xboxscene.org forums

Author Topic: Fbax  (Read 64 times)

lantus

  • Archived User
  • Sr. Member
  • *
  • Posts: 297
Fbax
« on: February 24, 2003, 05:02:00 PM »

pause function will be in the b3 release
Logged

Zero

  • Archived User
  • Hero Member
  • *
  • Posts: 595
Fbax
« Reply #1 on: February 24, 2003, 10:00:00 PM »

The real question should be, will Tactics Ogre work with the next version?
Logged

GLiTcH

  • Archived User
  • Hero Member
  • *
  • Posts: 744
Fbax
« Reply #2 on: February 24, 2003, 10:27:00 PM »

QUOTE (Zero @ Feb 25 2003, 07:00 AM)
The real question should be, will Tactics Ogre work with the next version?

what????

is not a gba emulator jester.gif
Logged

GLiTcH

  • Archived User
  • Hero Member
  • *
  • Posts: 744
Fbax
« Reply #3 on: February 25, 2003, 08:38:00 AM »

QUOTE (Tom M. @ Feb 25 2003, 07:43 AM)
I would implement Advance MAME filter (like in Nester X) so that the display is not blurry but as it should be - sharp and accurate.

thats what i use in nesterX
Logged

jujupinto85

  • Archived User
  • Full Member
  • *
  • Posts: 195
Fbax
« Reply #4 on: February 25, 2003, 08:40:00 AM »

it should have a bertter backround aswell
Logged

Zero

  • Archived User
  • Hero Member
  • *
  • Posts: 595
Fbax
« Reply #5 on: February 25, 2003, 03:04:00 PM »

Hey it was early thought it said Vbax
Logged

brandogg

  • Archived User
  • Hero Member
  • *
  • Posts: 1668
Fbax
« Reply #6 on: February 27, 2003, 09:33:00 AM »

It would be kind of hard to make the GBA look sharp and not all pixelated on the XBox considering the GBA's resolution is like 240x120.
Logged

wicked

  • Archived User
  • Newbie
  • *
  • Posts: 6
Fbax
« Reply #7 on: February 27, 2003, 01:18:00 PM »

Where does fbax save its data to on the xbox? I have a folder in my E: called 60x90 or something... Is this all fbax stuff?
Logged