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Author Topic: Pj-64x  (Read 238 times)

Vegeta

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Pj-64x
« on: June 09, 2003, 01:02:00 PM »

Got mine off the same place with no problems? Might wanna redownload it.
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DarkK

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Pj-64x
« Reply #1 on: June 09, 2003, 02:11:00 PM »

Same shit here. =(
Tried running all executables through Evox and XCommander.
1.0 XBox, X2 Lite (old bios), Latest Evox, IGR set to off.
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momomo

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Pj-64x
« Reply #2 on: June 09, 2003, 02:19:00 PM »

Through MS Dashboard  Try resetting TV mode from PAL60 to PAL 50 and also TV mode from wide-screen to Letter Box. This seemed to cure things for me
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DarkK

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Pj-64x
« Reply #3 on: June 09, 2003, 02:40:00 PM »

Well, I'am on NTSC here. Tried setting screen from Normal to Letter box - didn't help.
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DarkK

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Pj-64x
« Reply #4 on: June 09, 2003, 02:43:00 PM »

Ok, stupid me at last found default.xbe file. Works fine now.
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SoLoBoX

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Pj-64x
« Reply #5 on: June 09, 2003, 03:40:00 PM »

where did you find the default.xbe? i can't seem to find it
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HumanClay

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Pj-64x
« Reply #6 on: June 09, 2003, 04:29:00 PM »

It may take as long as 30 seconds to load a nintendo64 rom
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Iriez

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Pj-64x
« Reply #7 on: June 09, 2003, 04:31:00 PM »

It doesnt take more than 5 seconds to load a rom with PJ64-X.
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mongoosedm

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Pj-64x
« Reply #8 on: June 09, 2003, 05:32:00 PM »

At first I got a black screen when trying to launch a rom.  After an hour of frustration, I discovered it was because my roms didn't transfer properly.  Reuploading fixed the problem.
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js0308

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Pj-64x
« Reply #9 on: June 09, 2003, 06:54:00 PM »

Hey, pierson2001 I have the exact same problem so I am sure that other people might too, So if you could please let us know how to fix it when you figure it out. Does anyone else have any ideas? Thanks
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abox

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Pj-64x
« Reply #10 on: June 09, 2003, 10:20:00 PM »

I had a black screen/system crash problem also.  I fixed it by using boxplorer to access the default.xbe for PJ64.  When I launched default.xbe from EVOX dash i could choose my game and select the options, but got a black screen or crash after that.
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CaliSurfer008

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Pj-64x
« Reply #11 on: June 09, 2003, 10:41:00 PM »

So am i guys...i get black screen right after i select a plugin :-( tryin to run Super Mario 64
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heinrich

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Pj-64x
« Reply #12 on: June 10, 2003, 02:46:00 AM »

sad.gif

Cheers the guys who made a huge step in emulation today!
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fOZf8

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Pj-64x
« Reply #13 on: June 10, 2003, 08:41:00 AM »

beerchug.gif
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heinrich

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Pj-64x
« Reply #14 on: June 10, 2003, 09:07:00 AM »

PJ64-X V0.06
============

First ever working N64 emulation with sound support. Based on Project 64 Sources.

Supported
=========

- Graphics
- Sound
- 4 Controllers with full analog support
- Mempaks
- Savestates
- 8, 12 and some 16Meg Roms like Banjo Kazooie.
- expermimental 32Meg support.

Notes
=====

- Roms in /ROMS
- 'X' toggle between filebrowser and rombrowser.
- 'B' for Credits page.
- Back + Black = Save State
- Back + White = Load State
- Left Thumb + Right Thumb to quit current rom.
- 32Meg roms should be launched with the 32M Optimized versions.
 (*Most 32Meg+ roms will lock, this is still experimental)
- Source Code has been released.

Generally speaking, most things will work fine with Rice's Plugin. But ROMS like
Mario Kart 64, Banjo Kazooie and Starfox 64 work much better with the Daedalus 0.08
plugin. Be sure to experiment with this.


Bugs
====

- Savestates are broken on Daedalus 0.08 Plugin version.
- Sound is choppy with some roms.
- Misc Other Graphics Issues. Some effect playability/others not.
- Some roms have ZBuffer issues. Some effect playability/others not.
- Roms that require large recompiler buffer can run slow/stutter/crash.
- Larger ROMS wont load due to memory issues.



Notes on the Source
===================

To compile an xbe with Rice's plugin make sure you enable all the files
in /OldVideo and disable all the files in /OldVideo. Compile away.

To compile an xbe with daedalus plugin make sure you enable all the files
in /Video and disable all the files in /Video. Compile away.

No other support for the source will be provided by Xbins.


Notes on the RDB
================

If your not sure what your doing, ignore this part.

A new XBOX specific entry has been included called 'NormalCompileBufferSize'
This will define the memory size for the Recompiler Buffer. The default size
is 8 Megs. It is possible to add your own line in the RDB and set the Recompiler
Buffer per rom.

If you want to define a buffer size for a rom add the following line to the RDB
entry:

NormalCompileBufferSize=<size in bytes>


Credits & Thanks
================
Jabo
Azimer
Zilmar
Rice
StrmnNrmn
CyRUS64
Iriez
XPORT
#Xbins
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