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Author Topic: Should Xport Respect the GPL?  (Read 853 times)

guile

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Should Xport Respect the GPL?
« Reply #60 on: May 13, 2003, 08:03:00 AM »

QUOTE (nx-neon @ May 13 2003, 04:56 PM)
If we do get an OpenXDK, that will be great.  Then 90% of the pissing and moaning on these boards will dissipate.

That's exactly the problem. Pissing and moaning??? You just don't get it.



"And for that i will donate.  Damn
d"

But you won't donate for an N64 contest. I'm sure you will be one of the first to play with though wont ya?
g
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Jse

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Should Xport Respect the GPL?
« Reply #61 on: May 13, 2003, 08:12:00 AM »

i donatd to the n64 emu contest $25:50 and i will again for other contests mainley open xdk
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nx-neon

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Should Xport Respect the GPL?
« Reply #62 on: May 13, 2003, 08:30:00 AM »

oh yeah, and what exactly don't i get??  that's just about all the outsiders bitch about is how illegal the scene is using XDK to compile all homebrew apps..  am i wrong????  That's supposedly why all the "other scenes"  regard xbox scene as weak and immoral.  at least thats the bullshit cyrus and his puppets are spreading.
d
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guile

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« Reply #63 on: May 13, 2003, 08:35:00 AM »

QUOTE (nx-neon @ May 13 2003, 05:28 PM)
but i can gaurantee i'll fire it up and see how it performs, but that doesn't mean i NEED to donate.  sheesh
d

Nobody NEEDED to donate, they WANTED to.
g
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AlphaWolf

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Should Xport Respect the GPL?
« Reply #64 on: May 13, 2003, 08:44:00 AM »

QUOTE (guile @ May 13 2003, 10:03 AM)
But you won't donate for an N64 contest. I'm sure you will be one of the first to play with though wont ya?

*shrug* whats wrong with that? IIRC it was a donation, not a licensing fee.

The reason I wont donate anything, is because by this contests nature, I know that this emulator will probably slow to nothing once the award is claimed. Even if this was a PSX emulator, which I wanted a lot more, I know this would also hold true, and likewise would not donate.
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RadiatedAnt

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Should Xport Respect the GPL?
« Reply #65 on: May 13, 2003, 08:46:00 AM »

laugh.gif I just joined in ohmy.gif
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Jse

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Should Xport Respect the GPL?
« Reply #66 on: May 13, 2003, 08:51:00 AM »

thx for that alpha wolf i do actually like some of his work but he just is the most annying person ever hes like a turd that wont flush no matter how hard you try you just keep flusshing and flusshing and yet he is stile here
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nx-neon

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Should Xport Respect the GPL?
« Reply #67 on: May 13, 2003, 09:38:00 AM »

Alpha i have to totally agree with you on that.  It would be great to have a legal version and i'm sure the apps developed with it would be great.  If i had the coding knowledge needed to do this, i would definately take part in it.  However since it's been 8 years since i've done any minute programing i'm worthless to the cause.  But i do totally agree that's where the focus needs to shift.  DEFINATELY
d
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guile

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Should Xport Respect the GPL?
« Reply #68 on: May 13, 2003, 09:43:00 AM »

QUOTE (nx-neon @ May 13 2003, 06:38 PM)
Alpha i have to totally agree with you on that.  It would be great to have a legal version and i'm sure the apps developed with it would be great.  If i had the coding knowledge needed to do this, i would definately take part in it.  However since it's been 8 years since i've done any minute programing i'm worthless to the cause.  But i do totally agree that's where the focus needs to shift.  DEFINATELY
d

That sound's so much better. I think that's the direction we ALL need to steer to.
g
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Large Dopant white

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Should Xport Respect the GPL?
« Reply #69 on: May 13, 2003, 09:50:00 AM »

QUOTE (AlphaWolf @ May 13 2003, 06:00 PM)
So far as the SDK, it seems that everybody in the xbox scene has very little understanding as to the value that it will bring. Once there is a usable legal SDK, I guarentee you that the emulator ports and homebrewn releases will increase exponentialy over what they are now.

Hell, make it better than the MS one. How about disk paging at the API level?

Not to mention that the original authors of the emulators (and their plugins) would help the porters out a little. For instance, Pete DirectX plugin for the PSX emulators doesn't have the source released. Now, as it stands, Pete will most likely refuse to port the plugin to the XBox, because of the leaked XDK. Now, if we had a legal one, he'd at least pass the source to a trusted porter and it'd get released in compiled form only. That'd improve compatability in the PCSXbox emulator by the droves. As it stands, however, that emulator probably won't see too many performance updates, unless Xport tweaks the software renderer a little.
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Jse

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Should Xport Respect the GPL?
« Reply #70 on: May 13, 2003, 09:51:00 AM »

i agree i think we should heead towards an open xdk (mabey cyrus64's bitchin got to me) but i think we should wait until the n64 contest is over so we can get everyone consenterting on the one thing
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nx-neon

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« Reply #71 on: May 13, 2003, 10:12:00 AM »

muhaha.gif
But that's just me
d
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Iriez

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Should Xport Respect the GPL?
« Reply #72 on: May 13, 2003, 11:20:00 AM »

QUOTE (jsm @ May 13 2003, 09:00 AM)
But I was thinking of something else, I don't know Xport's or Hikaru's programming skills vs their porting skills but do we have any skilled coders around here? The only coders that I've seen code from nothing are the homebrew games and applications, but I don't know if that is enough...

People like lantus, xport and superfr0 have been coding every day of their lives for years and years. Its part of their job.

Its not as easy as you think. Have any of you seen a rookie 'port' ? It sucks ass. Doesnt play shit for games, and when it does, well....they play like shit =p

I dont think its neccesary to compare it to making the emu, because its obviously much more complex.

But to answer the question, yes, there are alot of really talented guys in the scene.

QUOTE
and theirs team xecuter and nexgen aint that bad


Try they are kings. Xecuter has done ground breaking and building block stuff from the very start. If it wasnt for bios hacks (which deals with something MUCH more complex than writing a simple xbox interface) there wouldnt be any of this.

I know the nexgen demo wasnt much to talk about, but it was just a demo...and for a demo i think it was a really nice piece of work. Its still in progress, and im sure you will all praise it once it comes out, because it will blow everyone away.

People like team-assembly worked on Config Magic (or what was to be it) for ..what... 6-8 months? I dont think people can really appreciate what undead did. That is a amazing piece of code.

We've got Team Avalaunch, who just launched their new dashboard. If you look at how long they have been working on it, and how far they have come, its really quite amazing. Wonderful piece of software.

Evolution-x speaks for itself.

Xbox Media Player is the best media player...ever, on any platform. If anyone knows of one thats better, i would like to know it =)

You've got the xbox-linux guys, who have done some amazing work.

Caustik, who is currently being hired by divx to work on CXBX (xbox emulator), and who started OpenXDK.

There are alot of good guys in the scene. I dont think it compares to the DC scene, who has guys making games up to par with *retail* games, but you've got to remember its a console that can play homebrew stuff without a modchip, and has a legal sdk, its only obvious it would get more developer attraction.
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Iriez

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Should Xport Respect the GPL?
« Reply #73 on: May 13, 2003, 11:26:00 AM »

QUOTE (nx-neon @ May 13 2003, 12:12 PM)
However we need to get some teams together and develope a Legal SDK.  Hopefully soon.  I just wish the people out there that can help develop the SDK will help.  Then the XBox scene can go mainstream instead of underground IRC channels.  however underground is much more fun to me  muhaha.gif
But that's just me
d

Once the contest is officially started, theres alot of dev's out there who will flock to give a helping hand.

They should now, but eh, life's not always what you want it to be.

Anyways, contest info will be under the table until its fully organized. I dont want any goof ups on something thats really important.

I've also learned alot from this contest. Mistakes are a good thing. I've always said that you cannot teach someone anything in life. They have to make the mistake of doing it, and learn for themself.
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Jse

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« Reply #74 on: May 13, 2003, 11:40:00 AM »

yeah but iriez can we wait untill after the n64 emu contest is over so devs attentions are on one thing
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