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Author Topic: Fbax -> Buttons  (Read 29 times)

Wick

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Fbax -> Buttons
« on: October 08, 2002, 07:45:00 PM »

I've been consoling capcom fighters for a while and I have a preferred button layout.  I don't want to buy a big arcade style stick and the d-pad on the default controller sucks so I resort to using my s-pad.

Only problem with the s-pad is that the black and white keys are not really usable in a fighter when you're trying to string together combos.

SO... here's how I like my button layout.
LK |MK |HK |LP |MP |FP
A_ |RT |B_ |X_ |LT |Y_

So I have the source and I edited the cpp file to my liking.  First I have a question there.
What's the easiest way to make an "all three punches" button?
I tried just mapping white to fire 4 fire5 and fire 6 (on 3 different lines of code).
Will it take the last one or all 3?

Second, when I'm trying to compile fba, I'm getting an error.  I'm a newb to compiling c++ but I thought even I could fight my way through this one.

Believe it or not, the error is:
Error executing c:\windows\system32\cmd.exe.

FBA.xbe - 1 error(s), 0 warning(s)

I have cmd.exe and I disabled the automatic copy feature.  I'm confused.
Any help would be appreciated.

BTW, I'm running win XP pro.
-Wick
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