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Author Topic: Pj-64x  (Read 239 times)

heinrich

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Pj-64x
« Reply #15 on: June 10, 2003, 09:19:00 AM »

QUOTE (fOZf8 @ Jun 10 2003, 05:41 PM)
Someone else had also noted that they couldnt run it off of the F drive either, fyi.....i didnt try this, but if you have it on f, try E.

beerchug.gif

btw, plays off my F drive fine.
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heinrich

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Pj-64x
« Reply #16 on: June 10, 2003, 09:50:00 AM »

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gainpresence

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Pj-64x
« Reply #17 on: June 10, 2003, 02:49:00 PM »

QUOTE (CyRUS64 @ Jun 10 2003, 05:44 PM)
Hehe, so he put the package together with project 64 core sourcecode, zilmar's basic audio plugin, daedalus' official graphics plugin, and rice's unofficial daedalus-based plugin smile.gif
Hows  the speed and such for the emu btw?
(How does it compare with the leaked Daedalus?)

It runs about 5x slower than the leaked Daedalus  biggrin.gif

Seriously, the speed seems good on the ROMS I've played, I'd say 85-115% (can't really test.. sold my N64 a while back).

Sound is good (not choppy for me), and the graphics (for listed working ROMS) are basically just as good as on my PC.
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BlackListedCard

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Pj-64x
« Reply #18 on: June 10, 2003, 04:23:00 PM »

I could not believe how well the Mario64 was emulated.  Sound was great and the fps was excellent too.   I was really impressed.

I wish I could hire all these people that are coding the latest new emulators for the xbox.   They have talent.

I sure hope they are employed....  If not, then it's this planets loss....

Thanks for the great emulator.....





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