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Author Topic: Mameox V .71.1b Release Notes  (Read 745 times)

noodle1009

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Mameox V .71.1b Release Notes
« Reply #60 on: July 09, 2003, 07:21:00 AM »

QUOTE (MichaelNet @ Jul 9 2003, 04:13 PM)
Mame-X & MAMEoX don't use sufficiently X-Box's RAM or there isn't enough RAM in the X-Box ?

MAME-X and MAMEoX use memory it very well, they just don't have enough to play a lot of roms.  The xbox does not have a ton of memory to begin with, I believe it has 64 MB.  Just keep in mind that you are only going to have around 54 MB out of 64 MB by default to load a rom.  Please don't ask about using the HD, that issue has been raised numerous times and I'm getting cramps trying to explain to different users why it won't won't work right now.  laugh.gif  Check out some of my other posts.

I'm not sure how much memory FBAx has available to load it's roms by default.  It's safe to say that it's more than MAME-X or MAMEoX, or they load roms in a different manner.  This is because it is just set up to run CPS 1 / 2 games, some other Cave games, and nothing else (to the best of my knowledge, I'm not really a Final Burn expert, but I do love the emulator).  Like I said before, many roms are _close_ to running as best I can tell, but it's very difficult to free up more memory.
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noodle1009

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Mameox V .71.1b Release Notes
« Reply #61 on: July 09, 2003, 07:40:00 AM »

QUOTE (MichaelNet @ Jul 9 2003, 04:26 PM)
Thx noodle1009.

Out of memory, nearly all the roms > 24 Mo

if you want to test, load up the rom in mame32 and then check the memory it consumes in task manager in windows.  Depending on the rom and the driver required, if it's over 78,000 K, you will be out of luck.  Keep in mind this is not a 'rule' that is the same each time, but it gives me an idea of how close we are to getting a rom to run.  Some drivers require more memory to run.
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MichaelNet

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Mameox V .71.1b Release Notes
« Reply #62 on: July 09, 2003, 08:02:00 AM »

Thx.

I will edit my listing with the Full set.
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slappynutz

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Mameox V .71.1b Release Notes
« Reply #63 on: July 09, 2003, 01:33:00 PM »

I'm just wondering, but is it possible to map multiple folders of roms for use in Mameox? The reason I ask is because the complete Mame .71 set is over the 4096 file directory limit set in the Xbox FAT, and it's impossible to have every rom in one folder.

I've tried adding additional lines to the .ini duplicating the RomsPath = line with other locations, but it only takes the first instance, not linking to the separated out Mahjong files. Not that I own enough arcade roms to backup more than 4096 games on my Xbox, I'm just wondering for argument's sake ...
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noodle1009

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Mameox V .71.1b Release Notes
« Reply #64 on: July 09, 2003, 02:20:00 PM »

QUOTE (slappynutz @ Jul 9 2003, 10:33 PM)
I'm just wondering, but is it possible to map multiple folders of roms for use in Mameox? The reason I ask is because the complete Mame .71 set is over the 4096 file directory limit set in the Xbox FAT, and it's impossible to have every rom in one folder.

I've tried adding additional lines to the .ini duplicating the RomsPath = line with other locations, but it only takes the first instance, not linking to the separated out Mahjong files. Not that I own enough arcade roms to backup more than 4096 games on my Xbox, I'm just wondering for argument's sake ...

hmmmmm....I'll have to ask the developer about that.  Maybe there is some way we can work around it.

In the meantime, you might want to consider a samba share or something, since MAMEoX supports it...

Either that or just copy over your parents and leave the clones behind smile.gif
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slappynutz

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Mameox V .71.1b Release Notes
« Reply #65 on: July 09, 2003, 04:56:00 PM »

biggrin.gif

Is there any chance of the developer implementing a favourites option? It'd be nice to have an option to "add current rom to favourites" or something, so you could easily go from exploring to a shortlist. Just an idea, not a demand or anything. Very impressed by the work so far ... have yet to get a single rom to crash, other than those few that get out of memory errors.
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noodle1009

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Mameox V .71.1b Release Notes
« Reply #66 on: July 09, 2003, 05:36:00 PM »

QUOTE (slappynutz @ Jul 10 2003, 01:56 AM)
I know, it's a bit silly, but it would be just nice to have every rom in the entire set all in one place (including all clones ... everything). Take the whole 100% complete set and be able to sort through everything, even if they don't all work properly. That is, if I owned the original rom for every rom ... it would be kinda neat.  biggrin.gif

Is there any chance of the developer implementing a favourites option? It'd be nice to have an option to "add current rom to favourites" or something, so you could easily go from exploring to a shortlist. Just an idea, not a demand or anything. Very impressed by the work so far ... have yet to get a single rom to crash, other than those few that get out of memory errors.

Favorites is a good idea.  Do me a favor - go to the sourceforge page for mameox and make a request for enhancement (RFE).  Erik looks at these, and I'm sure with all of the other filtering options he would consider it.  It might even make it into MAMEoX if you're patient.

All you need to do is be clear about what you're requesting, and describe it so he's very clear about what you're requesting.  I know he was debating a sort on the games you play the most, but maybe this is a better option.
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splattered

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Mameox V .71.1b Release Notes
« Reply #67 on: July 09, 2003, 07:33:00 PM »

why doesnt street fighter 1 work? it gives some bogus out of memory error when theres plenty of memory left...
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noodle1009

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Mameox V .71.1b Release Notes
« Reply #68 on: July 09, 2003, 08:13:00 PM »

How do you know there is plenty of memory left?  When I load it Street Fighter in mame32, it consumes 92,648 K of memory.  That's more than MAMEoX has for certain.
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splattered

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Mameox V .71.1b Release Notes
« Reply #69 on: July 09, 2003, 08:27:00 PM »

just going by the progress display (amount taken compared to whats left) it says it has enough then it says it doesnt have enough in an error screen. come on man. street fighter 1 ... Street Fighter 1 does that game look like it takes up THAT much ram?
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noodle1009

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Mameox V .71.1b Release Notes
« Reply #70 on: July 09, 2003, 08:31:00 PM »

QUOTE (splattered @ Jul 10 2003, 05:27 AM)
just going by the progress display (amount taken compared to whats left) it says it has enough then it says it doesnt have enough in an error screen. come on man. street fighter 1 ... Street Fighter 1 does that game look like it takes up THAT much ram?

Load it up in mame32.  I'm not lying to you.  

Standard speech follows:

MAMEoX is a port of MAME....yadda yadda yadda

End of speech

Honestly, load it up in mame32.  Then load up Street Fighter 2 and see the difference.  We can't change that.

Another note - just because a game is old or simple looking does not mean that it does not take up a bunch of memory.  I did some reseach last night, and Gunbird 2 takes up more than 200 MB of memory.  This is just the way the original arcade machines ran.  The guys that write the drivers are on the MAME dev team, however if you ask them to change it they'll probably laugh at you smile.gif
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Dahak

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Mameox V .71.1b Release Notes
« Reply #71 on: July 09, 2003, 11:29:00 PM »

QUOTE (noodle1009 @ Jul 10 2003, 05:13 AM)
How do you know there is plenty of memory left?  When I load it Street Fighter in mame32, it consumes 92,648 K of memory.  That's more than MAMEoX has for certain.

Are you using Windows XP, perchance?  Just ran Street Fighter 1 on MAME32 .71 under WinME with 64 megs of RAM, no problem, loads quick, several background tasks. Seems to be working fine under Win98 on a system with 32 megs of ram, as well.  Not saying it's a MAMEoX problem, but that driver dosn't use that much RAM.
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jizzlobber

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Mameox V .71.1b Release Notes
« Reply #72 on: July 10, 2003, 12:05:00 AM »

FBA-X is a good emu to have along side mameox cause it runs all those beautiful Capcom goodies mameox doesn't.
like the street fighter games (including alpha and vs series)
and the awesome darkstalkers series.

nice.
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Dante_Ali

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Mameox V .71.1b Release Notes
« Reply #73 on: July 10, 2003, 12:45:00 AM »

QUOTE
Another note - just because a game is old or simple looking does not mean that it does not take up a bunch of memory. I did some reseach last night, and Gunbird 2 takes up more than 200 MB of memory. This is just the way the original arcade machines ran. The guys that write the drivers are on the MAME dev team, however if you ask them to change it they'll probably laugh at you


Interesting - I would have never expected that Street Fighter 1 (of all things) would take 92Mb (!!!) of available memory to load.   Gunbird 2 is a far more recent title than Street Fighter 1, is far bigger in size and runs on far more complex hardware so I would expect that game not to load on MAMEox. Street Fighter 1 though I just can't understand. Either the driver is *REALLY* bloated for that game (like the Konami GX drivers) or perhaps it could be the strange control method that Street Fighter 1 used. (the Mechatronics thing)
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noodle1009

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Mameox V .71.1b Release Notes
« Reply #74 on: July 10, 2003, 02:56:00 AM »

QUOTE (Dante_Ali @ Jul 10 2003, 09:45 AM)
Interesting - I would have never expected that Street Fighter 1 (of all things) would take 92Mb (!!!) of available memory to load.   Gunbird 2 is a far more recent title than Street Fighter 1, is far bigger in size and runs on far more complex hardware so I would expect that game not to load on MAMEox. Street Fighter 1 though I just can't understand. Either the driver is *REALLY* bloated for that game (like the Konami GX drivers) or perhaps it could be the strange control method that Street Fighter 1 used. (the Mechatronics thing)

Yeah - I was only trying to make the point that even though a rom can be small in size (gunbird2.zip is around 20 MB) it can consume massive amounts of memory (200 MB).  I'm not sure why it takes up so much memory - I just know it does sad.gif
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