xboxscene.org forums

Pages: 1 ... 4 5 [6] 7

Author Topic: The Final Word On Xbox Emulation  (Read 933 times)

AlphaWolf

  • Archived User
  • Newbie
  • *
  • Posts: 40
The Final Word On Xbox Emulation
« Reply #75 on: May 28, 2003, 05:19:00 PM »

QUOTE (deusprogrammer @ May 28 2003, 07:06 PM)
Why doesn't anyone listen to me?  It's not a question of can we, it's a question of should we.  And the answer to both questions is no.

If somebody wants to write an emulator for a nextgen system, why shouldn't they? If you don't like it, don't use it, simple as that.
Logged

deusprogrammer

  • Archived User
  • Full Member
  • *
  • Posts: 111
The Final Word On Xbox Emulation
« Reply #76 on: May 28, 2003, 07:28:00 PM »

Why?  Because we don't need a PS2 emulator yet.  Most of us own a PS2, why would anyone want to play PS2 on their computer?  I partially see your point though.  It will be good to have one that works when we need it...but I don't think we are going to need it for another decade.  I believe that making an emulator for something that you can easily aquire and use is just lazy and greedy.  More power to the people who want to make the emulator...but why does everyone want one so bad?  Go buy a damned PS2 if you want to play it so bad!  Can't we just be happy with everything our XBox can do now?  That is my point.
Logged

deusprogrammer

  • Archived User
  • Full Member
  • *
  • Posts: 111
The Final Word On Xbox Emulation
« Reply #77 on: May 28, 2003, 10:18:00 PM »

Coding the emulator...isn't lazy.  But wanting an emulator now that will play PS2 games on the XBox is lazy and greedy.  And the whole thing about having a PS2 that died is just an excuse.  Stuff breaks, that doesn't entitle you to get it for free.  All I am saying is that emulation should be for vintage gaming, not current generation gaming.  Doesn't anyone else share my opinion?
Logged

xionanx

  • Archived User
  • Full Member
  • *
  • Posts: 111
The Final Word On Xbox Emulation
« Reply #78 on: May 29, 2003, 01:02:00 AM »

QUOTE
If decompiling and then recompiling a program to another system was so easy, everyone would have done that already. I can tell you don't ever decompile programs ...


I never said it would be easy, thats why I said that it would probably require extensive knowledge of both systems, and possibly hours/days for the program to decompile then recompile the code.

So, it is feasible, just highly unlikely.


Logged

deusprogrammer

  • Archived User
  • Full Member
  • *
  • Posts: 111
The Final Word On Xbox Emulation
« Reply #79 on: May 29, 2003, 02:44:00 PM »

I think we just have a misunderstanding here Mage.  I was referring to emulation of the PS2 on the XBox.  I'm sorry if I made you angry or anything.  I do agree that it is retarded to have to own all three systems just to play the games we want...but unfortunately that is how competition works.  I think Sega got the right idea.  Hopefully Nintendo will follow suite...but somehow I don't see MS and Sony...the Titans of the electronics industry bowing out.  I think it's a rule of video gaming that there will always be atleast 2 systems on the market, which I think is stupid, seeing as most console manufacturers actually lose money on the systems themselves, but make tons of money on the software.  I guess the royalties the software companies pay the console manu make it worth it.
Logged

xionanx

  • Archived User
  • Full Member
  • *
  • Posts: 111
The Final Word On Xbox Emulation
« Reply #80 on: May 29, 2003, 09:42:00 PM »

uhh.gif

Edit:  my post may seem like I'm putting down the Phantom, I do think it's a stupid project, however I also see a huge potential for exploitation.  If they sell this "console" for $300 I can easily see it replaceing my XBOX as my emulator player/media player of choice.  Not to mention the "Downlaoding of rented games" feature could be "fixed" so that your rental never expires.  That said, the console is probably going to end up as a grain of salt dropped in the sea..  you won't even know it's there.
Logged

deusprogrammer

  • Archived User
  • Full Member
  • *
  • Posts: 111
The Final Word On Xbox Emulation
« Reply #81 on: May 30, 2003, 12:13:00 AM »

smile.gif

There being three systems on the market is a bit much, and the fact that there are games on each one we want to play, but don't want to buy a whole other system for is BS.  We would love to be able to play all of the games on one system.  So it isn't us who are greedy...but the console developers.  Games are a work of art we all want to experience, but having to own three different systems to experience them all...pure poppy cock.

It is a shame that we will never be able to experience all three on our XBoxes...but hey...atleast we can experience plenty of classic "art" right?  I hope I still have some respect from the message board (assuming I ever had any).  Anywho...deusprogrammer is going to sleep.
Logged

SSSSSmokey

  • Archived User
  • Full Member
  • *
  • Posts: 191
The Final Word On Xbox Emulation
« Reply #82 on: June 08, 2003, 10:09:00 PM »

Pirates WOULD be the only ones playing the emulator!  Why would someone go to the trouble of trying to get it working if they already had a ps2?
Logged

AlphaWolf

  • Archived User
  • Newbie
  • *
  • Posts: 40
The Final Word On Xbox Emulation
« Reply #83 on: June 10, 2003, 04:01:00 PM »

Well, you know one thing that I hate though, some things are priced higher than they could be simply because the companies know that they can sell it at whatever price. By using extensive marketing data, and a bit of math, they know the perfect balance between screwing you, and charging a cent less than what you'd otherwise pay. IMO, working for maximum profit sucks. Notice how you'll see a game that costs $60 at first, then ONLY 4 months later the price is $30?

Notice in another scenario, how I have a 20 year old microwave that still works perfectly fine, yet the new ones you buy these days last 2 years at the max and cost roughly the same price as that 20 year old one did, because they are built extra cheaply because the company earns more. Now you're telling me that the companies are the innocent ones in all of this?
Logged

Mattssogay

  • Archived User
  • Sr. Member
  • *
  • Posts: 261
The Final Word On Xbox Emulation
« Reply #84 on: June 13, 2003, 07:03:00 AM »

QUOTE (Orochidp @ Jun 12 2003, 07:13 PM)
Oh, and it's the Store's decision what to sell the games at, not the developer. Soo... boycott EB Games, not Sony.


Thats not exactly true. Sony or M$ most likely do tell the stores what to sell them at. Think about it. Dont you think you'd see a price difference between stores at least a little bit if that were true? Almost everywhere you go its 49.99 or 29.99 or 19.99 depending on what your looking at.

Another reason this doesnt make sense is that Every single console that Sony or M$ sells they sell as a loss leader. If your going to do something like that as a company you would have to be able to make up for it somehow i.e. selling software and regulating the prices that people sell it for.
Logged

AlphaWolf

  • Archived User
  • Newbie
  • *
  • Posts: 40
The Final Word On Xbox Emulation
« Reply #85 on: June 14, 2003, 11:56:00 AM »

QUOTE (Orochidp @ Jun 12 2003, 12:13 PM)
Well, if there was only 1 console, like many people have suggested, it would be 20 times worse. Without that insane amount of profit, the companies would lose SO much money a year. NOt many games are stellar hits, you know, and a single bad game could destroy a company if they didn't charge obscene prices. The 3 consoles keep each other in check. Oh, and it's the Store's decision what to sell the games at, not the developer. Soo... boycott EB Games, not Sony.

First of all I never said to boycott anything, I was only pointing out whats wrong with these companies after you said earlier that they are the innocent ones. I never pay full price for games anyways though, so I could honestly give a rats ass, you guys can go ahead and let yourselves get screwed; it doesn't affect me in the slightest bit.

Second of all, the stores do not necessarily have full controll over the price. Some companies can become so well known by the consumer, that they will actively refuse to sell to certain retailers if they don't sell their product at a specified price, this way none of their retailers are undercutting each other, and everybody pays the same price. Why do they do this? Simple, because its far more profitable. Bose is a big example of this.

Third of all, if there was only one console, that would hardly change shit in terms of game quality. When a games developer developes a game, they are going to sell it, even if its for only one platform. The only advantage to having multiple platforms is that the licensing costs generaly go down, -but- on that same note, you get platform exclusives that require the end user to shell out another $200 for a new peice of hardware when that game could have easily been made for their already existing hardware. Sure, the two companies involved (hardware developer and software developer) do win on exclusives by discounting each other, but you certainly do not.
Logged

Mattssogay

  • Archived User
  • Sr. Member
  • *
  • Posts: 261
The Final Word On Xbox Emulation
« Reply #86 on: June 17, 2003, 04:18:00 AM »

QUOTE (Orochidp @ Jun 14 2003, 06:24 PM)
I'm just gonna say that you've never been to Circuit City, where all of the games are still $50. The reason stores price it the way they do is to compete with OTHER stores. Sure, the companies give suggestions to the stores, but the stores don't have to follow them.


Thats exactly what i was saying Circuit City, Best Buy, GameStop, NewGame for Xbox=$49.99. Having one price for an item isn't competition. I believe that is called Price Fixing.

Does anyone know the cost of a production DVD Game for the Xbox Vs. the Retail?(Not Including advertisements or Developement just straight cost)

Or how about the cost of developing a blockbuster like Halo for Example?
Logged

mxlegend99

  • Archived User
  • Full Member
  • *
  • Posts: 107
The Final Word On Xbox Emulation
« Reply #87 on: June 26, 2003, 07:29:00 PM »

biggrin.gif


LOL, well the odds are just as good as having an Xbox Emulate a gamecube or PS2 cool.gif

But i can see where all parties are coming form, only the rewriting of HArdware calls, would be quite alot of work. But when this comes into play, its not emulation, its a Port. Why do you think the Xbox runs Quake2x so well? Its been rewritten to use specific Xbox calls, but this is only possible, when you have the source code...... Now why dont someone try and get there hands on the source for a playstation 2 game, and try this. I want Vice City, Hodr, your task, is to recompile GTA Vice City from PS2, to the Xbox.

I dont see why we want the Xbox to emulate the PS2, sure it would be nice, but it would be better to improve on PC emulation in the xbox. Most PS2 games, are on the PC (GTA3/Vice) and if we had a program that could emulate a PC better than bochs, we might be able to hit 5fps in GTA3 biggrin.gif
Logged

mxlegend99

  • Archived User
  • Full Member
  • *
  • Posts: 107
The Final Word On Xbox Emulation
« Reply #88 on: June 26, 2003, 07:30:00 PM »

QUOTE (AlexsWeiner @ Jun 22 2003, 03:58 PM)
how about a pentium 4 2.8 ghz emulated on my xbox biggrin.gif

See, heres the right idea. If we can make the Xbox emulate a 2.8Ghz CPU, then have it emulate Windows, We can have it then run all the PC games rolleyes.gif  rolleyes.gif

Cheers to this idea beerchug.gif
Logged

ZASADAR

  • Archived User
  • Sr. Member
  • *
  • Posts: 436
The Final Word On Xbox Emulation
« Reply #89 on: July 22, 2003, 04:53:00 PM »

this makes modn xbox almost pointless.........
Logged
Pages: 1 ... 4 5 [6] 7