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Author Topic: Fceultra V3  (Read 718 times)

rhonk

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Fceultra V3
« Reply #30 on: July 17, 2003, 06:05:00 AM »

beerchug.gif  pop.gif  love.gif  jester.gif  laugh.gif  biggrin.gif
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jaxx

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Fceultra V3
« Reply #31 on: July 17, 2003, 07:09:00 AM »

soooo....no lightgun support?
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XPort

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Fceultra V3
« Reply #32 on: July 17, 2003, 07:12:00 AM »

ninja - Re: SRAM.  It's the same things as with windows emulators - you just never encounter it because people close the applications instead of turning off their computer.  If you were to use an emulator for a console that uses SRAM (e.g. FCEUltra, Snes9x, Gens, etc) and you save your game in the emu and then turn off your computer before closing the emulator application, your changes would not be saved either.  Emulators store SRAM in memory.  When an emulator stops emulating a game, it writes the SRAM in memory to the hard drive.  Same thing with the XBox.  It's possible to autosave the SRAM contents to the hard drive every five minutes or something, but there is a problem with that.  Firstly, it adds overhead.  Secondly, it adds a false sense of security to people who think their games will still be saved when they turn off the XBox.  Anyway, usually the very last thing a person does before stopping is to save a game.  There's no guarantee that the auto-save feature will kick in during the 5-10 seconds after a user has saved their game and before they turn off the XBox.

No, there's no reason why the game cannot be transferred to/from the players for netplay sessions.  

Currently netplay cannot be started from the commandline.

No, I have absolutely no plans of porting a SNES emu - now or ever.  Lantus' port is fabulous and does absolutely everything that 99% of the emu community wants it to do.  

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polarz

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Fceultra V3
« Reply #33 on: July 17, 2003, 07:39:00 AM »

thank you
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pelago

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Fceultra V3
« Reply #34 on: July 17, 2003, 07:41:00 AM »

I agree with evilnick that it wouldn't be a good idea for netplay to transfer roms from one person to another, for legal reasons. You could, however, compare checksums of roms either end and if they are different pop up a warning message that netplay may not work due to incompatible roms. That would leave it up to the users to send each other the roms if they want to.

Re: saving SRAM, I'm sure you've investigated this, but the SNES emulator on the Dreamcast (sorry, can't remember its name as it's been a while) worked quite well. It seemed to save SRAM to the VMU a few seconds after the save option was chosen in game. While saving the VMU beeped and there was a little icon on the screen. I don't know technically how it worked, and whether it created an overhead. I'm guessing the logic was something like 'wait until there have been no writes to SRAM for 5 seconds, then save it to VMU'.
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Trunks

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Fceultra V3
« Reply #35 on: July 17, 2003, 08:04:00 AM »

Very Impressive.

I really like these new GUI's a lot.

I did have a idea to save some time finding a rom, how about a sort via wildcard for the rom listings. (A*.*, B*.*, #'s )

This would save time when searching for a specific rom.
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anti-pop

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Fceultra V3
« Reply #36 on: July 17, 2003, 08:27:00 AM »

wink.gif
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XDelusion

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Fceultra V3
« Reply #37 on: July 17, 2003, 09:04:00 AM »

Well I was playing Castlevania III, paused the game, saved, continued to play.

Later on I did not pause, saved, it locked up my XBOX.

Has not happened again yet, but I thought I should make mention.
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Schlauge

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Fceultra V3
« Reply #38 on: July 17, 2003, 09:13:00 AM »

beerchug.gif
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XPort

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Fceultra V3
« Reply #39 on: July 17, 2003, 09:15:00 AM »

re: Multiple NES games in one zip.  No - it will not ask you which one you want to play.  

re: sorting A*.*, B*.*.  The file listings are already sorted alphabetically.  If you want an easy way to travel through them, then why don't you make directories called A, B, C,.... and upload your ROMs into the appropriate dir?

xdelusion - if you can reliably reproduce the problem, let me know.  Otherwise I'd say it's just an anomoly.

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XPort

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Fceultra V3
« Reply #40 on: July 17, 2003, 09:17:00 AM »

re: lock ups - Yes, that mapping point could be an issue.  I had thought all the default mappings of the FDS keys were off of everything else.  I don't know how they got mixed together if they are in fact mixed together for some people.

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boo_se

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Fceultra V3
« Reply #41 on: July 17, 2003, 09:53:00 AM »

I can confirm the problem Xdelusion is having. The problem with doing save states is related to the fds mappings. If i press R thumb and do a save state from the menu everything works fine. But if i do a Ltrigger + black it shows an eject disc message and about 50% of the time it results in a crash. When i remap black & white buttons so they havnt got anything to do with FDS it never crashes when saving.

My biggest problem is that after i have done my controller configurations. I choose the option to overwrite the Ini file in the config menu. But when i reboot my xbox fceultra hangs at the load screen. After i reboot again it loads fine but all my controller configs are back to the original. It has happened several times today. I will do some more testing to see what could be causing this.

Ok solved my problems after i had configured the controllers i had to overwrite the ini file and then force a reload of it. now my settings are saved even after i reboot my xbox.  laugh.gif
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kalleklovn

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Fceultra V3
« Reply #42 on: July 17, 2003, 10:12:00 AM »

and now the big question, how can I get this tongue.gif I'm trying to find some kind of link where I can download it, hehe...
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insertjokehere

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Fceultra V3
« Reply #43 on: July 17, 2003, 10:16:00 AM »

kalleklovn - "The usual Places". See Benjeremy's sig for info

DL it now, hopefully a GensX update soon
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Dante_Ali

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Fceultra V3
« Reply #44 on: July 17, 2003, 11:28:00 AM »

Some things that I'd like to comment on: (and I really feel like an ass for pointing them out because of the sheer awesomeness of this version)

1: Configure Game doesn't do anything - a leftover from PCSXbox. Could be removed for the next version.

2: There seems to be some sort of Vsync problem with all graphics filters except Simple. It's only noticeable for a second or two at regular intervals, but it's still noticeable.

3: It would be nice if a "SuperScroll" function, similar to the one in MAMEox, could be implemented. It could be mapped to the X button - it would allow you to quickly scroll between ROMs alphabetically.
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