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Author Topic: Mameox 0.70.2b Released!  (Read 361 times)

deleeuw

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Mameox 0.70.2b Released!
« on: June 22, 2003, 01:50:00 PM »

SourceForge has it. The question is, how do I compile the binary? huh.gif
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frank88b

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Mameox 0.70.2b Released!
« Reply #1 on: June 22, 2003, 01:52:00 PM »

Yeah this is going to take a whille for someone first to compile it correctly then for xbins to host it.  Hopefully by Tuesday we'll have it......

Great news though!
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deleeuw

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Mameox 0.70.2b Released!
« Reply #2 on: June 22, 2003, 02:00:00 PM »

I checked Xbins and none of the newest releases can be found there in compiled form, they are all binaries. Hopefully someone will actually compile this one and post it.
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noodle1009

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Mameox 0.70.2b Released!
« Reply #3 on: June 22, 2003, 02:15:00 PM »

All you need I think is Visual Studio.NET to compile the source into the binaries you need.

Just a matter of time before xbins has them for us.  In any case, it will be less time time required than for me to get the source code, install Visual Studio, fix compiler errors to produce binaries...ect.

Just printed out my list of 1092 roms so I can start bug testing once I get my hands on it... smile.gif
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Spike Spiegel

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Mameox 0.70.2b Released!
« Reply #4 on: June 22, 2003, 02:52:00 PM »

Question: I have the normal mame... erm, Xmame. What Neo Geo games might run in this now instead? I know it's not much room, but still.

Spike
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noodle1009

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Mameox 0.70.2b Released!
« Reply #5 on: June 22, 2003, 03:05:00 PM »

I'll let you know once I get my binaries.  However, from 30 MB -> 50 MB more free memory sounds very promising.  I know there are some display errors on some of the neogeo games (Viewpoint comes to mind), but most neogeo games load if there is enough available memory for them to do so.  I'm interested in seeing if Metal Slug X and Shock Troopers 2 loads up now.  From what I gather, this release may actually have more memory readily available than MameX...however, that could be wishful thinking.  We'll see soon enough!

laugh.gif

*edit*

Actually found out that MameX has around 54 MB free in neogeo/cps1/2 mode (44 MB in 'regular' mode), and MameoX should have about 50 MB free prior to any rom loading if I'm reading things right.  So they're close.  Unzipped rom sizes are as follows:

Samauri Showdown 4 - 48.4 MB, loads with MameX
Metal Slug X - 64.4 MB, loads with neither at the moment (untested with MameoX 70.2b )
Shock Troopers 2 - 64.4 MB (untested with MameoX 70.2b)

Don't think that the new release is going to run Metal Slug X or Shock Troopers 2 until we see someone figure out how to do virtual memory.  But right now it looks pretty similar as far as memory is concerned to MameX.  I wouldn't be surprised once the display errors are corrected if this release had the same sort of functionality as MameX did, with the advantage of being able to play all the new roms introduced since the .61 core (like Salamander 2, for example biggrin.gif if the konamigx emulation works ).

*end edit*
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Spike Spiegel

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Mameox 0.70.2b Released!
« Reply #6 on: June 22, 2003, 03:24:00 PM »

Well pleaese fill us all in, as it sounds VERY cool! laugh.gif
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splattered

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Mameox 0.70.2b Released!
« Reply #7 on: June 22, 2003, 05:04:00 PM »

Yeah im wondering about neogeo games too? I heard neogeo support was pretty much altogether broken lately, if 70.2b plays all neogeo games flawlessly AND has increased compatibility for more roms on top of what it used to play AND fixes old broken roms such as golden axe return of death adder.. im scrapping mame-x untill theres a new build of that released  tongue.gif  *crosses fingers*
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UberJim

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Mameox 0.70.2b Released!
« Reply #8 on: June 22, 2003, 05:48:00 PM »

I would like it if Martial Champion ran.
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splattered

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Mameox 0.70.2b Released!
« Reply #9 on: June 22, 2003, 05:54:00 PM »

whats martial champion?
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noodle1009

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Mameox 0.70.2b Released!
« Reply #10 on: June 22, 2003, 06:02:00 PM »

QUOTE (splattered @ Jun 23 2003, 02:54 AM)
whats martial champion?

a rom silly biggrin.gif

For the record, it hangs in 70.1b.  Don't know if it's fixed in the new version or not, but if it's not, report it as a bug, the rom isn't that big and it should be able to run in memory.
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frank88b

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Mameox 0.70.2b Released!
« Reply #11 on: June 22, 2003, 11:36:00 PM »

Ummmm......it' says binary but looks compiled to me.
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BLoTt0_AI

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Mameox 0.70.2b Released!
« Reply #12 on: June 23, 2003, 03:38:00 AM »

That's because binary MEANS compiled.



P.S. : the games like martial champion that used say"unable to start video emulation", just hang at the "loading complete" screen.
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Malick23

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Mameox 0.70.2b Released!
« Reply #13 on: June 23, 2003, 07:20:00 AM »

What core does MAMEoX use? I was looking over their sourcefourge site and I could not find that information.
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frank88b

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Mameox 0.70.2b Released!
« Reply #14 on: June 23, 2003, 07:22:00 AM »

grr.gif
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