xboxscene.org forums

Author Topic: Pj64 & New Button Config  (Read 98 times)

HoRnEyDvL

  • Administrator
  • Sr. Member
  • *****
  • Posts: 462
Pj64 & New Button Config
« on: June 10, 2003, 04:28:00 AM »

Well its about time i just couldnot handle playing mario kart 64 without having jump so yeah i jumped straight on my comp & fired up the sdk & started coding 15 min later i got rtriger as jump & X as teh Z button works Great. haha cant post the xbe files on here but you prob will find them in the usual places if there not up yet wait patiently as im prob still testing them out.
Logged

TwisTz

  • Archived User
  • Full Member
  • *
  • Posts: 167
Pj64 & New Button Config
« Reply #1 on: June 10, 2003, 05:18:00 AM »

CODE
if (g_Gamepads[Control].bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER] > 64)
 Controller1.Z_TRIG = 1;


heh, I guess you changed it to

CODE
if (g_Gamepads[Control].bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER] > 64)
 Controller1.R_TRIG = 1;
Logged

Drewus

  • Archived User
  • Newbie
  • *
  • Posts: 5
Pj64 & New Button Config
« Reply #2 on: June 10, 2003, 05:25:00 AM »

Is it possible to make the left analogue stick "push down" button as Z? would work out alot better than X IMO, especially for games like Mario 64 which require combinations of Z plus A.

If any of you guys could please change this and send me an e-mail it would be greatly appreciated.

Thanx.
Logged

HoRnEyDvL

  • Administrator
  • Sr. Member
  • *****
  • Posts: 462
Pj64 & New Button Config
« Reply #3 on: June 10, 2003, 06:15:00 AM »

i have been talking to iriez & i respect what he said to me & i wont be releasing this fix out to public i also respect the author of the emu who is working on this fix. Sorry guys for the hype smile.gif

TwisTz i sujjest u removing that code of your post.

please moderators can u close this topic
signing off
HoRnEyDvL
Logged

gainpresence

  • Archived User
  • Hero Member
  • *
  • Posts: 940
Pj64 & New Button Config
« Reply #4 on: June 10, 2003, 08:11:00 AM »

I see no reason to lock this..
Logged

heinrich

  • Archived User
  • Hero Member
  • *
  • Posts: 2274
Pj64 & New Button Config
« Reply #5 on: June 10, 2003, 09:54:00 AM »

It would be nice if those who really want to see this changed (and have the skill to do so) could work on getting support for mapping the bottons via an .ini file, and/or a nice interface in the emu.
Logged

UberJim

  • Archived User
  • Full Member
  • *
  • Posts: 165
Pj64 & New Button Config
« Reply #6 on: June 10, 2003, 10:12:00 AM »

I made a topic about changing the button config, and I put up a zip with the changed source file.  The topic can be found here: Button Config Source Change
Logged