xboxscene.org forums

Pages: 1 ... 6 7 [8] 9 10

Author Topic: Should Xport Respect the GPL?  (Read 853 times)

Zero

  • Archived User
  • Hero Member
  • *
  • Posts: 595
Should Xport Respect the GPL?
« Reply #105 on: May 14, 2003, 03:22:00 PM »

QUOTE
If you think those original emu authors deserve the money more than the people who spent millions designing the system, you are SEVERLY mistaken.


Most people gave them money for the system + some games in the first place.
Logged

Jse

  • Archived User
  • Sr. Member
  • *
  • Posts: 309
Should Xport Respect the GPL?
« Reply #106 on: May 14, 2003, 03:27:00 PM »

hmmm this thread has gone slighley off track since the mods changed the name of it

it was about cyrus's rants not gpl xdk sdk iou poo stuff

anyways the open xdk contest will be about soon , xport has started to release the source

which he said he would do anyway and im sure other dev's will follow so can we skip the

gpl talk for a bit

m00000000000000

edit spelling
Logged

Xeero

  • Archived User
  • Hero Member
  • *
  • Posts: 2508
Should Xport Respect the GPL?
« Reply #107 on: May 14, 2003, 03:56:00 PM »

QUOTE (jse @ May 14 2003, 07:27 PM)
hmmm this thread has gone slighley off track since the mods changed the name of it

it was about cyrus's rants not gpl xdk sdk iou poo stuff

anyways the open xdk contest will be about soon , xport has started to release the source

which he said he would do anyway and im sure other dev's will follow so can we skip the

gpl talk for a bit

m00000000000000

edit spelling

I changed the name of it to reflect the new direction it had taken.  And thank God it did take that direction.  Nobody here wanted to read a thread (or vote in a poll, for that matter) about how you don't like Cyrus.  Please...

Anyway, if you'd like I can split your post off to its own little thread so it won't tarnish this very intelligent thread.
Logged

Xeero

  • Archived User
  • Hero Member
  • *
  • Posts: 2508
Should Xport Respect the GPL?
« Reply #108 on: May 14, 2003, 03:58:00 PM »

QUOTE (chilin_dude @ May 14 2003, 05:17 PM)
Quote from the title of this thread
QUOTE
Should Xport Respect the GPL?, Release his source or not?

My answer is *drumroll* Yes!
And he has done.
End of Story
Leave it there
Thats it
Go Away
Why are you reading this
Have you got a home?
Schmo!

Go now!
F'n let this thread die already!

But the source was created using the XDK, which inherently creates a bit of conflict.   Maybe Team EvolutionX should release their source, too.  tongue.gif
Logged

Jse

  • Archived User
  • Sr. Member
  • *
  • Posts: 309
Should Xport Respect the GPL?
« Reply #109 on: May 14, 2003, 04:39:00 PM »

QUOTE
Nobody here wanted to read a thread (or vote in a poll, for that matter)


i had 24 votes against 4 tongue.gif so ppl did care anyways forget that now
Logged

Iriez

  • Administrator
  • Hero Member
  • *****
  • Posts: 1238
Should Xport Respect the GPL?
« Reply #110 on: May 14, 2003, 05:00:00 PM »

QUOTE (jse @ May 14 2003, 05:27 PM)
hmmm this thread has gone slighley off track since the mods changed the name of it

it was about cyrus's rants not gpl xdk sdk iou poo stuff

anyways the open xdk contest will be about soon , xport has started to release the source

which he said he would do anyway and im sure other dev's will follow so can we skip the

gpl talk for a bit

Quite frankly, i think you just shouldnt bother replying unless you have anything good to say.

I appreciate the support you've given and all, but you dont help me =D

Its turned into a decent thread, and ya need to but out with the theatrics and random postings, its kinda childish.
Logged

Iriez

  • Administrator
  • Hero Member
  • *****
  • Posts: 1238
Should Xport Respect the GPL?
« Reply #111 on: May 14, 2003, 05:08:00 PM »

QUOTE (Xeero @ May 14 2003, 05:58 PM)
But the source was created using the XDK, which inherently creates a bit of conflict.   Maybe Team EvolutionX should release their source, too.  tongue.gif

Actually, No.

Ive cleared this issue up already.

There is not a single point in the sources that have 'xdk code'. If you would like to go through and prove me wrong, please do, but please do so knowing that it wont matter anyways biggrin.gif

The names of the functions and calls are not copyrighted. MS doesnt own the world, it is not a field of cyborg robots that control our spoon fed thoughts. Remember that even if it did have a clear reliance, you cannot be prosecuted for it until you use the XDK.

Keep in mind that you cant be charged for speeding until you've actually gone over the limit. And, please, dont try to give me a anology about 'plotting' it just doesnt apply to this laugh.gif
Logged

Iriez

  • Administrator
  • Hero Member
  • *****
  • Posts: 1238
Should Xport Respect the GPL?
« Reply #112 on: May 14, 2003, 07:48:00 PM »

QUOTE
As stated before, any coder who haves self-respect wouldn't take credit for porting an existing work of art to the Xbox and claim his prize.


I think thats a poor way of putting it. No one is taking credit for the program. Everyone knows its a port, and that they are going to use either daedalus, pj64 or 1964 sources.

As i stated in a previous post , no one is going to win goal 3 without some *serious* work.  I dont think its wrong to spend 2-3 months of your free time on something, and to be compensated for it. If you do it for free, more power to you, but i dont think it has antying to do with self respect.  Also, dont knock the author till the money is contributed. Who knows what he may do with it right? He might end up giving quite a nice donation to the original authors eh ?

QUOTE
Oh sure, money can give any coder/porter/programmer some incentive to make an emulator to perform up to par with the requirements. But that is probably where it will stop.


Whether the work stops or not after the goals are met isnt really to big of a issue, seeing that the sources will be publically availible. Anyone can pick up the project.

Also i think you are underminding the developers in this community. These guys appreciate their work, and they do it for fun.

As i have already stated 50 gabizillion times, if it was just about the money, then why hasnt the current author of the pj64 port submitted his beta to win goals 1 & 2 ? Right now they can win it. It could have for the past week. No, its because he appreciates his code, and he doesnt want to give to the public till he is satisified with his work.
Logged

Xeero

  • Archived User
  • Hero Member
  • *
  • Posts: 2508
Should Xport Respect the GPL?
« Reply #113 on: May 14, 2003, 07:49:00 PM »

QUOTE (Iriez @ May 14 2003, 09:08 PM)
QUOTE (Xeero @ May 14 2003, 05:58 PM)
But the source was created using the XDK, which inherently creates a bit of conflict.   Maybe Team EvolutionX should release their source, too.  tongue.gif

Actually, No.

Ive cleared this issue up already.

There is not a single point in the sources that have 'xdk code'. If you would like to go through and prove me wrong, please do, but please do so knowing that it wont matter anyways biggrin.gif

The names of the functions and calls are not copyrighted. MS doesnt own the world, it is not a field of cyborg robots that control our spoon fed thoughts. Remember that even if it did have a clear reliance, you cannot be prosecuted for it until you use the XDK.

Keep in mind that you cant be charged for speeding until you've actually gone over the limit. And, please, dont try to give me a anology about 'plotting' it just doesnt apply to this laugh.gif

Alright, I see your point.  That was generally what I was talking about.  I was under the impression that if the functions were clearly from the XDK, it would be understood that it was made using the XDK.  Of course, there would be no concrete evidence that it came from the XDK.

What is it, exactly, that prevents the rest of the Xbox development teams from releasing their code, then?  Libraries from the XDK?
Logged

Iriez

  • Administrator
  • Hero Member
  • *****
  • Posts: 1238
Should Xport Respect the GPL?
« Reply #114 on: May 14, 2003, 07:58:00 PM »

QUOTE (Xeero @ May 14 2003, 09:49 PM)
What is it, exactly, that prevents the rest of the Xbox development teams from releasing their code, then?  Libraries from the XDK?

Pride.

When you have created something that was your blood and sweat, would you want to give it out to everyone to fuck up?

One might ask why MS doesnt just hand out their windows sources, it would be much better for the community.

I wouldnt go as far to say that the act of not giving out your sources is selfish. Instead i would like to give mad props to the developers out there who do give out their sources. Its a selfless act in contribution to the community.
Logged

CyRUS64

  • Archived User
  • Jr. Member
  • *
  • Posts: 69
Should Xport Respect the GPL?
« Reply #115 on: May 14, 2003, 08:04:00 PM »

Yes but Iriez the only new code in these ports is their guis, with perhaps very minor modifications to the emu hw interfaces.. (specifically controllers, but the rest stays the same with xdk).
Sadly, I personally don't believe thats good enough reason to violate the gpl - releasing sources too for people to compile and let others create and spread illegal binaries, would make it that much more legal too and a little bit more acceptable imo.
Logged

Xeero

  • Archived User
  • Hero Member
  • *
  • Posts: 2508
Should Xport Respect the GPL?
« Reply #116 on: May 14, 2003, 08:07:00 PM »

QUOTE (Iriez @ May 14 2003, 11:58 PM)
QUOTE (Xeero @ May 14 2003, 09:49 PM)
What is it, exactly, that prevents the rest of the Xbox development teams from releasing their code, then?  Libraries from the XDK?

Pride.

When you have created something that was your blood and sweat, would you want to give it out to everyone to fuck up?

One might ask why MS doesnt just hand out their windows sources, it would be much better for the community.

I wouldnt go as far to say that the act of not giving out your sources is selfish. Instead i would like to give mad props to the developers out there who do give out their sources. Its a selfless act in contribution to the community.

I'm sorry, I worded that wrong.  What is it that prevents the rest of the Xbox development teams from releasing their binaries publicly?
Logged

Iriez

  • Administrator
  • Hero Member
  • *****
  • Posts: 1238
Should Xport Respect the GPL?
« Reply #117 on: May 14, 2003, 08:45:00 PM »

QUOTE (CyRUS64 @ May 14 2003, 10:04 PM)
Yes but Iriez the only new code in these ports is their guis, with perhaps very minor modifications to the emu hw interfaces.. (specifically controllers, but the rest stays the same with xdk).

lol

Did you not even read My Post ? If you did then you must have completely ignored it, because you simply made absolutly no sense biggrin.gif

QUOTE
Sadly, I personally don't believe thats good enough reason to violate the gpl - releasing sources too for people to compile and let others create and spread illegal binaries, would make it that much more legal too and a little bit more acceptable imo.


No, i dont think so either. I think if dev's base their ports on a GPL source, that they should comply with the license. The legality of it isnt open for argument, everyone knows its illegal. What really is at hand in respects to this whole agenda is respect.

Keep in mind that morality is in the eye of the beholder.

Some say guns kill people. I think people kill people.
Logged

Iriez

  • Administrator
  • Hero Member
  • *****
  • Posts: 1238
Should Xport Respect the GPL?
« Reply #118 on: May 14, 2003, 08:48:00 PM »

QUOTE (Xeero @ May 14 2003, 10:07 PM)
I'm sorry, I worded that wrong.  What is it that prevents the rest of the Xbox development teams from releasing their binaries publicly?

Once compiled, it uses MS copyrighted code.

As a source its just calls and functions, but when its packaged into a xbe, its packed with MS code to make it operate.
Logged

Large Dopant white

  • Archived User
  • Hero Member
  • *
  • Posts: 500
Should Xport Respect the GPL?
« Reply #119 on: May 14, 2003, 08:57:00 PM »

smile.gif
Mage, I understand your viewpoint. Gee, if we're using a hacked BIOS and a leaked devkit, why should a porter give a damn about an author's licence?
However, I do not agree with it. Let's say I innocently borrow the belongings of a sibling. Well, he didn't want me to have it; ergo, I stole it. Now, does this mean that, since I've already done something immoral that I must do further immoral things, because I'm "fucked"? No. That's no excuse to, say, start hotwiring cars and taking someone's midterm paper to claim credit for it.
Yes, all of us have to use an illegal product and firmware to run these homebrew titles. They're all compiled with the XDK. And, quite a lot, an author's licence is ignored when a new port comes to the XBox. The first two problems have no quick 'n easy solution; however, honoring a licence (and, in a similar vein, the author) is fairly simple: give credit and release the sources (in the case of GPL).
The first two problems are being worked upon; Cromwell may well evolve into the kernel that runs OpenXDK binaries, and the OpenXDK will soon have a contest. Until then, honoring the licences is the least we can do. There's no need to wash your hands in blood when a mere trickle spatters upon them.
Logged
Pages: 1 ... 6 7 [8] 9 10