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Author Topic: Should Xport Respect the GPL?  (Read 849 times)

Zero

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Should Xport Respect the GPL?
« Reply #45 on: May 12, 2003, 09:57:00 PM »

laugh.gif
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SSSSSmokey

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« Reply #46 on: May 12, 2003, 09:57:00 PM »

QUOTE (Strat @ May 13 2003, 06:44 AM)
Now I see why the DC scene is still going strong.

Can you please tell me where I can find information about the DC scene?  I haven't been able to find anything for months.  Seems dead to me, at least developing for DC is.
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Large Dopant white

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Should Xport Respect the GPL?
« Reply #47 on: May 12, 2003, 10:00:00 PM »

QUOTE (Strat @ May 13 2003, 06:44 AM)
I can't wait to see kids who donated money to the n64 emulator bitch and whine about wanting there money back because the emulator can't run game XXX flawlessly.

And it will happen, just wait and see.

That was another complaint I had about the contest.... it's a little misleading. It's never been outright stated that the larger ROMs (Perfect Dark, CBFD, Tactics Ogre... you know, the games that most people want) will NEVER work without some esoteric workaround (what did Mage call it? Hardware paging?)... this doesn't even cover the games that can't run flawlessly because of the RAM limitation. Sure, I, as well as others, pointed this out, but the guy running the contest (Iriez) never came out and said it. I can already see the demands for a refund.
Now, I'm not dissing on the earlier N64 games, like Mario64 and Mario Kart, but I don't think I'm mistaken when I say that alot of people bought the N64 for the games I named within the braces above.
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Large Dopant white

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« Reply #48 on: May 12, 2003, 10:03:00 PM »

QUOTE (SSSSSmokey @ May 13 2003, 06:57 AM)
QUOTE (Strat @ May 13 2003, 06:44 AM)
Now I see why the DC scene is still going strong.

Can you please tell me where I can find information about the DC scene?  I haven't been able to find anything for months.  Seems dead to me, at least developing for DC is.

I apoligize beforehand for the double-post.
Right now, the homebrew devkit (Kallistios, if I spelled it correctly) has matured the point where it doesn't need alot of updates anymore; it runs smoothly, has all the features every developer wanted, and all in all satisfies the scene. People still work on original games, updates, and single-MAME emulators (for optimization). It's gotten past its 'boom' stage, is all.
Go to DCemulation.com for any news about it you may want.
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Iriez

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« Reply #49 on: May 12, 2003, 10:48:00 PM »

QUOTE (Large Dopant white @ May 13 2003, 12:00 AM)
QUOTE (Strat @ May 13 2003, 06:44 AM)
I can't wait to see kids who donated money to the n64 emulator bitch and whine about wanting there money back because the emulator can't run game XXX flawlessly.

And it will happen, just wait and see.

That was another complaint I had about the contest.... it's a little misleading. It's never been outright stated that the larger ROMs (Perfect Dark, CBFD, Tactics Ogre... you know, the games that most people want) will NEVER work without some esoteric workaround (what did Mage call it? Hardware paging?)... this doesn't even cover the games that can't run flawlessly because of the RAM limitation. Sure, I, as well as others, pointed this out, but the guy running the contest (Iriez) never came out and said it. I can already see the demands for a refund.
Now, I'm not dissing on the earlier N64 games, like Mario64 and Mario Kart, but I don't think I'm mistaken when I say that alot of people bought the N64 for the games I named within the braces above.

Misleading? Its pretty damn straight forward.

Perfect Dark is a 32mb rom. See goal 3.

Ogre Battle (tatics oger was for the psx), is a 40mb rom, and perhaps will see the light one day.

Conkers bad fur day is a 64mb rom, along with pokemon stadium 2. These are unlikely to see the day of light on the xbox, but who knows? Any intel processor has page fault virtual memory capabilities, its just about implementing it on the xbox (not a easy thing).

The people that donated are into this scene. I would be surprised if even 5% of them *didnt* know about the memory situation of the xbox.

It doesnt need to be outright stated. I have said plenty of times that emulation isnt perfect, and that there will always be issues. Also, dont make the mistake of blaming ME for everything. I just organized this. Im just a 'name' that people will trust to send money too. Im just the guy thats taking the wrap for all this. Dont put your accusations on me. Its the Community that is funding this contest, NOT me.

I will tell you straight up, and you can just eat shit and die for all i care. NO ONE, will EVER, demand a refund. These guys donated knowing that the N64 is hard to emulate. that was the WHOLE POINT, of the contest...motivation!  Everyone knows it isnt going to be perfect, and there is always going to be issues.

And sorry, but that whole "DC is still going strong" comment is pretty laughable = )

Great platform, and mad props goes out to the developers, but its pretty much dead on the whole.
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Large Dopant white

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« Reply #50 on: May 12, 2003, 10:56:00 PM »

QUOTE (Iriez @ May 13 2003, 07:48 AM)
Misleading? Its pretty damn straight forward.

Perfect Dark is a 32mb rom. See goal 3.

Ogre Battle (tatics oger was for the psx), is a 40mb rom, and perhaps will see the light one day.

Conkers bad fur day is a 64mb rom, along with pokemon stadium 2. These are unlikely to see the day of light on the xbox, but who knows? Any intel processor has page fault virtual memory capabilities, its just about implementing it on the xbox (not a easy thing).

The people that donated are into this scene. I would be surprised if even 5% of them *didnt* know about the memory situation of the xbox.

It doesnt need to be outright stated. I have said plenty of times that emulation isnt perfect, and that there will always be issues. Also, dont make the mistake of blaming ME for everything. I just organized this. Im just a 'name' that people will trust to send money too. Im just the guy thats taking the wrap for all this. Dont put your accusations on me. Its the Community that is funding this contest, NOT me.

I will tell you straight up, and you can just eat shit and die for all i care. NO ONE, will EVER, demand a refund. These guys donated knowing that the N64 is hard to emulate. that was the WHOLE POINT, of the contest...motivation!  Everyone knows it isnt going to be perfect, and there is always going to be issues.

And sorry, but that whole "DC is still going strong" comment is pretty laughable = )

Great platform, and mad props goes out to the developers, but its pretty much dead on the whole.

Look, Iriez, I have no idea why you take constructive critisism as an insult, but it's extrodanarily detrimental to any thread you're apart of. That being said, I'll move on to the actual subject.
You cannot assume that everyone understands the constraints the limited amount of RAM imposes. Some people may not understand why, if you have 64MB of RAM, a 64MB ROM would not work. Therefore, it should be implicitly stated.
Maybe no one will demand refunds, but I will not 'eat shit and die' if they don't. I'll apoligize, but feces consumption isn't my fetish. smile.gif
The DC scene is going strong. Saying it's died is like saying the PS2 scene's dead; both statements are equally ludacrous. Just because 4 newsworthy things do not happen in one day does not mean a scene is dead... as said before, it means it's moved beyond the 'boom stage', and there's no need to hype it any more (after all, 3 years gives enough hype to it as is).
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Iriez

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« Reply #51 on: May 12, 2003, 11:07:00 PM »

QUOTE (Large Dopant white @ May 13 2003, 12:56 AM)
You cannot assume that everyone understands the constraints the limited amount of RAM imposes. Some people may not understand why, if you have 64MB of RAM, a 64MB ROM would not work. Therefore, it should be implicitly stated.

Quite frankly, my assumptions are of no consequence.

This is what the reality is. Whether they fully understand it or not, they are a part of of this scene, and they know that there are memory complications with the xbox, and that large roms wont play.

Do you really think timmy that just bought his xbox and a xecuter 2 lite, is going to donate for a n64? Ya right, he couldnt give a shit. The people that donate are big emu fans, and know the ins and outs.

QUOTE
Maybe no one will demand refunds, but I will not 'eat shit and die' if they don't. I'll apoligize, but feces consumption isn't my fetish. smile.gif


lol! biggrin.gif

DC isnt my scene, but i dont hear zip zilch nada about DC. Nothing. If it is still going strong, i sure dont hear a peep about it = )
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Large Dopant white

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Should Xport Respect the GPL?
« Reply #52 on: May 12, 2003, 11:14:00 PM »

QUOTE (Iriez @ May 13 2003, 08:07 AM)
This is what the reality is. Whether they fully understand it or not, they are a part of of this scene, and they know that there are memory complications with the xbox, and that large roms wont play.

Well, hey, you've just cleared up the very thing we argued over! Problem solved. Now, wouldn't it had been easier just to simply say, "Fine, Dickhead, I'll say it: ROMs over such-and-such size don't work, like these ones (name a few offhand that poeple would recognize)! Eat shit and die!".
Well, ok, you wouldn't say the last statement, but it'd round it off, wot? smile.gif
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CyRUS64

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« Reply #53 on: May 13, 2003, 12:59:00 AM »

smile.gif

Just because one raises a legal issue regarding the gpl and discuss it people have to accuse you of hating the porters and dissing the xbox-scene or even just 'bitching'. At least I can see where all the people from the early 'warez' days of the dc scene went to wink.gif

I dont have anything against xport, hikaru, lantus or any of the other guys but my only real statement was regarding donations and that was that since xport doesn't want paypal donations and also by the fact that pcsx is much more in existence due to the original authors, then maybe people should consider donating to them instead.

As people such as Pete clearly point out, you wont get a good hardware rendering psx port unless either he releases his source code to the hw gfx plugins (not going to happen now), demo/calb release sources to epsxe (not going to happen thanks to demo being perturbed by the n64 contest also), or someone like xport writes one himself. (not going to happen since he is a porter and wont dedicate years of his life to a single project).

QUOTE
i guess your point was accepted as a valid opinion like 5 months ago or whenever you first posted it.

Nice, considering it was 2 days ago and in 2 threads regarding the gpl/pcsx port.
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Enkak

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« Reply #54 on: May 13, 2003, 03:08:00 AM »

smile.gif

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Jse

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« Reply #55 on: May 13, 2003, 03:28:00 AM »

QUOTE
THANK YOU GUY WHO INSTALLED MY MOD CHIP



lmao biggrin.gif
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Xeero

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« Reply #56 on: May 13, 2003, 05:00:00 AM »

Since some people saw fit to post nothing but vulgar profanity, their posts have been deleted.  This thread strikes me as a nice debate.  Those who are genuinely participating are speaking civilly and making good points.  However, those who cannot make good points fail to restrain themselves and lash out.  These posts will be deleted.
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jsm

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« Reply #57 on: May 13, 2003, 05:12:00 AM »

Hey i'm just wondering, didn't Irez say There will be a openXKD contest as well and that it will be more organized and more huge then the n64 contest ? I mean, if it's going to happen then why brag so much about it? Because it's not done when you want ?
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Jse

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« Reply #58 on: May 13, 2003, 05:34:00 AM »

yes their is going to be an open xdk contest after the n64 one

but i cant see it working

reason: the only way where going to get a decent open xdk is if every dev works to gether

and if their is a cash incentive they will all work on their own trying to get the money for themselfs i just see the idea as a flop but i'll still donate
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Jse

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« Reply #59 on: May 13, 2003, 07:20:00 AM »

theirs the evox team

team avalaunch and tj blazed and lys are very good programmers

and theirs team executer and their nexgen aint that bad

and last and definaley leased theirs ben jerramy
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