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Author Topic: Pcsxbox V1 Released  (Read 1967 times)

Mars10

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Pcsxbox V1 Released
« Reply #105 on: May 11, 2003, 03:08:00 PM »

tongue.gif

EDIT: Is it possible to play Multi-disc games such as "The Legend of Dragoon" ?
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XDelusion

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Pcsxbox V1 Released
« Reply #106 on: May 11, 2003, 03:11:00 PM »

...as long as we spill the blood of the innocent.

Hmm I disabled the Throttle, and it is still a throttle now, also the settings for the joypad do not stay saved.

Got one game to save, but Castlvania Chronicles still does not.

Also Castlevania Chronicles and Strider 2 work great aside of one minor glitch which is that your character vaniashes from time to time after being hit.
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Orangey

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Pcsxbox V1 Released
« Reply #107 on: May 11, 2003, 03:28:00 PM »

muhaha.gif
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XanTium

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Pcsxbox V1 Released
« Reply #108 on: May 11, 2003, 03:36:00 PM »

QUOTE (cirial @ May 12 2003, 01:34 AM)
Downloading now! I cant wait! Will my computer be able to read the PSX discs in order to make them bin/cues?

try one of the other EFnet server
http://www.irchelp.o...works/efnet.txt
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NightL1fe

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Pcsxbox V1 Released
« Reply #109 on: May 11, 2003, 03:41:00 PM »

I like to thank the Pcsx PC crew for this awsome program and
i like to thank Xport for the awsome port to my xbox..

i just ripped my Final Fantasy Tatics with CDRWIN 4.0a...
came up to be 516MB .. worked great.. only bug i saw was in the talking bubbles would be grapihic error on text until it is spoken ( highlighted) then it fixes to correct game text.. minor bug..

I tested Dragon Ball GT Final Bout i think downsized.. d/l from kazaa..
only 155mb..  worked but very slow. staggers..

gonna get a few games from friends in next couple days i'll place a further feedback..
but hell.. psx on xbox .. this keep me happy till N64 makes it..

oh ya 1 more problem i encountered.. in menu screen the sound is perfect.. but in game .. it seems sound volume droppeds %50...

hopefully fixxed in next update?  
great work Xport.. your a pioneer..
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NightL1fe

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Pcsxbox V1 Released
« Reply #110 on: May 11, 2003, 03:44:00 PM »

oh ya.. if anyone is a blind as i am to bin & cue format.. or how to make bins with CDRwin then go to this link.... after a hour of googling i finaly found a perfect tutorial on making bins and cues from psx disc.. hope this saves some of you time ..


http://forums.psxfor...hp?threadid=978
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Strat

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Pcsxbox V1 Released
« Reply #111 on: May 11, 2003, 03:45:00 PM »

QUOTE (Josep @ May 11 2003, 11:21 PM)
i'm going to give some constructive insulting, intead of praising xport, epsxe would have probably been a better port, o well;)

how can you port something without source code????




Anyway nice release xport.

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LumbraX

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Pcsxbox V1 Released
« Reply #112 on: May 11, 2003, 03:51:00 PM »

(At a Friends House)

For those who were wondering what happen to our port, we were stuck on something (forgot what it was) so we asked XPort for help, XPort replied back in 3 days saying that he had taken over the project and ported pcsx himself, so we kept that to ourself until he released it today.

You may even find some games working in the pcsx port XPort did, when our team started the port we got support from the original Author and he gave us a source code for pcsx that hadnt been released yet.
(And I sent that source to XPort through PM, not sure if he used it but it looked like he did).....

Awsome work though XPort,

C Everyone when I get back in like 6 days...
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pdexter

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Pcsxbox V1 Released
« Reply #113 on: May 11, 2003, 04:01:00 PM »

QUOTE (scsitit @ May 11 2003, 11:50 PM)
*throws PS2 out the window*

 laugh.gif
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NeoCverA

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Pcsxbox V1 Released
« Reply #114 on: May 11, 2003, 04:03:00 PM »

I had to add my thanks here as well.

Ive tested 2 game so far
Megaman8 - great in-game play (HLE or BIOS) - FMV is sluggish with sound issues

R-Type Delta - worked in BIOS mode only - InGame worked great (pixelated but not sure if its just cause its PSX .....heh)--- this game also had issues with FMV (full motion video) and sound



and to those that have mentioned in-game sound.........have you tried moving your Right Thumbstick to the RIGHT.........(this is volume control for game) Left = volume down, Right = Volume up

dont know if thats in the NFO but i found this out playing Delta - the sound seemed low so i started pushin buttons and moving sticks around ---heh

Im am very surprised and impressed with this emu........

good work
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flattspott

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Pcsxbox V1 Released
« Reply #115 on: May 11, 2003, 04:03:00 PM »

ohmy.gif
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Xbox-Savage

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Pcsxbox V1 Released
« Reply #116 on: May 11, 2003, 04:10:00 PM »

blink.gif  fucking awesome!!!!!!!!!!!! muhaha.gif  grr.gif
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Squirrel_ESS_GEN

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Pcsxbox V1 Released
« Reply #117 on: May 11, 2003, 04:32:00 PM »

To the Author of this program, and who ever helped beta test it, congradulations, on a wonderful end product. The only problem i can see with it so far, is finding good enuff psx games to play.  = )
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{{DEMON}}

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Pcsxbox V1 Released
« Reply #118 on: May 11, 2003, 04:35:00 PM »

QUOTE (AngelBallz69 @ May 11 2003, 10:10 PM)
WOW JUST FINISHED PLAYING RESIDENT EVIL DIRECTORS CUT, wow this was such a suprize , the ony flaw it had was when i pulled out the gun to shoot a zombie it would go pretty quick(for ex, the walking,) i wonder why  wink.gif  havent tryed anyother games yet cant wait for the next release,

the audio is flawless and this is one of my fav games im so glad i got to play it on my xbox  beerchug.gif

DUDE just flip the buttons... in the configuation ment.. switch the gun pull to left triger and it will solve the problem.

DEMON
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{{DEMON}}

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Pcsxbox V1 Released
« Reply #119 on: May 11, 2003, 04:53:00 PM »

beerchug.gif
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