reply to your thread Glitch, i had to backtrack to see what you wrote..........LMAO
I swear i laughed out a fart with that post man. thanks for the laughs!
As far as the emu goes, whatever comes out comes out when its comes out. As far as a technical reply to the possibility of this 64merge project, its one thing to impliment all the cores into 1 emu and another to simply launch different emus to have a seemingly wider selection of working titles........
I remember the threads that came out after Kawa-X was released regarding Virtual Memory within emus, etc namely n64 emus. If this can be accomplished then kickass.
But im not lettin my thumbs get dust waiting for it........ill enjoy what i have for the moment and keep checkin out the site. As everyone should do.
OH YEA, THIS IS MY 100th POST!!!!!
HIP HIP HOORAY!!!
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ZASADAR
Archived User
Sr. Member
Posts: 436
Update Pj64 Or Other N64 Emu?
«
Reply #53 on:
September 09, 2003, 09:24:00 PM »
i just want to say thank you btw mugen sucks the jumping is all F)(*$ up and theres not a much you can do sf zero is much better
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Dahak
Archived User
Full Member
Posts: 133
Update Pj64 Or Other N64 Emu?
«
Reply #54 on:
September 09, 2003, 11:16:00 PM »
QUOTE
(lantus @ Sep 10 2003, 01:04 AM)
--------------------
xSnes9x, DoomX, Final Burn Alpha X, Frodo-X, libSDLx, U64-X, Duke 3d, RoTTX
Umm.... what's U64-X?
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Zero
Archived User
Hero Member
Posts: 595
Update Pj64 Or Other N64 Emu?
«
Reply #55 on:
September 09, 2003, 11:40:00 PM »
U64-X is the Killer Instinct emulator.
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Dahak
Archived User
Full Member
Posts: 133
Update Pj64 Or Other N64 Emu?
«
Reply #56 on:
September 10, 2003, 12:22:00 AM »
QUOTE
(Zero @ Sep 10 2003, 08:40 AM)
U64-X is the Killer Instinct emulator.
d'oh! That it is. I for some reason mentally classified it as KiameX or some such. Thanks.
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XDAWG
Archived User
Full Member
Posts: 221
Update Pj64 Or Other N64 Emu?
«
Reply #57 on:
September 10, 2003, 01:31:00 AM »
Not a big deal if you dont wanna reply. Good luck and take as much time as it needs, Most of us have enough roms to get us by
Well I do anyways I could probably never in my life play all the ones I have now. Although I do think N64 is a special emu IMO. Thanks again
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desertboy
Archived User
Hero Member
Posts: 523
Update Pj64 Or Other N64 Emu?
«
Reply #58 on:
September 10, 2003, 02:26:00 AM »
QUOTE
(Bender_Unit_1 @ Sep 10 2003, 03:05 AM)
cninja, the current PJ-64x is hardware accelerated. I don't think it can look much better.
-Bender
With an implementation of virtual memory you would have more memory for a decent sized dynrec which would give perfomance increases.
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oDD_
Archived User
Newbie
Posts: 45
Update Pj64 Or Other N64 Emu?
«
Reply #59 on:
September 10, 2003, 04:14:00 AM »
QUOTE
But is it you and the other original coders working on this or is it just you and someone else you know?
The only people working on this is myself and the original pj64x author.
QUOTE
Mupen64 0.3 source was just released on Sept 6th. Anyone considering porting over this excellent emulator?
While Mupen is fast, its not as fast as 1964 or Project64 because it doesn't use a dynamic recompiler. Instead it uses an interpreter with opcode caching. IMHO the xbox wouldn't be fast enough for it.
QUOTE
How can the core of 3 emulators be used in one emulator? Just doesnt sound right to me.
Ok maybe I wasn't clear on this one. Three different emulators have been ported and a launcher launches the best emulator for that game, hence higher overall compatibility. You wont know which emulator is running the game unless you choose to (manual or automatic mode).
1964 and PJ64 use the same plugin codebase.
1964X and PJ64X both use Virtual Memory for loading the roms and UltraHLE will use fixed size texture caching so that it wont occasionally crash like before. Both 1964X and PJ64X run fine using only 1 meg of memory for the rom! But it'll most likely be around 4-8meg and youll be able to change it for each game.
QUOTE
analaog sensitivity settings. my analog sticks have been used extensively , so it causes problems in some games, especially in pj64-x. oh, and in goldeneye on ultraxle, aiming would be quite jumpy (too sensitive).
Sure, Ill look into making this a feature.
QUOTE
settings for each individual game, if it's not a pain in the ass to do.
Already done.
Hope that helps,
oDD
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Update Pj64 Or Other N64 Emu?