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Author Topic: Pcsxbox V2  (Read 905 times)

boo_se

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Pcsxbox V2
« Reply #60 on: May 20, 2003, 01:32:00 PM »

QUOTE (miggidy @ May 20 2003, 10:26 PM)
Can anyone post info regarding the creation of Bin and Cue files?
Any guides?

Thanx guys....

there are lots of threads about bin making in this forum just do a search.  smile.gif
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BombProofPlane

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Pcsxbox V2
« Reply #61 on: May 20, 2003, 06:32:00 PM »

why is it so slow and buggy

i mean really how come the dreamcast can run gran turismo at full speed but the xbox can't
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darylzero

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Pcsxbox V2
« Reply #62 on: May 20, 2003, 06:35:00 PM »

QUOTE (BombProofPlane @ May 20 2003, 09:32 PM)
why is it so slow and buggy

i mean really how come the dreamcast can run gran turismo at full speed but the xbox can't

Why don't you fix it then genius?  Go on, make the emulator better.
Beggars can't be choosers moron.  Go plug in your psx and play your games off that.
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SlimDady

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Pcsxbox V2
« Reply #63 on: May 20, 2003, 06:41:00 PM »

QUOTE (BombProofPlane @ May 21 2003, 03:32 AM)
why is it so slow and buggy

i mean really how come the dreamcast can run gran turismo at full speed but the xbox can't

its all about the coding..

basically one guy is trying to do what a team of coders spent months and months doing.. Im sure in time you will see it becoming better.. Hell im sure bleamcast went through some state that was similar performance to what we see now.



Just a question here though or a thought or a suggestion..


Hardware support would make it run so much faster.. Right now it looks like its in software rendering. If there was support for hardware acceleration, all speed issues would be solved..

I dont know much about the hardware or coding on xbox, so I dont know if it can be done.. but it would be a logical thing to work on adding
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