PCSXBox - PSX Emulator for XBox v2
What's New :
- Used new PCSX 1.5 source code
- CDDA playback
- Multi-disc support (go to options menu, then press Y to load new disc)
- Added more CPU options :
+ Disable XA sound processing
+ Always enable SIO IRQ
+ Black and White movies (speed up movies)
+ Disable CDDA
+ Use CPU interpreter (slower, but possibly more compatible)
+ Always enable SPU IRQ
+ InuYasha Sengoku Battle fix (might fix other games as well)
Here's What's New from the v1.5 PCSX sources :
* Added translation support, thanks to Zydio.
* Fixed several compatibility issues.
* Improved NetPlay code, added NETsetInfo, thanks to JNS.
* Fixed SW Ints, thanks to Xeven.
* Fixed Mdecs timing issues, thanks to Xeven.
* Fixed a bug related to Memcards in Xenogears.
* Decode_XA.c now uses fixed point,
* added NEGCON type to plugins.c/PsxBios.c
* added a mingw32 port (yokota).
* Added preliminary MacOSX code (Stefhane Conversy).
* Fixed bug in CreateMcd (kitaro).
* Added a 'NO PIC' image.
* Pcsx now compiles without a recompiler.
* Same small speedups.
* Fixed RTPS/RTPT SXYP fifo issue, thanks to Xeven.
* VSync now has a Start and a End

, thanks to Pete.
If anyone is able to successfully fiddle with all the options to get Ape Escape
working on PCSX for Windows (or Linux or any other non-XBox platform), then please
let me know and I'll look into adding analog support.
Thanks again to Linuzappz and Pete Bernert for making the source available.
Obviously this port would not exist without these people.
Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox,
Bliss, WinSTon, Gens, Z26, StepmaniaX, PCSXBox....what's next?
Enjoy!