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Author Topic: Pj64-x V0.70  (Read 765 times)

desertboy

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Pj64-x V0.70
« Reply #30 on: June 17, 2003, 10:07:00 AM »

Got home at 6.10 and was surprised to find xbins wasn't overloaded, last time I grabbed the emu from a url someone posted in the forums (Naughty boy). After 50 minutes of playing I can tell you this emu kicks ass.

It's a huge improvement, still not a patch on the pc version but it's getting there some games I played are perfect but more importantly a lot more of them work which they didn't before.

What I did which most of you didn't was play around wiith Rice's plugins and PJ64 before hand to so I knew what to expect and I can tell you Rice's 5.0.1 is a huge improvement again. When Rice open sources it we'll all be in for a treat.

Maybe we should all chip in & buy Rice a chipped xbox.
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full

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Pj64-x V0.70
« Reply #31 on: June 17, 2003, 10:17:00 AM »

Wow..Mario64 now plays 100% for me.. in mario tennis the graphics are almost perfect but it is a little slow.. =))

pokemon stadium: didn't load.
same thing with roadsters trophy
super smash brothers: loaded but i couldnt get further from the menu..
wipeout64: menu gfx were shitty(couldnt read any text) but the gameplay was 100%
star wars pod racer... loaded.. menu was very buggy.. game started and was very playable(minor gfx bugs)
zelda oot: yep it loads.. intro is awesome.. but hangs when it gets where link sleeps.. =(
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katolo

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Pj64-x V0.70
« Reply #32 on: June 17, 2003, 10:20:00 AM »

Which 32 mb rom is working?
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OUberLord

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Pj64-x V0.70
« Reply #33 on: June 17, 2003, 10:23:00 AM »

QUOTE
OK i don't know what a deadzone is but i know the source is on #xbins!

Thats the source for v0.60.  

You know how when you have an older controller, sometimes the game will think you are pressing the stick when you are not?  A deadzone is the minimum amount of movement needed before an action is taken, which helps prevent that.

In the 0.60 sources a deadzone was defined and seemed to actually work, controls worked fine.  With 0.70, whatever deadzone was there is now gone, so the only way I am going to be able to use the emu at all is if I go out and buy a new controller.

That aside, the author should have included the L+R+Z+Start fix like on the actual N64, which many (If not all) PC emulators support, the PC version of PJ64 included.  Why the author of PJ64X would disable/remove this I do not know.


Just wanted to leave a footnote here though, though the issue I described and the fact that N64 B is mapped to Xbox B (eh?) the work is very nice overall, but it is just annoying to me when something so close to perfect is marred by easily fixable things.
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Methius

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Pj64-x V0.70
« Reply #34 on: June 17, 2003, 11:13:00 AM »

laugh.gif  jester.gif  beerchug.gif
Dl it, launch it, love it.......

(too bad it doesn't run Super Smash Bros  laugh.gif wink.gif, heck I'll patiently wait for the nxt release !)
Aside from that,  beerchug.gif  pop.gif  love.gif  jester.gif  laugh.gif .

M out
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chilin_dude

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Pj64-x V0.70
« Reply #35 on: June 17, 2003, 11:21:00 AM »

This is just what i've been waiting for! GReat release!
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feflicker

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Pj64-x V0.70
« Reply #36 on: June 17, 2003, 12:03:00 PM »

biggrin.gif
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Generallee02

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Pj64-x V0.70
« Reply #37 on: June 17, 2003, 12:41:00 PM »

It's great, i just wish they'd put in a reset button to go back to the dashboard. Tired of always shutting system off when i want to play something else on the xbox. the combo L,R, start and select don't work for this Emu.
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niszhe

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Pj64-x V0.70
« Reply #38 on: June 17, 2003, 12:43:00 PM »

IGR works in this emu, but you have to be in the menu (where you select roms).
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freakdave

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Pj64-x V0.70
« Reply #39 on: June 17, 2003, 12:53:00 PM »

QUOTE
too bad it doesn't run Super Smash Bros  , heck I'll patiently wait for the nxt release !)



sometimes it does work!
started smash bros. about 30 times,4 times it played well,but that´s not 100% :-(

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c-2

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Pj64-x V0.70
« Reply #40 on: June 17, 2003, 01:00:00 PM »

this emu rox .. with the new rice plugin starfox runs great!! mario kart runs great!! zelda .. my poor zelda .. frozen in a deep sleep ... ah well shouldn't even b able to play any of these great games so THANK U !!  oh and being able to jump in mario kart kix ass!  i'm not a huge fan of the right stick being used as a button (makes doing barrel roles in SF kinda weird ) .. maybe in the future we can map our own keys .. but if not oh well this kix ass!! :]   thanx alot
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Generallee02

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Pj64-x V0.70
« Reply #41 on: June 17, 2003, 01:02:00 PM »

i've tried it many times before on both version 6 and 7. Hasn't worked yet. I will try yet again when i transfer a rom in a few minutes to xbox.

Also, i see the controls are fixed, meaning how in version 6, the control would be like a little to the left in default position so guy would move when not pressing anything. At least for me. That seems fixed.
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fezzman

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Pj64-x V0.70
« Reply #42 on: June 17, 2003, 01:09:00 PM »

Okay, I've got a couple of stoopid questions.  Is it pretty do-able to put the emu + roms on a disk and play from there?  I don't want it on my hdd and love just sticking in a dvd-r when I want to play an emu.

Also, do game saves work?  How are they accessed?

Thanks
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dmb062082

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Pj64-x V0.70
« Reply #43 on: June 17, 2003, 02:16:00 PM »

QUOTE (c-2 @ Jun 17 2003, 10:00 PM)
oh and being able to jump in mario kart kix ass!

j00 can jump in mario kart? aWeSoMe. i still cant upload to my fucking xbox waiting for my evox boot dvd to come in the mail and i will test this emu and leave my feedback. Peace.
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debeautar

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Pj64-x V0.70
« Reply #44 on: June 17, 2003, 02:24:00 PM »

QUOTE
i'm not a huge fan of the right stick being used as a button (makes doing barrel roles in SF kinda weird )


I don't know how you missed the ability to do barrel rolls with the Z button (as that's how I was doing it on .60, before I had the R trigger)... but, I guess that means you never really played StarFox64 on an N64, eh? Either that, or your memory is not what it should be.

QUOTE
maybe in the future we can map our own keys .. but if not oh well this kix ass!! :] thanx alot


Yeah, I have to say that that's one feature I'm waiting for, as I have the big Xbox old-school controller, and therefore have the perfect button layout to re-emulate the control scheme on the N64 controller... so difficult to play Starfox, and have to hit Stick-left to be able to boost. Feels unnatural. Other than that, I am most pleased with what I have, and I thank the coder/author for all of his hard work.

Deb out.
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