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Author Topic: N64 Contest Update  (Read 629 times)

TwisTz

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N64 Contest Update
« Reply #45 on: June 11, 2003, 09:36:00 PM »

laugh.gif

The Xbox-Scene is not going to die and its nothing like the DC Scene was before death.. that was much, much worse.
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dmb062082

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N64 Contest Update
« Reply #46 on: June 11, 2003, 09:39:00 PM »

QUOTE (TwisTz @ Jun 12 2003, 06:36 AM)
guys calm down... jeez  laugh.gif

The Xbox-Scene is not going to die and its nothing like the DC Scene was before death.. that was much, much worse.

yeah the xbox scene has yet to get that bad. But anyone who was in that scene knows from looking around here the past few days that it is almost starting to turn that direction. Im sure all this will blow over, but the past day or so has been reminding me of the good old last few days I was in the dreamcast scene...... all over again.
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Iriez

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N64 Contest Update
« Reply #47 on: June 11, 2003, 10:01:00 PM »

The PJ64-X author asked me to post this for everyone to read....

Now that i have read various message board threads and irc channel logs id like to take this opportunity to raise some points and answer some questions.

First of all - get off Iriez's back. He had (has) the motivation to get people behind a N64 emulator for the Xbox - the first N64 emulator with sound for any console I might add. It's a dirty job - trying to keep the angry mobs in check and you need to respect him for it.

Next - get off my back. This project was actually started before the money/contest incentive was ever put on the table. When the source for Azimers Basic Audio Plugin was brought to light, thats pretty much the time work started on N64 emulation. I initially began working on my own Daedalus port but quickly scrapped it because i found that Audio Lists was not implemented in its code - which is why PJ64 was chosen. I believe the "competition" itself started around a week later.

Im a professional developer, and to be honest a few thousand for 6+ weeks of work is not much incentive at all. The incentive to me was the challenge to be first, to get results and i think i have succeeded on both counts.

The R-Trigger issue was an oversight. Do i need to yell and scream at my QA team for it? No, we are only human and we make mistakes. I implemented savestates for no other reason because i felt they were a good addition but not part of the contest rules. Consider it a freebie. Mind if i remove it in exchange for R-Trigger for next release? Of course you do.

People keep talking about the penguin race in Mario 64 being unplayable. I've managed to clear it fine. Sure its annoying, but you all need to take a step back and realise your playing N64 on your Xbox. Not good enough for you? Fine load up Mario with daedlus plugin, play the damn race, then go back to Rice. My point here is, its hardly a showstopper.

8 and 16Meg Debate - where was it ever said that every single 8 and 16 Meg rom will be fully working? Sadly even PJ64 Windows doesnt have that level of compatibility. Contrary to some "compatability lists" going around, Banjo Kazooie runs fine with Daedalus plugin. And please - 1080 snowboarding has bad graphics issues? Hardly.

Other Plugin Issues (Sound and Graphics) - Remember people, we can only base our work on the plugins that have source code available. You guys need to show some respect to Rice for his excellent plugins which will get better and better over time. And hope to hell he keeps them open source. Donating to him would be a very good idea at this point.

Just because PJ64 Windows runs things without graphics issues doesnt mean PJ64-X will. And please keep in mind the latest source build for PJ64 is 1.4 only. 1.5 and greater is currently not open source. What does this all mean? Things you might expect to work might break, graphics issues will occur, sound may not be up to scratch etc. Deal with it. Still not happy? Then delete PJ64-X off your Xbox and go and cry to mommy.

So here we are. Would you like PJ64-X to continue and kick some ass, or will the flamewars, criticisms, stupidity continue? Either way im not bothered. Private releases or public, you can decide the outcome.
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openwindow

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N64 Contest Update
« Reply #48 on: June 11, 2003, 10:07:00 PM »

The above post is the best it's gonna get people. How many other people need to tell you to stfu? I mean, come on.

There are people who donated, didn't donate, ran the contest and developed the product that are telling you that all will be ok even when you bitch out everyone down the line. Grow up and be patient and thankful that people smarter than you are working to make you happy. Jeez.
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tom_g05

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N64 Contest Update
« Reply #49 on: June 11, 2003, 10:44:00 PM »

Good Points to the Author of it, If this Emulator goes private, I do care but I'm fine with it so as long as those ppl that bitch on about how it's not good enough for them don't get it, I will be happy, but God forbid that ever happens.

BE HAPPY WITH WHAT YOU"VE GOT AND BE HAPPY IT WAS POSSIBLE

Thanks goes to Dr.Eggman, Irez and the Author for making this possible.
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XDAWG

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N64 Contest Update
« Reply #50 on: June 11, 2003, 10:50:00 PM »

beerchug.gif
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ejx982

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N64 Contest Update
« Reply #51 on: June 11, 2003, 11:16:00 PM »

To the author of PJ64-X, impressive release with what you had to work with.  Take everyone's advice with a grain of salt, anyone can bitch/complain, or even give you a pat on the back, but very few can get off their ass and code.  

Whining/bitching *WILL* kill the XBOX Scene, I feel it's just a matter of time.  So keep up the great work buddy, I just hope you realize that for every whiner and guy that complains, there are 5 users who enjoy releases such as yours, and the ones by Lantus, Superfr0, Hirku, XPort, are just a fraction of the talent in the xbox scene.

My 2 cents says you got what it takes to join them, but do what makes you happy bro.   All I know is I enjoy the release, and hope you keep it up

Hades_ of ConsoleX
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frank88b

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N64 Contest Update
« Reply #52 on: June 11, 2003, 11:37:00 PM »

QUOTE
Doesnt really matter that its only one entry. PJ64 is known as one of, if not the, best N64 emulator. Its open source, and ported to the xbox, with a devoted developer doing daily progress....what exactly would competition accomplish? Nothing. It wouldnt change a single aspect of his coding. If anything it would hurt things in this situation.


Umm, no it does matter if it's an actual contest.  In case everyone forgot this is America and in America rivalries, competition and overcoming adversity equals innovation and success.  Reaching new levels in technology, art, science and such is only reached by pushing the limits created by others, not just by one's own motivation.

QUOTE
Its expected to get whiners and complainers. Its NOT expected, and certianlly not appreciated to get it on such a large scale. It accomplishes absolutly nothing, except for discouragement.


Like people have stated previously in this thread I don't see anyone bitching, moaning, crying over the emu itself.  It was the dubious finale to the extended contest and the lack of overall entries that has spurred on most discussion.

QUOTE
Like someone said, the only reason there is a appreciation thread is because everyone knows there's just going to be a excessive amount of bitching.


Can't we all admit that we're trying to accentuate the positive as much as possible not to give praise where praise is due but to stimulate the continued progress of this port?  People are so paranoid after time and time again of coder's backing out on projects supposedly due to the scene's cynism that people are fighting against that probability tooth and nail.

I also notice that the few people on this thread squabbling about viewpoints and minor issues are the ones with the cool heads and not the slanderous tongues........
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jizzlobber

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N64 Contest Update
« Reply #53 on: June 12, 2003, 12:44:00 AM »

Saying thanks now seems a bit fake IMO, I think all we can do is take a good look at ourselves and stop whinging in future.

Criticism is fine if it's a form of feedback I think, but as you can see complaining is the best way to ruin the chance of a future release (whinging about money is bloody stupid).
I'm not just talking about the N64 emu here, all the devs involved in this scene don't owe us anything, without them we'd have nothing.

I still think the majority of members are stoked with this emu

Anyway I hope we see a change of tune here, the xbox scene is a good thing and I want it to thrive.
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bartdesign

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N64 Contest Update
« Reply #54 on: June 12, 2003, 03:02:00 AM »

beerchug.gif  biggrin.gif

BjB

Btw: thanks irez for all the commitment to this emu/xbins, if it wasn't for you we would be nowhere.   tongue.gif
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CyRUS64

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N64 Contest Update
« Reply #55 on: June 12, 2003, 04:32:00 AM »

smile.gif
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Jse

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N64 Contest Update
« Reply #56 on: June 12, 2003, 05:19:00 AM »

nice work xport dont make it private
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Goatshrine

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N64 Contest Update
« Reply #57 on: June 12, 2003, 06:23:00 AM »

beerchug.gif
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badmonkey

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N64 Contest Update
« Reply #58 on: June 12, 2003, 06:34:00 AM »

Maybe I jast haven't read the right thread yet, but can someone please tell me where all these people are bitching about the emu at?

In all the threads I have read on it, there was hardly any bitching of any kind about the emu or those making it.

99% of the bitching and whining that so many of you seem to want to bash in a last ditch effort to save your beloved emu, was never even directed at the emu or its authors, and was definately justified. It was directed towards the lack of contest details, and its abrupt announcement of being over. Iriez addressed this finally, and now no one is bitching about it. Plain and simple.

All this fake praise is kind of rediculous...


NO NO NO Please mister unkown coder, don't take your emu away from the public scene... WE DO LOVE YOU... REALLY WE DO!!!


Of course we all appreciate the hard work the coder(s) put into this thing, and everyone knows it was the most wanted port in the Xbox scene. If the coders have any reason to stop their work, or to make it private for the elite few only, then it is just because they want to. It certainly is not because the scene turned ugly or demanding on them, because there is absolutley no such case. Any comment made about the emu not including this or that, or the lack of R button, was nothing more than seeking clarification of why or how much of the contest it won.
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guile

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N64 Contest Update
« Reply #59 on: June 12, 2003, 06:55:00 AM »

QUOTE (badmonkey @ Jun 12 2003, 03:34 PM)
Maybe I jast haven't read the right thread yet, but can someone please tell me where all these people are bitching about the emu at?

In all the threads I have read on it, there was hardly any bitching of any kind about the emu or those making it.

99% of the bitching and whining that so many of you seem to want to bash in a last ditch effort to save your beloved emu, was never even directed at the emu or its authors, and was definately justified. It was directed towards the lack of contest details, and its abrupt announcement of being over. Iriez addressed this finally, and now no one is bitching about it. Plain and simple.

All this fake praise is kind of rediculous...


NO NO NO Please mister unkown coder, don't take your emu away from the public scene... WE DO LOVE YOU... REALLY WE DO!!!


Of course we all appreciate the hard work the coder(s) put into this thing, and everyone knows it was the most wanted port in the Xbox scene. If the coders have any reason to stop their work, or to make it private for the elite few only, then it is just because they want to. It certainly is not because the scene turned ugly or demanding on them, because there is absolutley no such case. Any comment made about the emu not including this or that, or the lack of R button, was nothing more than seeking clarification of why or how much of the contest it won.

Now that was one of the most insightfull post's in this thread!! Nice to see somebody with a brain.
g
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