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Author Topic: Winstonx V3  (Read 92 times)

XPort

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Winstonx V3
« on: August 29, 2003, 01:41:00 PM »

WinSTon Atari ST Emulator port for XBox v3

http://xport.xb-power.com




More big thanks to J-RED for the excellent skin!

Features :

- Emulates the Atari ST

- Excellent compatibility - ported from WinSTon

- ZIP support

- Cheat system - Search/Create your own cheat codes (see notes)

- Favorites list

- Netplay

- Resizable game screen

- Save Game management - delete save game files

- 480p, 720p, 1080i support

- Skin-able :
   - Backgrounds
   - Sounds
   - Background Music
   - Sprites
   - Text position (right/left/center, top/bottom/center)
   - Text color, select bar color
   - Font
   - Fading speed
   - Screenshot position
   - Can specify 2 sprites to surround the selected menu option
   - Option to have a transparent select-bar color (from select-color menu)
   - Can flip sprites horizontally/vertically
   - Can set motion_x and motion_y variables for sprites
   - Sprites can loop continuously or just once
   - If you want to change the way something looks in this new UI,
     chances are that you can change it via the Configuration menu.

- Samba/NetBIOS sharing support (read roms from your PC)

- Relax Network Sharing (read roms from your PC)

- Play MP3 or M3U playlists in the background
  (Can also read MP3/M3U from across Samba/Relax shares.)

- User definable save directory.  If you don't like the default of
  E:SAVESWINSTONX you can change it via the WINSTONX.INI file

- Take in-game screenshots and display them on the game selection list

- New UI feature - auto-screenshot capture mode.  When enabled, the emu
  will start taking screenshots at a user-defined interval.  Useful for
  ripping sprites/animation.

- Hardware filtering options : Point, Bilinear, Trilinear, Anisotropic

- Graphics filters :
    + 2xSai
    + Super 2xSai
    + Eagle
    + Super Eagle
    + SuperScale
    + AdvanceMame 2x
    + Simple 2x
    + 2xSai Scanline
    + Super 2xSai Scanline
    + Eagle Scanline
    + Super Eagle Scanline
    + SuperScale Scanline

- Record/Playback feature - record your gameplay in the emu and then
  play it back again.  Record up to 10 minutes of gameplay.

- Every single in-game command is fully customizable on any of the
  four joypad controllers.

- Map any emulator or UI command to a single button or a combination of
  two buttons.  (e.g. RTrigger+LTrigger = Save State)

- Autofire capabilities for any emulator button on any controller

- One-button combos (define a series of emulator commands to be played
  back when you press a user-definable XBox controller combination.)
  (E.g. Press RTrigger+LTrigger to execute the command string
  A,B,A,B,Up,Down,Left,Right)

- Traverse any directory on any drive ( Continue selecting the parent
  directory entry on the file selection list to get the drive selection
  list.  Selectable drives are C, D, E, F, R, X, Y, Z, and SMB.
  R is the CDROM drive.  SMB is the samba share you have defined in your
  WINSTONX.ini file.)  Press Y from any file-listing screen to go up one
  directory level.

- All UI commands (save state, load state, screenshot, etc) can be
  invoked from the Options/Pause menu as well as in-game via your
  customized joypad mappings.

- Can be invoked from a command-line to directly run a game from a front-end
  or dashboard and bypass the user-selection screens. (Only if the frontend
  or dashboard supports this feature.)

- Can return to the launching program *if* the launching program supports this
  feature.  For example, if the custom-launch routines are incorporated into
  a new frontend, that frontend could launch WINSTONX and when you exit
  WINSTONX, that frontend can be automatically reloaded.  



Various Important Notes:


Default ROM dir is D:STDISKS
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funkydub

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Winstonx V3
« Reply #1 on: August 29, 2003, 03:07:00 PM »

This ports great , got everything!!!!!!!  tongue.gif

except keyboard support
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XPort

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Winstonx V3
« Reply #2 on: August 29, 2003, 03:09:00 PM »

You know, you might actually want to *try it* before you go making statements like that.

It *does* support USB keyboards.  It also supports USB mice.

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funkydub

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Winstonx V3
« Reply #3 on: August 29, 2003, 03:24:00 PM »

I beg your pardon...i thought it would of been in the readme so i just assumed it didnt..
she works now! beauty .cheers cool.gif
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kvajnto

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Winstonx V3
« Reply #4 on: August 29, 2003, 03:33:00 PM »

Joy!!!!! Been waiting for this one.
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splatterhouse

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Winstonx V3
« Reply #5 on: August 29, 2003, 03:36:00 PM »

beerchug.gif nice job man, this one is perfect (as all your newer ports), even you solved the scanlines issue.

For the ones we don't have usb keyboards, will it be possible to implement a virtual one like winuaex has? This should be interesting for all computer ports as when you load a menu disk it isn't possible to select game.

Hope one day MAMEoX has the same pixel sharpness and smooth scrolling that your emus have.

I think it's time to continue playin Lotus   tongue.gif
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skforty

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Winstonx V3
« Reply #6 on: August 29, 2003, 03:36:00 PM »

very very very very very nice, 1080i ST i dont believe it.  beerchug.gif   thanks again!
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XPort

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Winstonx V3
« Reply #7 on: August 29, 2003, 04:25:00 PM »

QUOTE
This should be interesting for all computer ports as when you load a menu disk it isn't possible to select game.


Every single Atari ST keyboard key is remappable to an Xbox controller button or a combination of 2 XBox controller buttons.  Usually you don't need to map more than "Space", "Enter", "1", "2", "3".

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splatterhouse

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Winstonx V3
« Reply #8 on: August 30, 2003, 02:17:00 AM »

!--QuoteBegin-XPort+Aug 30 2003, 12:25 AM-->
QUOTE (XPort @ Aug 30 2003, 12:25 AM)
Every single Atari ST keyboard key is remappable to an Xbox controller button or a combination of 2 XBox controller buttons.  Usually you don't need to map more than "Space", "Enter", "1", "2", "3".

 rolleyes.gif  Didn't thought of it, then this is a blast!!!

What's next?  jester.gif
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Albator

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Winstonx V3
« Reply #9 on: August 30, 2003, 02:24:00 AM »

How can I get my USB Keyboard to work in WinstonX ?
I plug it into port 4 of my xbox.
In WinstonX v2 it worked like a charm (no configuration needed).
In v3 it doesn't do anything anymore sad.gif
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funkydub

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Winstonx V3
« Reply #10 on: August 30, 2003, 04:28:00 AM »

I have my keyboard in port 2,
and i havnt got 2 usb leads so i just use the joypad for the mouse.
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XPort

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Winstonx V3
« Reply #11 on: August 30, 2003, 04:43:00 AM »

Albator - try a different port.  Try unplugging any extra controllers/peripherals you have plugged in.

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Albator

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Winstonx V3
« Reply #12 on: August 30, 2003, 05:12:00 AM »

I just found that keyboard works (in port 2,3,4) if I plug it after the emulator is launched.
That's weird  blink.gif
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XDelusion

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Winstonx V3
« Reply #13 on: August 30, 2003, 07:56:00 AM »

Is there any chance that you might add in extra RAM to the emulation? I would really like to be able to play some of the newer games from my Atari STe years such as my all time favorite:

Pacman on E's!!! smile.gif

Come to think of it, there was a DMA chip of some sort that I also believe was required to play some of those later games. Does Winston emulate that as well, or is it an emulation of a stock Atari 520 ST with 512k RAM?
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Mclane

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Winstonx V3
« Reply #14 on: August 30, 2003, 08:24:00 AM »

Hi Xport,

is the Relax not working in V3?

Set it up as all the others are and its not making the link.

Bliss etc all fine
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