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Author Topic: Possible Fix To The Input Problem With Pj64 X  (Read 227 times)

OUberLord

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Possible Fix To The Input Problem With Pj64 X
« on: June 09, 2003, 04:50:00 PM »

Is the source in C++?  Id like to make my own controller config as well, but havent dled the source code yet.
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jsm

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Possible Fix To The Input Problem With Pj64 X
« Reply #1 on: June 09, 2003, 06:55:00 PM »

has anyone compiled and checked if it works?
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cantloseu

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Possible Fix To The Input Problem With Pj64 X
« Reply #2 on: June 09, 2003, 06:55:00 PM »

so what do we do w/ this file exactly?  is there any way for the "average" person to use this, or does the original controler config have to be rewritten?
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cantloseu

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Possible Fix To The Input Problem With Pj64 X
« Reply #3 on: June 09, 2003, 07:32:00 PM »

hmmm....sounds outta my league   ohmy.gif
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jsm

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Possible Fix To The Input Problem With Pj64 X
« Reply #4 on: June 09, 2003, 07:42:00 PM »

All i need is vc++.net damn This woulda've been fixed already if i had vc++.net damn. redamn
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UberJim

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Possible Fix To The Input Problem With Pj64 X
« Reply #5 on: June 10, 2003, 08:42:00 AM »

So no one compiled this? There have been lots of complaints about control, I would figure that someone would give it a try.
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gainpresence

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Possible Fix To The Input Problem With Pj64 X
« Reply #6 on: June 10, 2003, 10:20:00 AM »

I can't compile this either.. I've only got VS6  sad.gif

I may go pick up VS.net (or order the 60day trial) and try to get the control config working from an INI file  wink.gif
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phantazma1

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Possible Fix To The Input Problem With Pj64 X
« Reply #7 on: June 10, 2003, 10:23:00 AM »

i have .NET at home. i can compile it for you guys later (i'm at work) and give you a link to my ftp address (is that legal?)
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UberJim

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Possible Fix To The Input Problem With Pj64 X
« Reply #8 on: June 10, 2003, 10:49:00 AM »

QUOTE (phantazma1 @ Jun 10 2003, 06:23 PM)
i have .NET at home. i can compile it for you guys later (i'm at work) and give you a link to my ftp address (is that legal?)

Well if you compile what I did, I would like to hear if it works or not, that isn't illegal.
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MillerTyme

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Possible Fix To The Input Problem With Pj64 X
« Reply #9 on: June 10, 2003, 05:57:00 PM »

bump, im interested in this
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UberJim

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Possible Fix To The Input Problem With Pj64 X
« Reply #10 on: June 10, 2003, 06:17:00 PM »

My changes compile, there should be a complete setup sometime tomorrow at the usual places.  So far PJ64-rice.xbe compiled and worked.  When the rest is done people should be able to get it.
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MillerTyme

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Possible Fix To The Input Problem With Pj64 X
« Reply #11 on: June 11, 2003, 01:39:00 PM »

bump
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phantazma1

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Possible Fix To The Input Problem With Pj64 X
« Reply #12 on: June 11, 2003, 01:56:00 PM »

i compiled the source code but it gave me a few warnings (not errors)..
i tried to execute the .xbe file but it would freeze on the evox loading screen.
maybe i'm doing something wrong.
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UberJim

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Possible Fix To The Input Problem With Pj64 X
« Reply #13 on: June 11, 2003, 05:10:00 PM »

Well no dice on this one for now at least.  We hit a road block in compiling the other parts, and through a "he said, she said" kind of thing I got wind that the original author doesn't want this to continue.  The original author intends on releasing an update soon.
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Iriez

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Possible Fix To The Input Problem With Pj64 X
« Reply #14 on: June 11, 2003, 06:06:00 PM »

QUOTE (UberJim @ Jun 11 2003, 07:10 PM)
Well no dice on this one for now at least.  We hit a road block in compiling the other parts, and through a "he said, she said" kind of thing I got wind that the original author doesn't want this to continue.  The original author intends on releasing an update soon.

The author hasnt been contacted about it. Someone asked me if they could host it on xbins and i said no. The author will release a new version soon enough, and i dont need anymore bandwith hammering for just a small fix every day.
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