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Author Topic: The Pj64 Appreciation Thread  (Read 966 times)

Bodom78

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The Pj64 Appreciation Thread
« Reply #30 on: June 11, 2003, 07:14:00 AM »

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robster

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The Pj64 Appreciation Thread
« Reply #31 on: June 11, 2003, 07:34:00 AM »

Great EMU! But I'll make a few suggestions though...

1. Perhaps you should try and go through all of the roms to which ones work and don't. Someone has already started on that... it can be found HERE. Wasn't there a thing with like Boot Keys...? Like Diddy Kong Racing had its own boot key for it to work or something....I forget.

2. Create a prog that allows the user to change thier controller layout. I for one (not to critisize), don't really enjoy where the C-Buttons are located and would like to change them.

3. Make GoldenEye work!! LOTS of people enjoyed it and it doesn't seem to work correctly.

4. I don't know what graphics plug-in to choose.... Maybe you should make it so PJ64-X Auto-Detects what type of plug-in it should use...

That's it for me.
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oswald

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The Pj64 Appreciation Thread
« Reply #32 on: June 11, 2003, 07:40:00 AM »

QUOTE
I just wanted to add my voice to the several people on the board that think that pj64-x, and the contest, is the best thing to hit the scene in a long long time. Sure, you could nitpick about the R button, but really who cares.. we have a good working emu beyond anyone's realistic expectations, and there is fixes on the way....

anyway, great work (whoever wrote the emu) ... and thank you very much Iriez for arranging all this and getting the donations together to get this off the ground. I think what alot of people are forgetting is that we probably wouldn't have a working (with sound) n64 emu otherwise.

The emu rocks, the contest got it to us, I'm willing to look past any slight descrepencies in the contest rules or what have you... who cares, I didn't donate, and I'm finding most of the people complaining about the contest specifics didn't donate either.

The xbox mod scene is kind of unique in that alot of people who were never in any mod scene before are in this one. The learning curve is relatively low and the mods are readily available, causing every newb and his brother to have a modded xbox and lurk here. As such, the signal to noise ratio gets pretty low, and we have lot more cry babies, nitpickers and fanboy's comparitively speaking. It must be hard to put up with from a developers standpoint. But I think it's important for the devs and coders to know that the old-school and the hardcore are still here and we ABSOLUTELY appreciate all thats being done FOR FREE in this very cool scene. Seriously, no other console, nor the PC for that matter, has had this level of emu and homebrew support this early in the scene. It's unreal. It may be a little hard to hear our cheers through all of the immature and ill-founded jeers, but we are here.

Thanks. 



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chilin_dude

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The Pj64 Appreciation Thread
« Reply #33 on: June 11, 2003, 07:48:00 AM »

QUOTE (robster @ Jun 11 2003, 04:34 PM)
Great EMU! But I'll make a few suggestions though...

1. Perhaps you should try and go through all of the roms to which ones work and don't. Someone has already started on that... it can be found HERE. Wasn't there a thing with like Boot Keys...? Like Diddy Kong Racing had its own boot key for it to work or something....I forget.

2. Create a prog that allows the user to change thier controller layout. I for one (not to critisize), don't really enjoy where the C-Buttons are located and would like to change them.

3. Make GoldenEye work!! LOTS of people enjoyed it and it doesn't seem to work correctly.

4. I don't know what graphics plug-in to choose.... Maybe you should make it so PJ64-X Auto-Detects what type of plug-in it should use...

That's it for me.

1. There is a built in compatibility list... when you go to the main screen of the emu press X (or is it Y?) wait for about 1min (it will seem to freeze but it hasn't.) Then it will show the compatibility of the games and which plugin to use!
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badmonkey

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The Pj64 Appreciation Thread
« Reply #34 on: June 11, 2003, 08:32:00 AM »

QUOTE

badmonkey from another thread:


I don't think the problem ever was with the quality of the emulator, or with people thinking it needing to be more.

The problem was with the info not forthcoming about the contest aspect of it. People were just directed to a web page that stated that The Contest is Over. Clearly the released version was not meeting the requirements as people understood them, and I don't think there is anything wrong with people requesting/demanding proper information about it.

I am sure that there are plenty of people also upset that there is only one entry, but nothing can be done about that. Though it won't change the dissapointment. A contest loses a bit of something if there is no competition in it. I would even think the coders would be a bit dissapointed not having the extra drive to beat out the competition. As said though... What can ya do? If no one else enters, then no one else enters.

I would, as would anyone else I'm sure, be very dissapointed if the developers quit their work. It is definately not their work, which is at an excellent start, and is a most welcome and wanted addition to the Xbox emu library, that we find fault and bitch about. It is in the lack of info about the contest, and the developers must definately not confuse this into being about them, or what they are doing.



I posted this in another thread, but I figure it would have more relevance here.

I think the emulator is off to an excellent start, and it is definately something I have wanted for a long time on the xbox. Great work guy(s), please don't let the unrelated negative shite get ya down, because your work is definately appreciated. Even if it doesn't shine through much in a thankless world.
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baturkin17

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The Pj64 Appreciation Thread
« Reply #35 on: June 11, 2003, 08:42:00 AM »

smile.gif
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inty

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The Pj64 Appreciation Thread
« Reply #36 on: June 11, 2003, 08:58:00 AM »

i got great memories of playing mario64 i bought an n64 and mario when they first came out.

wich i had sadly sold and missed.

put a smile on my face seeing it on my tv again.  (and it wasnt just the xanax)

thanks guys for porting the best n64 emu to xbox.
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-Gadget-

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The Pj64 Appreciation Thread
« Reply #37 on: June 11, 2003, 09:36:00 AM »

QUOTE (pablo0024 @ Jun 11 2003, 02:06 PM)
the emularor is a piece of art.


they did something that many people thought it could not be done
but they still did it, and they did it beyond expectations.
This proves that anything can be done if they (all coders) cooperate
to archive goals.

Not only that they did it... they continue in the project and still look for better things and ways to make it better.

from me to all the people involved in the project, my most sincerely  Thank You
and i will hace this smile for a long time.    biggrin.gif

now thats hitting the nail smile.gif

BIG ups to all involved in the N64 emulator scene and all other homebrew software for the xbox ..

BIG thanks .. Mick ...
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pike-old

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The Pj64 Appreciation Thread
« Reply #38 on: June 11, 2003, 09:38:00 AM »


Repeat post, so those jumping to page 4 know why were here...

The biggest threat to N64 emulation on the XBOX is developer apathy brought on by the ungrateful negativity of end users. They have the rest of this site to spew there bile, but to save the coders having to trawl through thousands of posts to see the genuine respect and admiration THE SILENT MAJORITY have for their work, PLEASE post a few words of appreciation here. I'm sure, for the coders concerned, this project was NEVER about money. Credit where credit is due, and genuine appreciation for an ASTONISHING achievement will be worth every drop of blood, sweat and tears as this project evolves....

Please, post disappointments and negativity elsewhere. This thread has one aim. POSITIVITY
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FUCKMICROSOFT

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The Pj64 Appreciation Thread
« Reply #39 on: June 11, 2003, 09:39:00 AM »

beerchug.gif
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termill

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The Pj64 Appreciation Thread
« Reply #40 on: June 11, 2003, 09:49:00 AM »

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snivlem

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The Pj64 Appreciation Thread
« Reply #41 on: June 11, 2003, 11:52:00 AM »

smile.gif
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You Been X

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The Pj64 Appreciation Thread
« Reply #42 on: June 11, 2003, 12:32:00 PM »

props out to all the people that made this emu possible, playing mario64 and being able to save, with sound is good enough for me..

:-)
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ray-ray

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The Pj64 Appreciation Thread
« Reply #43 on: June 11, 2003, 12:51:00 PM »

beerchug.gif
i´m not using the emu right now because half a year ago i deleted all of my n64 roms, brcause i thought i would never use them again... tongue.gif
drat! mad.gif
but i think the best thing in the world is if the scene stays alive. i dont want a perfect emulator for everything. but the whole scene should not die because of some (meanwhile its the majority. but who cares...) idiots that dont have a clue about anything.  ph34r.gif

so again: thank you coders out there! not only for pj64 but also for all the emus ever made. in my life i had thousand times more fun with emus then with normal games.  tongue.gif
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pike-old

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The Pj64 Appreciation Thread
« Reply #44 on: June 11, 2003, 01:57:00 PM »

Nice to hear we can expect a tweaked version soon. This just gets better and better. Keep the congrats, kudos and appreciation coming for the porter
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