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Author Topic: N64 Opensource Sound Plugin  (Read 204 times)

farmerfred

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N64 Opensource Sound Plugin
« Reply #15 on: April 21, 2003, 08:45:00 PM »

QUOTE (Clay_Trainor @ Apr 22 2003, 04:11 AM)
i'm still pissed about what lunar did

i thought the whole thing was funny as hell jester.gif
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bubbathemaster

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N64 Opensource Sound Plugin
« Reply #16 on: April 22, 2003, 01:20:00 AM »

[updated]
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HeLiuM

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N64 Opensource Sound Plugin
« Reply #17 on: April 22, 2003, 07:11:00 AM »

QUOTE (Sir_Vival @ Apr 22 2003, 02:18 AM)
Actually..guys...that Zilmars plugin is the one that He-who-shall-not-be-named-on-this-forum (lunar  laugh.gif ) said he was using..odd, eh?

lol, he told me in an email he built his own from scratch. he didnt even have a straight story
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Mechazilla

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N64 Opensource Sound Plugin
« Reply #18 on: April 22, 2003, 12:25:00 PM »

bumpage remember use pj64 for SOURCE
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fakesky

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N64 Opensource Sound Plugin
« Reply #19 on: April 22, 2003, 12:36:00 PM »

Im working on it.. but I suck.. so well.. Id say the chance is about 50/50 that Id get something
working in about a few months.. atleast after a few heavy weeks of coding in the summer..

but looking at the code, its not that bad.. I mean, a good programmer could take this on
and probably have something working pretty fast
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Zero

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N64 Opensource Sound Plugin
« Reply #20 on: April 22, 2003, 02:33:00 PM »

laugh.gif
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fakesky

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N64 Opensource Sound Plugin
« Reply #21 on: April 25, 2003, 05:18:00 AM »

the problem is that pj64 eats to much mem, and Daed isnt compatible with the opensource plugin..

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TB_88

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N64 Opensource Sound Plugin
« Reply #22 on: April 25, 2003, 06:08:00 AM »

Stop porting Project 64..
Lantus has already tried it and he got mario upp and running on his xbox with o sound.

The prob is that it eats alla the ram so no ram left to sound and the roms.

Mario 64 runed verry shitty so port other 64 emus...
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