I didn't claim to have a greater knowledge than Cyrus64- I have seen his dreamcast page and am sure he knows much more in depth information about the specific methods currently in use.
And I didn't say the graphics ruitines could be directly mapped. I claimed they could be replaced by roughly equivalent functions (i.e. if one system does gouraud shading and the other does flat shading, you make do with what you have). This obviously doesn't give a 100% emulation, but could in theory produce something usable.
But as I stated every time so far, I don't believe its likely to be done (and as Cyrus pointed out, attempts thus far for other systems have been failures).
And as far as the vertex shaders go, I can't really argue because your assumption that I don't know the specific hardware is correct.
I have decided, as sort of a proof of concept to see if I can find a suitable system to emulate on the Franklin eBookman (Which I am familiar with) which utilizes the SNK32 processor (
http://download.fran...snk32_main.html). Yes, I know it won't prove anything about the specific setup we have been discussing (the big difference being the specialized graphic hardware) etc. but it might at least prove that the theory is valid.