June 30, 2024, 09:08:33 AM
Welcome,
Guest
Home
Help
Search
Login
Register
Recovery
xboxscene.org forums
>
OG Xbox Forums
>
Software Forums
>
Emulators
>
Hikaru's Daedalus X Progress!
« previous
next »
Pages:
1
2
[
3
]
4
5
...
7
Print
Author
Topic: Hikaru's Daedalus X Progress! (Read 943 times)
GLiTcH
Archived User
Hero Member
Posts: 744
Hikaru's Daedalus X Progress!
«
Reply #30 on:
May 10, 2003, 04:26:00 PM »
QUOTE
(ghost gamer @ May 11 2003, 01:06 AM)
hey GLiTcH, nice skin...... any chance you can post the others?(nesterx...ect.)
i'll post them again tomorrow
Logged
randomidiot
Archived User
Full Member
Posts: 150
Hikaru's Daedalus X Progress!
«
Reply #31 on:
May 10, 2003, 05:36:00 PM »
It seems like he is making very quick progress, and I can't wait until its got atleast almost perfect graphics and input. I can live without sound.
Logged
Bravo
Archived User
Full Member
Posts: 100
Hikaru's Daedalus X Progress!
«
Reply #32 on:
May 10, 2003, 06:16:00 PM »
I just downloaded the newest n64 for Xbins and in the readme it says .08, did he release a new version already?
EDIT: Also when I try to load a rom it looks like it freezes on CPU LOOP...
Logged
ICEFuZiOn
Archived User
Newbie
Posts: 32
Hikaru's Daedalus X Progress!
«
Reply #33 on:
May 10, 2003, 06:21:00 PM »
QUOTE
(Bravo @ May 10 2003, 06:16 PM)
I just downloaded the newest n64 for Xbins and in the readme it says .08, did he release a new version already?
Yeah I noticed that too.
The readme I got says "- Engine Daedalus 0.08 (Build 443)"
I think thats the version of the Daedalus core that is in it.
The DaedalusX0.06 is Hikaru's Version number for the whole release.
Hope that clears things up.
Logged
dazdastardly
Archived User
Full Member
Posts: 104
Hikaru's Daedalus X Progress!
«
Reply #34 on:
May 10, 2003, 06:25:00 PM »
ahhhhhhh
Logged
lucas
Archived User
Full Member
Posts: 149
Hikaru's Daedalus X Progress!
«
Reply #35 on:
May 10, 2003, 07:03:00 PM »
QUOTE
(shanafan @ May 11 2003, 05:32 AM)
QUOTE
(feflicker @ May 10 2003, 02:32 PM)
QUOTE
but he has yet to add analog support to any of his emus.
Hmm.. Do any of the other consoles he has emulated use an analog stick? I don't think so... I can't think of one.
Anyway, this is awesome! I can't wait for this to be finished! I am tracking the progress daily! I wish someone with extra cash would send a "donation" to this guy, because it is well deserved...
I am more excited about this emu than ANY XBOX game that has came out...
Gens Xport supports the analog stick I believe...
*rechecks the title of the thread*
WTF does Gens XPort have to do with Hikaru's previous emulators?
Logged
HumanClay
Archived User
Full Member
Posts: 127
Hikaru's Daedalus X Progress!
«
Reply #36 on:
May 10, 2003, 07:34:00 PM »
woops.
Logged
woo
Archived User
Jr. Member
Posts: 64
Hikaru's Daedalus X Progress!
«
Reply #37 on:
May 10, 2003, 08:24:00 PM »
Logged
Mars10
Archived User
Jr. Member
Posts: 94
Hikaru's Daedalus X Progress!
«
Reply #38 on:
May 10, 2003, 08:31:00 PM »
man this is so awsome!! The memories =)
Logged
TwisTz
Archived User
Full Member
Posts: 167
Hikaru's Daedalus X Progress!
«
Reply #39 on:
May 10, 2003, 09:52:00 PM »
QUOTE
(CyRUS64 @ May 11 2003, 06:32 AM)
Why is sound a major problem other than no good opensource audio plugins
I guess Hikaru will have to code his own Audio Plugin
Might take awhile tho
Logged
apexad
Archived User
Newbie
Posts: 35
Hikaru's Daedalus X Progress!
«
Reply #40 on:
May 11, 2003, 12:22:00 AM »
well,ultrahle has working audio, and it's source was released, so it's not like he would have to start from scratch. The UltraHLE source code is avialable at:
http://www.arcadezon...nintendo64.html
If anyone can get this information to Hiraku, please do so.
Logged
TwisTz
Archived User
Full Member
Posts: 167
Hikaru's Daedalus X Progress!
«
Reply #41 on:
May 11, 2003, 12:47:00 AM »
Wasn't UltraHLE written in OpenGL/Glide for Voodoo 1/2/3/4/5 chipsets?
Logged
woo
Archived User
Jr. Member
Posts: 64
Hikaru's Daedalus X Progress!
«
Reply #42 on:
May 11, 2003, 12:47:00 AM »
and never underestimate the power of prize money. Over at gbaemu.com/gbax.com, we hosted a competition for demos, emulators, etc.. recently on GBA & GP32 and we got a lot of entries. I'm sure the nice prizes had something to do with it, but even they weren't in the region of $2000 US.
Logged
fakesky
Archived User
Newbie
Posts: 15
Hikaru's Daedalus X Progress!
«
Reply #43 on:
May 11, 2003, 01:30:00 AM »
QUOTE
(CyRUS64 @ May 11 2003, 09:51 AM)
Lol, no offence to hikaru but there's no way he's in a position to code his own audio plugin.
well he dosnt have to, since opensource plugins are available..
of course, he'd have to change it to fit the specifications of daed,
but that work he'd prob have to do regardless since he has to go from plugin-> integrated
Logged
CyborgGamer
Archived User
Newbie
Posts: 26
Hikaru's Daedalus X Progress!
«
Reply #44 on:
May 11, 2003, 02:40:00 AM »
Excellent Work Hikaru!!!
I think everyone better start getting there N64 roms together beacuse at this rate you will be needing them all before long
MAIN THREAD PROGRESS UPDATED!
Logged
Print
Pages:
1
2
[
3
]
4
5
...
7
« previous
next »
xboxscene.org forums
>
OG Xbox Forums
>
Software Forums
>
Emulators
>
Hikaru's Daedalus X Progress!