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Author Topic: Pcsxbox V4  (Read 488 times)

jizzlobber

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Pcsxbox V4
« Reply #30 on: July 07, 2003, 10:04:00 PM »

I have a couple of questions-

The version I have doesn't support analogue controls, I just feel this is important for a lot of games (especially wipeout). Does this latest version support analogue controls?

Has compatability improved since the first 2 releases?

thanks
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dazdastardly

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Pcsxbox V4
« Reply #31 on: July 08, 2003, 02:22:00 AM »

ohmy.gif wink.gif
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XPort

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Pcsxbox V4
« Reply #32 on: July 08, 2003, 02:57:00 AM »

dante_ali -  The subgame isn't really 100% - it's just been modified by about 20%.  No, I don't have any intention of making a homebrew game with it, although something certainly could be done in that respect.  My hands will be pretty full with rolling out this new interface to the other ports.  (Once the wrinkles have been ironed out.)

I already did optimize the software plugin before releasing v1.  Obviously, a hardware plugin would work much better, but I have no control over that.  Writing one from scratch would take months and months and it's certainly not something I have much of an interest in doing.

The users already do have a way of switching between 320x240 and 640x480 mode....it's called turning off the graphics filters.  W/o a graphics filter, you are technically running in 1x mode.  The game screen fills the whole television screen because the 320x240 image is hardware scaled to 640x480 (or whatever size you have specified in the configuration.)  Hardware scaling has negligible impact (possibly even no impact) on the speed.  All of the graphics filters essentially quadruple each pixel - so you end up with a 640x480 screen.  (They perform smoothing/blending/etc algorithms to the pixels also, obviously)

re:multitap - As I've stated before in other threads, if you know of an open-source psx pad plugin that supports multitap, I'll add it.

cabrill - I also read your Suikoden post in the compatibility thread and it just does not make any sense to me.  The *only* change made to the core was a minor change to the sound plugin that fixes a reverb effect.  There is no way that change could result in Suikoden being fixed.  Are you sure you are running the *exact* same settings in both v3 and v4?  

jizzlobber - No, there is no analog support yet.  No, compatibility has not changed since v2.

If anyone has tried out netplay, I'd be interested to hear how it fared for them across the Internet.

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T_K

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Pcsxbox V4
« Reply #33 on: July 08, 2003, 05:44:00 AM »

Xport. Thanks for the new version of the emu, it rules! I'm not gonna whine about this, but you still can't swap disc's in Chrono Cross (Just for the information, no whining)

Cheers, and thank you!
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FuzeoN

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Pcsxbox V4
« Reply #34 on: July 08, 2003, 05:53:00 AM »

wink.gif

the support for sharing only seems to be Samba which i thought was a linux only type share (not sure).. is there any way for windows based shares to be used?  or samba in windows.

as you can see my Linux knowledge is pathetic, but it'd be nice to be able read over the network if its possible on a windows machine atm, as its definetely fast enough.
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boo_se

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Pcsxbox V4
« Reply #35 on: July 08, 2003, 05:53:00 AM »

QUOTE (T_K @ Jul 8 2003, 02:44 PM)
Xport. Thanks for the new version of the emu, it rules! I'm not gonna whine about this, but you still can't swap disc's in Chrono Cross (Just for the information, no whining)

Cheers, and thank you!

I've told you before... just send me the memcard file and i will fix it.  wink.gif
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XPort

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Pcsxbox V4
« Reply #36 on: July 08, 2003, 06:08:00 AM »

909 - Saved settings per game has been a feature since v3.  The only thing that is not saved is whether you want to use HLE or BIOS because there are some games where one might want to switch between both.   The settings/configuration files can be located in the save-game directory of PCSXBox which is located in a directory off of E:\UDATA\ffff051f

T_K - Get me your memory card save (set it up on an http or ftp somewhere - no email/irc, etc and then PM me the information).  I'll see if I can fix multi-cd stuff.  I have multi-cd games, but in all honesty I never really tested the multi-cd support in a real-life situation (because that would mean I'd have to play the game until I got to the 2nd cd....which takes too long.)  Anyway find a way to get me your save and I'll have something with which to work.

fuzeon - samba for linux was actually an addition to make linux compatible with Windows shares.  So samba is more or less the same as Windows shares - meaning it should work with your windows shares.  There is another thread in this forum dealing with pcsxbox and network shares - read that.

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T_K

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« Reply #37 on: July 08, 2003, 06:08:00 AM »

Boo_se

I have the files now! what files do you need? only the the memcard*.mcd?
(*for 0-1)
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XPort

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Pcsxbox V4
« Reply #38 on: July 09, 2003, 04:37:00 AM »

Set up a samba/NetBIOS share as described in the NFO and read CD images from off a networked PC.

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irajames1176

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Pcsxbox V4
« Reply #39 on: July 10, 2003, 01:27:00 AM »

QUOTE (XPort @ Jul 8 2003, 08:36 AM)
irajames - Configuration -> Configure Controllers -> Joypad Mappings -> UI Mappings -> Fast Forward/Throttle

Thanks NFS Hot Pursuit doesn't get all choppy on me when i assign the throttle to the R Trigger anymore smile.gif
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anti-pop

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Pcsxbox V4
« Reply #40 on: July 10, 2003, 02:10:00 AM »

I'm just being curious here, but is anyone working on a custom skin yet ?
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anti-pop

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Pcsxbox V4
« Reply #41 on: July 10, 2003, 03:47:00 AM »

wink.gif
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dazdastardly

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Pcsxbox V4
« Reply #42 on: July 10, 2003, 03:51:00 AM »

smile.gif , if anyone wants the idea, take it on cause it's not getting done by me unfortuantly sad.gif
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