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Author Topic: 1964, N64 Emulator  (Read 320 times)

uriel

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1964, N64 Emulator
« on: August 02, 2003, 12:50:00 AM »

can anyone port 1964, it's the best n64 emulator there is, and it has great features, such as automatic save in n64 style,

source is here...
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reloaded

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1964, N64 Emulator
« Reply #1 on: August 02, 2003, 01:05:00 AM »

good idea but i think you have to port it if the new 1964 1.0 is released
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tom_g05

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1964, N64 Emulator
« Reply #2 on: August 02, 2003, 01:15:00 AM »

Yeh, sounds like the new versions gonna rock, and a new sound plugin but I don't see why we really need another 64 emu, wouldn't mind though, but it's no biggy is it?
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uriel

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1964, N64 Emulator
« Reply #3 on: August 02, 2003, 10:06:00 AM »

well, it's a great emu, it plays all the roms very fast on my system, while other emu's don't, and the save function is great, it saves like the real nintendo 64, example: get an extra character with super smash brothers, the next time you'll load the rom it's automatically loaded again, it just works great
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reloaded

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1964, N64 Emulator
« Reply #4 on: August 02, 2003, 10:44:00 AM »

Yep a great emulator hope somebody can port it correctly

(Reloaded points at Xport  rolleyes.gif )

Just a suggestion
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wongtong2g

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1964, N64 Emulator
« Reply #5 on: August 02, 2003, 12:43:00 PM »

yeah, at this rate xport should finish gui updates to all of his ports within a few weeks - maybe afterward's he'll have time to do this  biggrin.gif

for all we know he's probably already started on this  tongue.gif
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Zero

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1964, N64 Emulator
« Reply #6 on: August 02, 2003, 12:46:00 PM »

Dunno if Xport will be working on an N64 emulator with an already decent one still in production.  We shall see though  smile.gif
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Dante_Ali

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1964, N64 Emulator
« Reply #7 on: August 02, 2003, 02:25:00 PM »

People on NGemu have been speculating that this new release of 1964 may well be the definitive answer to a close as perfect N64 emu as possible. It's also the final release of 1964 - but as the source's still available, hopefully someone will pick it up - and HOPEFULLY they won't make it closed source like the developers of Project64 v1.5 and UltraHLE 2064 - I don't really understand why an open source project is picked up by a team of coders only to have it then turned into a closed source because they fear their code will be stolen by other teams working on their own versions of UltraHLE/Project64.

Makes me wonder whether the anonymous programmer of Project64 should instead redirect his energies towards 1964 because if this new band of Project64 coders are not going to make their work open source, there's only so much that Project64 will be able to do - rewrites or no rewrites.

NOTE: No disrespect to the anonymous programmer, and seeing as I don't know about the current status of the Xbox Project64 it might be that it has advanced far beyond the PC version.

This post has been edited by Dante_Ali: Aug 2 2003, 09:36 PM
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tom_g05

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1964, N64 Emulator
« Reply #8 on: August 02, 2003, 04:27:00 PM »

Shouldn't really point at Xport, he's done a lot I reckon, I mean heaps he should take a break me's thinks, but I guess he loves what he does.
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Keito-Kun

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1964, N64 Emulator
« Reply #9 on: August 02, 2003, 04:29:00 PM »

Xport could really need a vacation...
And some sleep...
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oDD_

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1964, N64 Emulator
« Reply #10 on: August 02, 2003, 04:34:00 PM »

Alright enough of this speculation. Xport ISN'T porting 1964 but I know someone who is. wink.gif Its almost finished and is based on the 0.85 source but will be updated once 1.0 is released.
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Keito-Kun

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1964, N64 Emulator
« Reply #11 on: August 02, 2003, 04:36:00 PM »

Can you post som specs?
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Iriez

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1964, N64 Emulator
« Reply #12 on: August 02, 2003, 06:30:00 PM »

QUOTE (Keito-Kun @ Aug 2 2003, 06:36 PM)
Can you post som specs?

He said its almost finished, just hold onto your panties and wait till the release  wink.gif
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LumbraX

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1964, N64 Emulator
« Reply #13 on: August 02, 2003, 06:48:00 PM »

lots of developers on forum now... heh nice to see you oDD. :-)  smile.gif  smile.gif  smile.gif
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wongtong2g

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1964, N64 Emulator
« Reply #14 on: August 02, 2003, 07:37:00 PM »

holds on to pants in excitement  jester.gif

btw, will this make use of mHZ's virtual memory method?
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